Author Topic: Online Chess Project (I'm Back!)  (Read 6883 times)

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Offline combatking0

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Online Chess Project (I'm Back!)
« on: December 07, 2017 »
Hi everyone,

Long time no see. I hope everyone is well.
I've decided to take a break from writing books to create an online chess game, so I thought I'd stop by to see how everyone's doing.

The chess game is currently built on the Wire Frame Rain demo I did a while ago, but it'll use flat shaded polygons when it's done.

So far I've got every piece finished apart from the King: http://fx.barcodebattler.co.uk/wf/Chess.htm

The individual chess pieces are object oriented and the 3d-2d rendering has become a lot more streamlined than the original demo, so I've definitely improved over time.

When it's done, the game will be a fine blend of HTML5 Canvas / Ajax / PHP / MySQL, so in theory anyone can play low-poly chess against anyone else in the world. Mwahahahaaaa!
« Last Edit: December 07, 2017 by combatking0 »
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Offline combatking0

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Re: Online Chess Project (I'm Back!)
« Reply #1 on: December 08, 2017 »
I know I shouldn't double-post, but this is a considerable update:

All 6 character shapes are finished, though I may go back and redo the Knight at some stage.
The back-face culled wireframe has also been replaced by the flat shaded polygons, so now I need to experiment with the board layout.

I know it only runs at 10fps, but when it's finished it'll be an almost static chess board, so it'll only need to update the graphics when the pieces are moved.
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Offline combatking0

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Re: Online Chess Project (I'm Back!)
« Reply #2 on: December 13, 2017 »
I've added ears to the Knight, optimised the drawing routines to get it running at 25fps on my low-spec laptop and implemented a 2D map for the interface.

Next up I'll be improving the look of the 2D symbols, but it still won't use any pre-rendered graphics. EVERYTHING is being drawn procedurally.
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Offline combatking0

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Re: Online Chess Project (I'm Back!)
« Reply #3 on: December 20, 2017 »
I've moved the project to its own sub-domain, http://chess.barcodebattler.co.uk so I'll put a redirect from the old address.

A lot of features are now working, but I still need to add Check / Checkmate conditions and online play.

I can do this!
« Last Edit: December 21, 2017 by combatking0 »
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Offline Rbz

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Re: Online Chess Project (I'm Back!)
« Reply #4 on: December 20, 2017 »
Keep it up mate, it's looking nice already.  :)
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Offline combatking0

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Re: Online Chess Project (I'm Back!)
« Reply #5 on: December 22, 2017 »
Thanks RBZ,

I'll be adding some new features during my time off work. Hopefully I'll have online play working in the next week or so.
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Re: Online Chess Project (I'm Back!)
« Reply #6 on: December 26, 2017 »
Check(mate) testing is really quite complicated!

I just need to finish off the predictive Check(mate) test to prevent the player putting themselves into Check.
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Re: Online Chess Project (I'm Back!)
« Reply #7 on: December 29, 2017 »
It's just about up and running, at least in off-line mode. I'm going to start tinkering with some AJAX for a live online experience.

I wonder if it'll be impressive enough to a potential employer. I'll definitely need to annotate the code.
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Re: Online Chess Project (I'm Back!)
« Reply #8 on: December 30, 2017 »
OK, I've rigged the JavaScript / HTML5 Canvas front end to create an AJAX call to a PHP script, which then requests information from a database using MySQL, then returns it in a format which the JavaScript can use!

The game itself isn't using the connectivity yet, but it's working as a simple test.

The next stage is to set up a handshake between the front end and the server, associate them with a board record in the database and start the game once 2 players are connected!
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Re: Online Chess Project (I'm Back!)
« Reply #9 on: January 12, 2018 »
Progress is slow at the moment, between work and looking after my kids I barely get much time to get my brain in gear.

I also have to keep switching between PHP and JavaScript, but it's gradually coming together.
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Offline Kirl

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Re: Online Chess Project (I'm Back!)
« Reply #10 on: January 17, 2018 »
Cool project ck, keep it up! The start button for an offline game doesn’t seem to respond (yet?), I tried it on chrome and puffin for ipad.
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Offline combatking0

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Re: Online Chess Project (I'm Back!)
« Reply #11 on: January 18, 2018 »
There was an issue with the event handling a few days ago, but it should be fixed now.

That said, I haven't done much testing with touch screen devices, so I'll need to find one and see if there's anything I can code that can fix it.
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Re: Online Chess Project (I'm Back!)
« Reply #12 on: January 19, 2018 »
Major update! Online Guest Mode is now working!

Of course, it only works if someone else is online at the same time as you are.
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Offline hellfire

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Re: Online Chess Project (I'm Back!)
« Reply #13 on: April 19, 2018 »
Major update! Online Guest Mode is now working!
Of course, it only works if someone else is online at the same time as you are.
I can create a second guest in another browser.
But there's quite a bit of delay between two moves.
Can you have different angles for the 3d view?
Maybe you can also pick the field in 3d.
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Offline combatking0

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Re: Online Chess Project (I'm Back!)
« Reply #14 on: April 19, 2018 »
Because it's shared hosting, I've set the ajax calls to 10 second intervals. There's nothing stopping me switching to a shorter interval I guess, especially while the site isn't very popular.

If you click and drag the 3D view horizontally, you can rotate the board. Although I have yet to get this working with touch screens.

Picking the field in 3D would be a major step, but definitely one to consider.
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Offline Kirl

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Re: Online Chess Project (I'm Back!)
« Reply #15 on: April 25, 2018 »
Awesome ck, looks really cool! played it on ipad.  :clap:
Maybe automatically select the king on check.
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Re: Online Chess Project (I'm Back!)
« Reply #16 on: April 26, 2018 »
Love the King / Check idea, I can already imagine which lines of code I need to add / alter to make this work!
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