Author Topic: The Lost Boys Beatnic screen  (Read 3189 times)

0 Members and 1 Guest are viewing this topic.

Offline KrazyK

  • Amiga 1200
  • ****
  • Posts: 356
  • Karma: 131
    • View Profile
    • KrazyK Remakes
The Lost Boys Beatnic screen
« on: July 06, 2020 »
I have finally converted this screen for Purebasic after looking at the CODEF remake by Newcore.  The 3D vertex data took some working out and converting, but i've written a tool to convert it now.
I ended up using the Drawing3D module from the Purebasic forum as the MP3D library is now dead and does not work on PB 5.50+
https://www.purebasic.fr/english/viewtopic.php?f=12&t=53246
Still a few bugs and some tidying up to do but will releasing into the wild very soon.
Quick screenshots of work in progress.
Challenge Trophies Won:

Offline waste

  • C= 64
  • **
  • Posts: 50
  • Karma: 2
    • View Profile
Re: The Lost Boys Beatnic screen
« Reply #1 on: July 07, 2020 »

hi,

can't wait to see moving checkerboard code !  i tried to to it for ages without real success

thanks
 

Offline KrazyK

  • Amiga 1200
  • ****
  • Posts: 356
  • Karma: 131
    • View Profile
    • KrazyK Remakes
Re: The Lost Boys Beatnic screen
« Reply #2 on: July 08, 2020 »
This one uses simple Sprite clipping animation but I do have some code that does it.  I'll dig it out and post it later.
It involves drawing a checker image on a Sprite then doing a transform on it. It works really well.
Check out my star wars scroller remake as it uses the same technique. ;)

http://www.dbfinteractive.com/forum/index.php?topic=6811.0

Edit
Here's the code for the checkerboard from my Equinox Castle Warrior remake and v1 of the Beatnic screen.  Still fixing a couple of things.
« Last Edit: July 09, 2020 by KrazyK »
Challenge Trophies Won:

Offline waste

  • C= 64
  • **
  • Posts: 50
  • Karma: 2
    • View Profile
Re: The Lost Boys Beatnic screen
« Reply #3 on: July 10, 2020 »
Exactly what i was looking for, many thanks !!

Offline KrazyK

  • Amiga 1200
  • ****
  • Posts: 356
  • Karma: 131
    • View Profile
    • KrazyK Remakes
Beatnic Purebasic source
« Reply #4 on: July 15, 2020 »
After watchiung the original demo screen many, many times i've changed a few things in mine like more accurate object origin points and a longer delay between objects.  Also animated the green alien tail like thee original.
All of this would not have been possible without the excellent 3D routine by STARGÅTE and the original CODEF converison by Newcore.  Credit where credit's due.  :clap:
I've included the latest version (1.1) and source for this screen here too for you to delve into and use at your leisure. Don't forget to put the contents of the userlibraries folder into your own for the OSME.
Hope you enjoy.

KrazyK  :cheers:

Challenge Trophies Won:

Offline emook

  • C= 64
  • **
  • Posts: 94
  • Karma: 12
    • View Profile
Re: The Lost Boys Beatnic screen
« Reply #5 on: September 22, 2020 »
Looks great
----

R Tape loading error, 0:1

Offline ~Ar-S~

  • C= 64
  • **
  • Posts: 59
  • Karma: 26
  • Demo RuleZ
    • View Profile
Re: The Lost Boys Beatnic screen
« Reply #6 on: February 13, 2021 »
Very nice !
~ Ar-S ~

Offline Dr.Death

  • Senior Member
  • Amiga 1200
  • ********
  • Posts: 444
  • Karma: 9
    • View Profile
Re: The Lost Boys Beatnic screen
« Reply #7 on: February 20, 2021 »
Very very nice mate
Proud member of DAWN