Author Topic: Introducing a first Look  (Read 5986 times)

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Offline inc.

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Introducing a first Look
« on: April 26, 2018 »
Hi folks,

after a longer break, i would like to present a very first alpha? demo making tool

This will help you to create fast and easy sinus or plain scroll text to export the code for PB usage and sooo many more.

first ideas:
- exe export directly from the tool
- support for sound
- logo effects
- 3d effects
- hlsl & glsl support
- custom screen resolution
- sinus and typer Text support
- bitmap font support
- windows font support

and many more.

this version is only for playing around to have a first look on it.

More Information

- all features can be changed in realtime

- on start, it is possible to enter the desired demoscreen resolution
- Sound Support: XM and MOD (many more soundfiles will be play soon)
- Logo
- Sinuous or Plain Scroll Text
- Windows Font can be used (color can be changed via colorpicker)
- Bitmap Font usable
- Typer Text Effect instead of sinous scroller
- Scrolltext: load from text file
- Scrolltext: enter with your keyboard
- free options to choose sinuous behavior for the text scroller
- choose own Demoscreen Window title + year
- save the whole settings as PureBasic Source Code
- save demo into 1 single Exe File
- if wanted, remove the frame from the demo screen window
- Demo window Frame and header's color customizable (color can be changed via colorpicker)

FX:
- DirectX 9 or OGL GLSL Shader Support
- GLSL Live Editor
- 3ds Objecs
- Logo Effecs


NEW UPDATE  June 10/2018


- 3d Starfield
- Change Color of the Demo's Window via Colorpicker
- Change Color of the Demo's Window Title via Colorpicker
- Hide/ Show the Settings Button
- correct display-effect when checking the Logo Effect Box

--------------------------------------------------------------------------
In Progress:
- Colorpicker need to be centered on Screen



Start Resolution Requester


Demo Live Preview


Settings Screen


cheers


inc_PB_Demo_SC_Creator.rar
« Last Edit: June 10, 2018 by inc. »
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline combatking0

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Re: Introducing a first Look
« Reply #1 on: April 27, 2018 »
This is certainly one eye-catching sine scroller! And versatile too.
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Offline KrazyK

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Re: Introducing a first Look
« Reply #2 on: April 27, 2018 »
Looks very interesting Inc.  I'll certainly give a go when I get home later. Good job.
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Offline aNdy

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Re: Introducing a first Look
« Reply #3 on: April 27, 2018 »
Great idea!  Thanks!

Offline inc.

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Re: Introducing a first Look
« Reply #4 on: May 01, 2018 »
Another slight progress.

Changelog May/01/2018

- load xm and mod music (also show the loaded filename)
- load another logo (add a first simple effect via checkbox)
- now possible to enter own scrolltext into the inputfield (activate the new line with Enter or the Button)
- demoscreen resize possible if entering new x/y coordinates (standard = 800*750)

- resize demoscreen is not bugfree yet
------------------------------------------------------------------------------------------------------------------------------------

more to come ;)

get it from my own ftp (30 MB because of its included images and demo sounds):

I've uploaded a newer Version.

see 1rst Post
« Last Edit: June 01, 2018 by inc. »
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline waste

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Re: Introducing a first Look
« Reply #5 on: May 02, 2018 »
Thank you for the share inc. , always high quality !

is it MP3D based ?

Offline inc.

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Re: Introducing a first Look
« Reply #6 on: May 02, 2018 »
another Update yet:


get it from my own ftp (30 MB because of its included images and demo sounds): inc_PB_Demo_SC_Creator.rar
« Last Edit: May 24, 2018 by inc. »
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline inc.

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Re: Introducing a first Look
« Reply #7 on: May 02, 2018 »
Thank you for the share inc. , always high quality !

is it MP3D based ?

Hi,
no, MP3D is dead. I do no longer use it.

this new Maker will only base on PureBasic Code. Later it will have a option to export all the creation as SourceCode for own and further coding in PB. (but will also have exe export to demo ;) )
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline Dr.Death

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Re: Introducing a first Look
« Reply #8 on: May 02, 2018 »
I am very impressed mate, keep up the good work  :updance:
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Offline Raccoon

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Re: Introducing a first Look
« Reply #9 on: May 23, 2018 »
This looks promising. I had considered producing a similar tool earlier this year, but never got around to it.
Keep up the good work. :)

Offline inc.

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Re: Introducing a first Look
« Reply #10 on: May 24, 2018 »
More Information:

I've uploaded a newer Version.

see 1rst Post
« Last Edit: June 01, 2018 by inc. »
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline Raccoon

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Re: Introducing a first Look
« Reply #11 on: May 30, 2018 »
Will you be making this tool open source at some point? Just curious.

Anyway, I'll be looking forward to the initial release that produces usable code. It's looking to be a convenient little time saver.
I really like being able to adjust the various values and see how it looks so quickly and easily.

Offline aNdy

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Re: Introducing a first Look
« Reply #12 on: May 31, 2018 »
What Raccoon said.

Improving in functionality and features all the time.  Great job!

Offline inc.

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Re: Introducing a first Look
« Reply #13 on: June 01, 2018 »
Will you be making this tool open source at some point? Just curious.

Anyway, I'll be looking forward to the initial release that produces usable code. It's looking to be a convenient little time saver.
I really like being able to adjust the various values and see how it looks so quickly and easily.

i think yes, it could be a open source project. latest if i'm heavy stuck :D looking forward.. and yes, later it would be possible to export the settings into PureBasic SourceCode.

I've uploaded a newer Version.

see 1st Post

« Last Edit: June 10, 2018 by inc. »
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage