Author Topic: Atari ST remakes - from start to finish  (Read 1163 times)

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Offline KrazyK

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Atari ST remakes - from start to finish
« on: November 19, 2016 »
There have been a few other tutorials in here over the years so I thought I would add my own but this one is purely designed for remaking Atari ST cracktros in PureBasic.  Like the other ST ones there are a few tools which I have provided in the zip along with the PDF I have put together recently.
This tut rips apart D-Bug cracktro and puts it neatly together with all the relevant parts with the code included.
More complex tuts will follow if anyone finds it handy.   :-\



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Offline padman

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Re: Atari ST remakes - from start to finish
« Reply #1 on: November 19, 2016 »
Nice beginner tutorial. Thanks for sharing! K+

Quote
More complex tuts will follow if anyone finds it handy.

I'd definitely find them handy! The more complex it gets the more I usually suck at remaking stuff. ;D
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Offline Dr.Death

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Re: Atari ST remakes - from start to finish
« Reply #2 on: November 20, 2016 »
Great idea mate keep them coming..... ;D
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Offline ttemper

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Re: Atari ST remakes - from start to finish
« Reply #3 on: December 11, 2016 »
and a tutorial? awesome stuff... I'm sure many will be appreciative and learn from it (I know I will if/when I get time to code again).

Offline dr.zeissler

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Re: Atari ST remakes - from start to finish
« Reply #4 on: February 28, 2017 »
Interesting read. Love those Atari-ST Demos/Intros

Offline dr.zeissler

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Re: Atari ST remakes - from start to finish
« Reply #5 on: December 09, 2017 »
Any chance of using this on a mac (PPC G4) ?

Offline KrazyK

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Re: Atari ST remakes - from start to finish
« Reply #6 on: December 11, 2017 »
You can probably use the graphics command (not sure on MAC ) but not the sndh replay as that windows only.  Try taking out the sndh replay bits and see what happens.
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