I agree, it's actually using low, mid, and high rang simulated frequency to move and resize the nurbs, but it keeps ending in weird flashing, but if I take out the routine it's just nurbs moving around randomly without any music influences, I tried to lower the ranges, with the usual tricks /100 even 1000 and it still flashes. I kinda left it in the vault because I'll have to do a complete rewrite of the sound, mostly it's not using actual sound frequencies, as the player isn't capable, so I'm simulated it using volumes, unfortunately it's not working as expected, I'll change to another audio player that actually uses frequencies, maybe a mod player. Having the nurbs move around is great, but having it interact with an image is what I'm stoked about. GLSL shaders have always been for me just a cool effect to use with a scroller or logo, but they were separate entities, working out the pipeline to combine them and effect each other is pretty sweet. Not that I use it for anything other than fun, I'm not coding for any teams or such