Author Topic: Cracktro code  (Read 1160 times)

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Offline KrazyK

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Cracktro code
« on: January 20, 2019 »
It's been too quiet here for far too long so i've dug up some of my old Purebasic cracktro code to post.  I lost an SSD drive 2 months ago - it just refused to read and a lot of my code was on there!  :'(
Ripped Off 87 with the little dude running around the screen.  A very simple animation with a nice amiga mod.
Atari Legend Ultima 4 with the nice bouncy rastered scrolltext.  Included is my transparent image library, dont; forget to install it.
If I find any further useful snippets then i'll be sure to post them too.



« Last Edit: January 21, 2019 by KrazyK »
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Offline aNdy

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Re: Cracktro code
« Reply #1 on: January 23, 2019 »
Thanks for the share!

Yes, it has been quiet round here. I've been caught up trying to learn some 6502 and coding a little music selector for the C64 which was released recently.

I have a few little 6502 projects on the go and then it'll be back to my PureBasic game!

Offline KrazyK

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Re: Cracktro code
« Reply #2 on: January 26, 2019 »
Here's some further remake code from Automation 151 with a custom made single part animation file.
Still delving through the code I managed to rescue to post some more.  :)


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Offline ttemper

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Re: Cracktro code
« Reply #3 on: January 27, 2019 »
Nice once again KrazyK. Shame about the SSD crash :/

And yes, it's quiet... I still pop in from time to time to check out posts, but as for demo coding, well... that has ceased for me. IRL took over with work (multiple jobs) and family time (as well as my own time).

Maybe one day I'll get back in to it... but I still like checking out the prods posted here nonetheless.

-TTemper.

Offline KrazyK

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Re: Cracktro code
« Reply #4 on: January 30, 2019 »
Stax 102 rescued from the ashes, with a few more comments.
Replicants Mean Streets cracktro saved too.  :)
« Last Edit: January 30, 2019 by KrazyK »
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Offline aNdy

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Re: Cracktro code
« Reply #5 on: January 30, 2019 »
Thanks KrazyK!  Share appreciated as always and glad you managed to rescue more stuff!

Offline KrazyK

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Re: Cracktro code Elite Cd 21
« Reply #6 on: January 30, 2019 »
Elite CD 21 remake code and gfx.

Bastards Inernational Robocop 3 cracktro
« Last Edit: January 30, 2019 by KrazyK »
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Offline KrazyK

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Re: Cracktro code - Automation 240a
« Reply #7 on: February 01, 2019 »
Automation menu 240a rescued.
I remember this one being a complicated one to remake having to organise the various fonts and gather gfx into some kind of proper order to read properly, that and finding the sine data for the big logo too.
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Offline KrazyK

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Re: Cracktro code - Automation 445
« Reply #8 on: February 01, 2019 »
Down to the last few rescued remakes now with Automation 445 here.
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Offline Bobo220673

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Re: Cracktro code
« Reply #9 on: February 10, 2019 »
Hello! First of all thanks for the great source codes. But i have one question, why all the libraries? Come an unfavorable Pure Basic update and you can no longer use the source codes. For own use such libraries are ok, but when you share the source code you should remove the libraries or publish the source codes. I'm not concerned with the source code of the libraries, but i've seen it very often with Purebasic that the source code is no longer useful because the libraries are not working anymore and no source code is available.

Offline KrazyK

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Re: Cracktro code
« Reply #10 on: February 11, 2019 »
I would publish the source codes for the libraries if I had them, believe me but I unfortunately, as stated in the first post I had a hard disk crash and lost lots of my code so i'll have to remember how I wrote them - which may take a while.  :'(
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Offline aNdy

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Re: Cracktro code
« Reply #11 on: February 11, 2019 »
I would publish the source codes for the libraries if I had them, believe me but I unfortunately, as stated in the first post I had a hard disk crash and lost lots of my code so i'll have to remember how I wrote them - which may take a while.  :'(
Such a shame. Good luck if you try to recode them...

Offline Bobo220673

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Re: Cracktro code
« Reply #12 on: February 13, 2019 »
Ah, ok. If you want, i can help to recode the libs

Offline KrazyK

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Re: Cracktro code
« Reply #13 on: February 14, 2019 »
I'm hoping PB doesn't change too much as they've worked from 5.2x so far.
 I have an old hdd from work and few years ago and I'm hoping at least some code still exists on it.
Just need a USB to IDE cable to access it. Here's hoping.
 ::)
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Offline KrazyK

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Re: Cracktro / Remakes code
« Reply #14 on: March 08, 2019 »
Found this on a hard drive earlier so i've commented it and zipped it up for all you PureBasic nuts.
It' the main screen from the Life's A Bitch demo by The Lost Boys.
Just copy the libraries into your PB folder, load and go.  ;)
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Offline aNdy

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Re: Cracktro code
« Reply #15 on: March 08, 2019 »
Thanks yet again for the share you Krazy old K you!

Offline dr.zeissler

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Re: Cracktro code
« Reply #16 on: March 11, 2019 »
Thx for that beautiful stuff. Any chance of getting that KK_OSMELibraryX86 to Mac/G4-PPC
so that I can compile this beautiful stuff on my G4-Mini/PPC 10.1 Xcode 2.5 PureBasic 4.61 environment?

That would be cool.
Thx
« Last Edit: March 11, 2019 by dr.zeissler »

Offline KrazyK

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Re: Cracktro code
« Reply #17 on: March 16, 2019 »
Thx for that beautiful stuff. Any chance of getting that KK_OSMELibraryX86 to Mac/G4-PPC
so that I can compile this beautiful stuff on my G4-Mini/PPC 10.1 Xcode 2.5 PureBasic 4.61 environment?

That would be cool.
Thx

Afraid not, it's windows only.  The original dll was written by Zippy ages ago.  He may still have the c++ code for it if you ask him nicely.
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