Author Topic: [ATARI ST] Rodney vs. KFC  (Read 510 times)

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Offline padman

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[ATARI ST] Rodney vs. KFC
« on: September 29, 2019 »
Hi guys,

This is something I have been working on lately. A little 'game' for the Atari ST/STE. The zip archive contains the exe to run from a hard disk and a disk image which can directly be used with an emulator like Steem or Hatari. Real hardware with CRT monitor is highly recommended! Because I am a lazy sod I will just paste the contents of the Readme here for further info.

Anyway, I hope someone will enjoy this little gem ;)

Pad  :cheers:

Code: [Select]
Rodney vs KFC
-------------

A "game" for Atari ST / STE computers.


Story:
------
Rodney, step-triplet of Ruff and Rad Rogers just had his
compact disk collection nicked by the damn
Klepto Foreign Chickens (KFC) gang while on his way to the
Dullsville copy party. As the KFC have been terrorizing town
for way too long now Rodney decides to put an end to it.
So he heads back to his home, grabs his anti-chicken gun
and runs to the KFC hideout. Once arrived at the location
he notices that he only got 5 minutes and 30 seconds left until
the bus is departing for Dullsville. F**k! He needs to find and
fry all gang chickens fast and also needs to get all his disks
back in time.
Are you brave enough to help Rodney?

System requirements and other blurb:
------------------------------------

Atari ST(E) with 1 MB of Ram
Color monitor
TOS 1.00 to 2.06
Works from hard disk or floppy

STE version recommended, as it features ingame music
+ sound effects. ST version only has ingame sound effects,
which is kinda meh.

Available Keys:

Title screen:
[M] toggles ingame music on/off (STE only)
[ESC] quits to desktop

Ingame:
[Q] quits (to title screen)


Credits and tools used:
-----------------------

Code: Padman
Gfx: Kaiko, Wunderkind et al.
Music: Matrix, Tao

Coded in GFA Basic 3.5
Sprite Works basic extension kit by T.A. King
SNDH replay routine by GWEM (original by SWE)
Doc Viewer by the Alien of Pompey Pirates

Misc. other programs used during dev:
-------------------------------------

PC:

Steem SSE (sourceforge.net/projects/steemsse/)
... was used for development. Savestates ftw!
Winuae (www.winuae.net)
... was used for sfx ripping.
Maptapper (www.codetapper.com/amiga/maptapper/)
...was used for tiles/sprites ripping and map
data extraction from Ruff'n'Tumble.
Purebasic (www.purebasic.com)
...was used to code a tool to convert
the original map data into the format Sprite Works
understands.
Orion's Photoshop Plugins (onorisoft.free.fr/retro.htm)
...were used to edit Atari pics on PC.

ATARI:

DevpacST
... was was used to re-assemble the Doc Viewer.
Neochrome
... was used to get pics into correct format.
GFA Linkfiler by Mug UK
... was used (only for some files as it frequently
crashes with bigger files.) But it gave me an idea
how to shoehorn all files into one big file, so many
thanks for that!

This list is far from being complete, but I guess
noone really cares...

Anyways, enjoy & stay Atari!

Padman :-)

September 2019

-EOF-

« Last Edit: October 12, 2019 by padman »
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Offline Rbz

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Re: [ATARI ST] Rodney vs. KFC
« Reply #1 on: October 02, 2019 »
Hey Padman!

I having some troubles to run it :(

I'm using steem emulator and downloaded the new one from sourceforge, it start loading and then go back to atari desktop, sometimes I get the game title screen and music but after few secs it goes back to desktop.

I'm using  "tos206.img" image and tried machine stf (1mb) or ste (4mb) without any luck.
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Offline padman

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Re: [ATARI ST] Rodney vs. KFC
« Reply #2 on: October 03, 2019 »
Hey mate,

What a bummer. I have tested it on a real STF (TOS 1.02), STE (TOS 1.06), on STEEM, SainT and Hatari Emulators. It runs without any issues here, even on  Hatari for Android.  ??? I've used TOS 1.62 for development, but also tested it successfully with TOS 2.06. I can only imagine that some emulator settings are causing this or that the 'all files in one' screws things up somehow. I'll check on the emulator settings and will compile a version with a separate data file and post it here.
Anyway, many thanks for testing it out. Really appreciated!
Pad  :cheers:
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Offline padman

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Re: [ATARI ST] Rodney vs. KFC
« Reply #3 on: October 03, 2019 »
Ok, I just tried it again and I just can't get it to crash, even with the oddest settings.

Here's the setup I used on PC:

Steem.SSE.3.9.4.Win32.D3D
tos206us.img (find attached)
ST Model: STE
Memory Size: 1MB

Please note that pressing [ESC] quits to desktop from the title screen. So make sure to setup the joystick input properly as the game expects the fire button to be pressed to start. I've attached a screenshot of my settings, it uses the cursor keys and space when numlock is off to emulate the joystick.
I've also compiled a version with a separate data file, the new disk image (RODNEY_DISK_ONLY.zip) is also attached. This version will only work when started directly from the disk image, so don't copy the files to an emulated hard disk.

Let me know if you get it running.  ;)

Edit: New version in first post.
« Last Edit: October 04, 2019 by padman »
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Offline Rbz

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Re: [ATARI ST] Rodney vs. KFC
« Reply #4 on: October 03, 2019 »
I've finally get it to work! Thanks for your help as well.

The problem was with mouse, if I move mouse on title screen the game close and go to atari desktop, when playing it works without any issues.

I'm not brave enough to get all disks in 5 min  :P, at least I killed some angry chickens and found the exit door  :)

Well done mate  :cheers:

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Offline padman

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Re: [ATARI ST] Rodney vs. KFC
« Reply #5 on: October 04, 2019 »
Glad you got it to work! :) You are right, when you move the mouse in the title screen it quits to the desktop. I ran the program like a thousand times, but actually never moved the mouse ::) I'll look into it and fix that, thanks a lot for the hint!

Edit: Bug fixed. New version in first post.
« Last Edit: October 04, 2019 by padman »
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