Author Topic: 13 * 13 Sin Scroll font in binary  (Read 3879 times)

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Offline Shockwave

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13 * 13 Sin Scroll font in binary
« on: September 14, 2006 »
This has taken me 2 hours :)

I hope someone uses it I designed it with sin scrolls in mind.

Code: [Select]
'
' BINARY FONT BY SHOCKWAVE ^ DBF ^ S!P
'

#Include Once "tinyptc.bi"

CONST XRES = 640
CONST YRES = 480

dim shared as uinteger buffer ( XRES * YRES )
'-----------------------------------------------------------------
' Read In Our Font;
'-----------------------------------------------------------------
        dim shared FONT (169 * 64) as integer
        FOR LP=1 TO (169*64)
                READ FONT(LP)
        NEXT
        declare sub DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER)   

DIM X,Y,C

        If( ptc_open( "DBF TUNNEL", XRES, YRES ) = 0 ) Then
        End -1
        End If

DO
X=1
Y=1
FOR C=1 TO 64
    DBFTEXT(X,Y,C,&HFFFFFF)
    X=X+14
    IF (X+14)>XRES THEN
        X=1
        Y=Y+14
    END IF
   
NEXT
    PTC_UPDATE@BUFFER(0)

LOOP UNTIL INKEY$<>""

'-------------------------------------------------------------------------
'Sub To Draw A Letter AnyWhere On The Screen (With Clipping);
'-------------------------------------------------------------------------
sub DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER)
dim blx,bly as integer
    '---------------------------------
    'Calculate Offset In Font Data;---
    '---------------------------------
    bm=(ch*169)-169
    FOR BLY=0 TO 12
    FOR BLX=1 TO 13
        '--------
        'Clip;---
        '--------
        IF (BX+BLX>0) AND (BX+BLX<XRES) AND (BY+BLY>0) AND (BY+BLY<YRES) THEN
           
            '----------------------------------------------------
            'Draw Pixel In Buffer If Onscreen And If Binary 1 ---
            '----------------------------------------------------
           
            MM= FONT(((BLY*13)+BLX)+BM)
            IF MM >0 THEN BUFFER (((BY+BLY)*XRES)+BX+BLX)=CLR
        END IF
    NEXT
    NEXT
END SUB


'==============================================================================
' Binary Font By Shockwave / DBF; (64 Chars) 13 * 13
'==============================================================================

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'3

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'4
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data 0,1,1,1,0,0,0,0,0,0,0,0,0
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'5
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data 0,0,0,1,1,1,1,1,1,1,1,1,1
data 0,0,0,1,1,1,1,1,1,1,1,1,1
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data 0,0,0,0,1,1,1,1,1,1,1,1,1
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data 0,0,0,0,0,0,0,0,0,1,1,1,1
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data 0,1,1,1,1,1,1,1,1,1,1,1,0
data 0,1,1,1,1,1,1,1,1,1,0,0,0
'6
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data 0,0,1,1,1,1,1,0,0,0,0,0,0
data 0,0,1,1,1,1,1,0,0,0,0,0,0
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data 0,1,1,1,1,1,1,1,1,1,0,0,0
data 0,1,1,1,1,1,1,1,1,1,1,1,0
data 0,1,1,1,1,1,1,1,1,1,1,1,0
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data 0,1,1,1,1,0,0,0,0,1,1,1,1
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data 0,0,1,1,1,1,1,1,1,1,1,1,0
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'7
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data 0,0,1,1,1,1,1,1,1,1,1,1,1
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data 0,0,0,0,0,0,0,1,1,1,0,0,0
data 0,0,0,0,0,0,0,1,1,1,0,0,0
'8

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data 0,0,0,1,1,1,1,1,1,1,0,0,0
data 0,0,1,1,1,1,1,1,1,1,1,0,0
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data 1,1,1,1,0,0,0,0,0,1,1,1,1
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data 0,1,1,1,1,1,1,1,1,1,1,1,0
data 0,0,0,1,1,1,1,1,1,1,0,0,0

'9
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data 0,0,1,1,1,1,1,1,1,1,1,1,0
data 0,0,1,1,1,1,1,1,1,1,1,1,0
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data 0,0,1,1,1,1,1,1,1,1,1,1,1
data 0,0,1,1,1,1,1,1,1,1,1,1,1
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data 0,0,0,0,0,0,0,0,1,1,1,0,0
data 0,0,0,0,0,0,0,1,1,1,0,0,0
':
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data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
';
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'<
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data 0,0,0,0,0,0,1,1,1,0,0,0,0
data 0,0,0,0,0,0,0,1,0,0,0,0,0
'=
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data 0,0,0,0,0,0,0,0,0,0,0,0,0
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'>
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'?
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data 0,0,0,1,1,1,1,1,1,1,1,1,0
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'@
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data 0,1,1,1,1,1,1,1,1,1,1,1,0
data 0,1,1,1,0,0,0,0,0,1,1,1,0
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data 0,1,1,1,1,1,1,1,1,1,1,1,0
data 0,0,1,1,1,1,1,1,1,1,1,1,0

'A
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data 0,1,1,1,1,1,1,1,1,1,1,1,0
data 0,1,1,1,1,1,1,1,1,1,1,1,0
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data 1,1,1,0,0,0,0,0,0,0,1,1,1
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data 1,1,1,0,0,0,0,0,0,0,1,1,1
data 1,1,1,0,0,0,0,0,0,0,1,1,1
'B
data 1,1,1,1,1,1,1,1,0,0,0,0,0
data 1,1,1,1,1,1,1,1,1,1,0,0,0
data 1,1,1,1,1,1,1,1,1,1,1,0,0
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data 1,1,1,0,0,0,0,0,1,1,0,0,0
data 1,1,1,1,1,1,1,1,1,1,1,1,0
data 1,1,1,1,1,1,1,1,1,1,1,1,0
data 1,1,1,1,1,1,1,1,1,1,1,1,1
data 1,1,1,0,0,0,0,0,0,0,1,1,1
data 1,1,1,0,0,0,0,0,0,0,1,1,1
data 1,1,1,1,1,1,1,1,1,1,1,1,0
data 1,1,1,1,1,1,1,1,1,1,1,1,0
data 1,1,1,1,1,1,1,1,1,1,0,0,0

'C
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data 0,1,1,1,1,1,1,1,1,1,1,1,1
data 0,1,1,1,1,1,1,1,1,1,1,1,1
data 1,1,1,1,0,0,0,0,0,0,0,0,0
data 1,1,1,0,0,0,0,0,0,0,0,0,0
data 1,1,1,0,0,0,0,0,0,0,0,0,0
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data 1,1,1,0,0,0,0,0,0,0,0,0,0
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data 0,1,1,1,1,1,1,1,1,1,1,1,1
data 0,0,0,1,1,1,1,1,1,1,1,1,1
'D
data 1,1,1,1,1,1,1,1,1,1,0,0,0
data 1,1,1,1,1,1,1,1,1,1,1,1,0
data 1,1,1,1,1,1,1,1,1,1,1,1,0
data 1,1,1,0,0,0,0,0,0,1,1,1,0
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data 1,1,1,0,0,0,0,0,0,0,1,1,1
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data 1,1,1,1,1,1,1,1,1,1,1,1,0
data 1,1,1,1,1,1,1,1,1,1,0,0,0

'E
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data 0,1,1,1,1,1,1,1,1,1,1,1,1
data 0,1,1,1,1,1,1,1,1,1,1,1,1
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data 0,1,1,1,1,1,1,1,0,0,0,0,0
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data 0,1,1,1,1,1,1,1,1,1,1,1,1
data 0,0,0,1,1,1,1,1,1,1,1,1,1

'F
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data 0,1,1,1,1,1,1,1,1,1,1,1,1
data 0,1,1,1,1,1,1,1,1,1,1,1,1
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data 1,1,1,1,1,1,1,1,0,0,0,0,0
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data 1,1,1,1,1,1,1,1,0,0,0,0,0
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data 1,1,1,0,0,0,0,0,0,0,0,0,0
data 1,1,1,0,0,0,0,0,0,0,0,0,0

'G
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data 0,1,1,1,1,1,1,1,1,1,1,1,1
data 0,1,1,1,1,1,1,1,1,1,1,1,1
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data 1,1,1,0,0,0,0,1,1,1,1,1,0
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data 1,1,1,0,0,0,0,1,1,1,1,1,1
data 1,1,1,0,0,0,0,0,0,0,1,1,1
data 1,1,1,1,0,0,0,0,0,1,1,1,1
data 0,1,1,1,1,1,1,1,1,1,1,1,0
data 0,1,1,1,1,1,1,1,1,1,1,1,0
data 0,0,0,1,1,1,1,1,1,1,0,0,0

'H
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data 1,1,1,0,0,0,0,0,0,0,1,1,1
data 1,1,1,0,0,0,0,0,0,0,1,1,1
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data 1,1,1,1,1,1,1,1,1,1,1,1,1
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data 1,1,1,1,1,1,1,1,1,1,1,1,1
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data 1,1,1,0,0,0,0,0,0,0,1,1,1
data 1,1,1,0,0,0,0,0,0,0,1,1,1

'I
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data 1,1,1,1,1,1,1,1,1,1,1,1,1
data 1,1,1,1,1,1,1,1,1,1,1,1,1
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data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
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'J
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'N
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'O
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'P
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'R
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'S
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'T
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'U

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'V
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'W
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Shockwave ^ Codigos
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Offline MrP

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Re: 13 * 13 Sin Scroll font in binary
« Reply #1 on: September 15, 2006 »
cool font, would look real nice if used properly.....

Offline Shockwave

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Re: 13 * 13 Sin Scroll font in binary
« Reply #2 on: September 15, 2006 »
I'd love to see someone make something with it.. I was too drunk to code last night and I was feeling fairly productive, hence the font :) I wouldn't be surprised if some of the letters were backwards ;) I was in a right mess last night.
Shockwave ^ Codigos
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Offline MrP

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Re: 13 * 13 Sin Scroll font in binary
« Reply #3 on: September 15, 2006 »
can't fault you, although after all them 0's and 1's i bet you were worse than when you started....  ???

Offline Shockwave

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Re: 13 * 13 Sin Scroll font in binary
« Reply #4 on: September 15, 2006 »
You don't feel it after a while :)
I might do something with this tonight, don't expect any miracles but I could do a sine scroll and some stars and bobs I think. I'm only half drunk and I have an hour or two to spare.
Shockwave ^ Codigos
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Offline Shockwave

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Re: 13 * 13 Sin Scroll font in binary
« Reply #5 on: September 15, 2006 »
Forget the stars and bobs, there's no hop of them now. It's taken me until now to find the sine scroll.
Bleh! Don't dring ond code.

Here's some sine.

Code: [Select]
'
' BINARY FONT BY SHOCKWAVE ^ DBF ^ S!P
' Drunk coding? Forget it!
'
'#define ptc_win
            #Include Once "tinyptc.bi"

            CONST XRES = 640
            CONST YRES = 480

            OPTION EXPLICIT
            OPTION STATIC

            DECLARE SUB PRECALC()
            DECLARE SUB SINESCROLL()
            DECLARE SUB CLEARBLIT()
            DIM SHARED AS UINTEGER BUFFER ( XRES * YRES )
           
            DIM SHARED FONT (169 * 64) AS UINTEGER
            DECLARE SUB DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER, BYVAL CLR2 AS INTEGER)   
            DIM SHARED AS INTEGER MXP,MPTR,GADD
            DIM SHARED AS STRING MESSAGE
            DIM SHARED SCROLLCOPPERS(YRES) AS UINTEGER
           DIM SHARED SCROLLCOPPERS2(YRES) AS UINTEGER
            PRECALC()
           

            If( ptc_open( "FASTCODING ROXORZ", XRES, YRES ) = 0 ) Then
            End -1
            End If

DO
    CLEARBLIT()
    SINESCROLL()
    PTC_UPDATE@BUFFER(0)
   
LOOP UNTIL INKEY$<>""


SUB CLEARBLIT()
    DIM PP AS INTEGER PTR
    DIM AS INTEGER Y,SLICE,QCLR
   
    FOR Y=0 TO YRES-1
        QCLR=SCROLLCOPPERS(Y)
    PP = @BUFFER(Y*XRES)
    slice = XRES
    asm
        mov eax,dword ptr[QCLR]
        mov ecx, [slice]
        mov edi, [PP]
        cld
        rep stosd
    end asm   
    NEXT
END SUB

SUB SINESCROLL()
    DIM XCUNT,LP
    XCUNT=MXP
    LP=0
    GADD=GADD+1
    DO
       
        DBFTEXT(XCUNT,317,(ASC(MID(MESSAGE,LP+MPTR,1)))-31,&H8888FF,&H444477)
        LP=LP+1
    XCUNT=XCUNT+13
LOOP UNTIL XCUNT>=XRES
MXP=MXP-2
IF MXP<-31 THEN
    MPTR=MPTR+1
    IF MPTR>LEN(MESSAGE)-52 THEN MPTR = 0
    MXP=MXP+13
END IF

END SUB

sub precalc()

dim lp
MESSAGE="                                                                              "
MESSAGE=MESSAGE+"%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%    THIS IS   & SHOCKWAVE &   OF    **DBF** AND **SURPRISE PRODUCTIONS**    AND YOU SHOULD KNOW THAT THIS FONT WAS DESIGNED WHILST SEHR GUT DRAUF!  "
MESSAGE=MESSAGE+"AND ALSO THIS LITTLE INTRO THING WAS CODED IN A DRUNKEN STUPOR! ---------------------------------------------------  GREETINGS TO ALL MY FRIENDS HERE AND ALL THE FRIENDS I HAVE YET TO MEET..  HEHEE HOPE YOU HATE IT BYE! ====================   "
MESSAGE=MESSAGE+"OH. THERE WAS SUPPOSED TO BE MORE EFFECTS? I AM TOO DRUNK. SORRY BUT ONLY BEER MADE IT POSSIBLE. ;-)"
MESSAGE=MESSAGE+"                                                                     "
MESSAGE=MESSAGE+""
MESSAGE=MESSAGE+""
MPTR=0
MXP=0
'-----------------------------------------------------------------
' Read In Our Font;
'-----------------------------------------------------------------

        FOR LP=1 TO (169*64)
                READ FONT(LP)
        NEXT
        FOR LP=0 TO YRES-1
            IF LP < 400 THEN
                SCROLLCOPPERS(LP)=RGB(LP/17,LP/9,LP/4)
               SCROLLCOPPERS2(LP)=RGB(LP/3,LP/3,LP/2)
            ELSE
                SCROLLCOPPERS(LP)=RGB(LP/10,LP/7,LP/3)
               SCROLLCOPPERS2(LP)=RGB(LP/4,LP/4,LP/3)
            END IF
        NEXT

end sub
'-------------------------------------------------------------------------
'Sub To Draw A Letter AnyWhere On The Screen (With Clipping);
'-------------------------------------------------------------------------
sub DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER, BYVAL CLR2 AS INTEGER)
dim AS INTEGER blx,bly,MM,BM,CNUT,SV,SV2,FLG

    '---------------------------------
    'Calculate Offset In Font Data;---
    '---------------------------------
    CNUT=12
    BM=(ch*169)-169
    FLG=0
    FOR BLY=0 TO 12
        FLG=FLG+1
        IF FLG>1 THEN FLG=0
    FOR BLX=1 TO 13
        SV=50*SIN((BX+BLX+GADD)/33)+20*SIN((BX+BLX-GADD)/23)
       SV2=25*SIN((BX+BLX+90+GADD)/33)+10*SIN((BX+BLX+90-GADD)/23)
        '--------
        'Clip;---
        '--------
        IF (BX+BLX>0) AND (BX+BLX<XRES) THEN
           
            '----------------------------------------------------
            'Draw Pixel In Buffer If Onscreen And If Binary 1 ---
            '----------------------------------------------------
           
            MM= FONT(((BLY*13)+BLX)+BM)
            IF MM >0 THEN BUFFER (((SV+BY+BLY)*XRES)+BX+BLX)=scrollcoppers2(SV+BY+BLY)
            IF MM >0 AND FLG=0 THEN BUFFER (((SV2+CNUT+(BY SHR 1)+270)*XRES)+BX+BLX)=scrollcoppers2(SV2+CNUT+(BY SHR 1)+270)
        END IF
    NEXT
    IF FLG=0 THEN CNUT=CNUT-1
    NEXT
END SUB


'==============================================================================
' Binary Font By Shockwave / DBF; (64 Chars) 13 * 13
'==============================================================================

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'/
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'0
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'1

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'2
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'3

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'4
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data 0,1,1,1,0,0,0,0,0,0,0,0,0
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'5
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data 0,0,0,1,1,1,1,1,1,1,1,1,1
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data 0,1,1,1,1,1,1,1,1,1,1,1,0
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'6
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data 0,0,1,1,1,1,1,0,0,0,0,0,0
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'7
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data 0,0,0,0,0,0,0,1,1,1,0,0,0
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'8

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data 0,1,1,1,1,1,1,1,1,1,1,1,0
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'9
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':
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';
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'<
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'=
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'>
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'?
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'@
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data 0,1,1,1,1,1,1,1,1,1,1,1,0
data 0,0,1,1,1,1,1,1,1,1,1,1,0

'A
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data 0,1,1,1,1,1,1,1,1,1,1,1,0
data 0,1,1,1,1,1,1,1,1,1,1,1,0
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data 1,1,1,0,0,0,0,0,0,0,1,1,1
data 1,1,1,0,0,0,0,0,0,0,1,1,1
'B
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data 1,1,1,1,1,1,1,1,1,1,0,0,0
data 1,1,1,1,1,1,1,1,1,1,1,0,0
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data 1,1,1,1,1,1,1,1,1,1,1,1,0
data 1,1,1,1,1,1,1,1,1,1,0,0,0

'C
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data 0,1,1,1,1,1,1,1,1,1,1,1,1
data 0,1,1,1,1,1,1,1,1,1,1,1,1
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data 0,1,1,1,1,1,1,1,1,1,1,1,1
data 0,0,0,1,1,1,1,1,1,1,1,1,1
'D
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data 1,1,1,1,1,1,1,1,1,1,1,1,0
data 1,1,1,1,1,1,1,1,1,1,1,1,0
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data 1,1,1,1,1,1,1,1,1,1,1,1,1

'[
data 0,1,1,1,1,1,1,0,0,0,0,0,0
data 0,1,1,1,1,1,1,0,0,0,0,0,0
data 0,1,1,1,1,1,1,0,0,0,0,0,0
data 0,1,1,1,0,0,0,0,0,0,0,0,0
data 0,1,1,1,0,0,0,0,0,0,0,0,0
data 0,1,1,1,0,0,0,0,0,0,0,0,0
data 0,1,1,1,0,0,0,0,0,0,0,0,0
data 0,1,1,1,0,0,0,0,0,0,0,0,0
data 0,1,1,1,0,0,0,0,0,0,0,0,0
data 0,1,1,1,0,0,0,0,0,0,0,0,0
data 0,1,1,1,1,1,1,0,0,0,0,0,0
data 0,1,1,1,1,1,1,0,0,0,0,0,0
data 0,1,1,1,1,1,1,0,0,0,0,0,0
'\
data 0,1,0,0,0,0,0,0,0,0,0,0,0
data 0,1,1,0,0,0,0,0,0,0,0,0,0
data 0,1,1,1,0,0,0,0,0,0,0,0,0
data 0,0,1,1,1,0,0,0,0,0,0,0,0
data 0,0,0,1,1,1,0,0,0,0,0,0,0
data 0,0,0,0,1,1,1,0,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,0,1,1,1,0,0,0,0
data 0,0,0,0,0,0,0,1,1,1,0,0,0
data 0,0,0,0,0,0,0,0,1,1,1,0,0
data 0,0,0,0,0,0,0,0,0,1,1,1,0
data 0,0,0,0,0,0,0,0,0,0,1,1,0
data 0,0,0,0,0,0,0,0,0,0,0,1,0
']
data 0,0,0,0,0,0,1,1,1,1,1,1,0
data 0,0,0,0,0,0,1,1,1,1,1,1,0
data 0,0,0,0,0,0,1,1,1,1,1,1,0
data 0,0,0,0,0,0,0,0,0,1,1,1,0
data 0,0,0,0,0,0,0,0,0,1,1,1,0
data 0,0,0,0,0,0,0,0,0,1,1,1,0
data 0,0,0,0,0,0,0,0,0,1,1,1,0
data 0,0,0,0,0,0,0,0,0,1,1,1,0
data 0,0,0,0,0,0,0,0,0,1,1,1,0
data 0,0,0,0,0,0,0,0,0,1,1,1,0
data 0,0,0,0,0,0,1,1,1,1,1,1,0
data 0,0,0,0,0,0,1,1,1,1,1,1,0
data 0,0,0,0,0,0,1,1,1,1,1,1,0

'^
data 0,0,0,0,0,0,1,0,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,1,1,1,1,1,0,0,0,0
data 0,0,0,1,1,1,0,1,1,1,0,0,0
data 0,0,1,1,1,0,0,0,1,1,1,0,0
data 0,1,1,1,0,0,0,0,0,1,1,1,0
data 1,1,1,0,0,0,0,0,0,0,1,1,1
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
'_

data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 1,1,1,1,1,1,1,1,1,1,1,1,1
data 1,1,1,1,1,1,1,1,1,1,1,1,1
data 1,1,1,1,1,1,1,1,1,1,1,1,1
:)
Shockwave ^ Codigos
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Offline Rbz

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Re: 13 * 13 Sin Scroll font in binary
« Reply #6 on: September 15, 2006 »
Heh, nice text reflections !
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Offline Shockwave

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Re: 13 * 13 Sin Scroll font in binary
« Reply #7 on: September 15, 2006 »
I'm very surprised they work at all mate :)
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Offline DrewPee

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Re: 13 * 13 Sin Scroll font in binary
« Reply #8 on: September 16, 2006 »
Me like . . . Im going to use . . . eventually - don't seem to have a lot of time to spend coding at the mo!!!

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Offline Shockwave

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Re: 13 * 13 Sin Scroll font in binary
« Reply #9 on: September 16, 2006 »
Take the code and adapt away to your hearts content mate.
Shockwave ^ Codigos
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Offline DrewPee

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Re: 13 * 13 Sin Scroll font in binary
« Reply #10 on: September 23, 2006 »
@Shockwave did you notice that I used your font in my 'first' demo . . . looked nice - well done and thanks for that . . .

Im currently working on something new . . .  might need help with something from you guys but I will try and figure it out myself!

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Offline Shockwave

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Re: 13 * 13 Sin Scroll font in binary
« Reply #11 on: September 23, 2006 »
Yep I saw the font :)
Nice one, looking forward to seeing the new one!
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Offline taj

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Re: 13 * 13 Sin Scroll font in binary
« Reply #12 on: October 03, 2006 »
Bleh! Don't dring ond code.

Il huv teh rememmbr tha (hic). >:D
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Offline Shockwave

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Re: 13 * 13 Sin Scroll font in binary
« Reply #13 on: October 03, 2006 »
 :cheers: It used to work for me. Something must have happened lately though because I can't do it any more!
Shockwave ^ Codigos
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Offline boogop

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Re: 13 * 13 Sin Scroll font in binary
« Reply #14 on: February 09, 2017 »
Sorry to necro this thread but this is way cool! I was looking at the unenviable task of writing my own when I found this. I think it will do just fine!

mad props!
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