Author Topic: What are you working on at the moment?  (Read 139290 times)

0 Members and 1 Guest are viewing this topic.

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: What are you working on at the moment?
« Reply #100 on: October 20, 2007 »
Yes, it works well here too!

I would like to post a preview of what Ampli and I are making but it's a little bit of a mess atm...

There will be at least two entries then :) That's the good thing.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline Jim

  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 5301
  • Karma: 402
    • View Profile
Re: What are you working on at the moment?
« Reply #101 on: October 20, 2007 »
Three. :)

Jim
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: What are you working on at the moment?
« Reply #102 on: October 20, 2007 »
Yay!
Shockwave ^ Codigos
Challenge Trophies Won:

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4380
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: What are you working on at the moment?
« Reply #103 on: October 21, 2007 »
Cool to hear that there are some more entries on their way. Glad that my
version runs now on your systems.

@Jim:
You are right. DLLs belong in the exe folder and not in the Windows system
folder when releasing a product. But while I was experimenting with different
frameworks and vc projects I was to lazy to copy the dlls each time in the
new project folder. that's why I copied just on my system to the window folder.
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline Rbz

  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 2717
  • Karma: 484
    • View Profile
    • http://www.rbraz.com/
Re: What are you working on at the moment?
« Reply #104 on: October 21, 2007 »
I've started my entry today, just ripping graphics for now  ::)
Challenge Trophies Won:

Offline p01

  • Atari ST
  • ***
  • Posts: 158
  • Karma: 51
    • View Profile
    • www.p01.org
Re: What are you working on at the moment?
« Reply #105 on: October 21, 2007 »
texture mapping, in JS.

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4380
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: What are you working on at the moment?
« Reply #106 on: October 21, 2007 »
texture mapping, in JS.

Crossbrowser compatible ???
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline p01

  • Atari ST
  • ***
  • Posts: 158
  • Karma: 51
    • View Profile
    • www.p01.org
Re: What are you working on at the moment?
« Reply #107 on: October 21, 2007 »
mmmh, almost. In fact I'm aiming at Opera 9.5 and Firefox 3.

It is possible in current standard compliant browsers, but it takes significantly less computations in forthcoming browsers. Which browsers should be out by the time I actually makes use of that code.


Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4380
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: What are you working on at the moment?
« Reply #108 on: October 22, 2007 »
@p01:
Awesome. Please keep me informed about your development progress.
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: What are you working on at the moment?
« Reply #109 on: October 22, 2007 »
Going to make another browser tiny doom clone? :)
Shockwave ^ Codigos
Challenge Trophies Won:

Offline p01

  • Atari ST
  • ***
  • Posts: 158
  • Karma: 51
    • View Profile
    • www.p01.org
Re: What are you working on at the moment?
« Reply #110 on: October 22, 2007 »
If I make a game with that, it will most likely be a Descent-like.

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: What are you working on at the moment?
« Reply #111 on: October 22, 2007 »
Hope that you can get enough speed out of it to make Descent possible :)
Shockwave ^ Codigos
Challenge Trophies Won:

Offline combatking0

  • JavaScript lives!
  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4569
  • Karma: 235
  • Retroman!
    • View Profile
    • Combat King's Barcode Battler Home
Re: What are you working on at the moment?
« Reply #112 on: October 23, 2007 »
I'm working on (get ready to laugh) a Barcode Battler simulator.
You are our 9001st visitor.
Challenge Trophies Won:

Offline spitfire

  • Amiga 1200
  • ****
  • Posts: 272
  • Karma: 9
    • View Profile
Re: What are you working on at the moment?
« Reply #113 on: October 23, 2007 »
I just got a contract to code medical CAD software :D Xray analysis and all sorts of totally 1337 stuff like that.

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: What are you working on at the moment?
« Reply #114 on: October 23, 2007 »
Congrats :)

CK0 : I would be very interested if I could use your invention for fraud. (as I believe I mentioned before).
Shockwave ^ Codigos
Challenge Trophies Won:

Offline combatking0

  • JavaScript lives!
  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4569
  • Karma: 235
  • Retroman!
    • View Profile
    • Combat King's Barcode Battler Home
Re: What are you working on at the moment?
« Reply #115 on: October 24, 2007 »
I believe somebody tried that quite recently:

http://news.bbc.co.uk/2/hi/uk_news/northern_ireland/7049589.stm

Beware of the cops!  :cop: :cop:
You are our 9001st visitor.
Challenge Trophies Won:

Offline taj

  • Bytes hurt
  • DBF Aficionado
  • ******
  • Posts: 4810
  • Karma: 189
  • Scene there, done that.
    • View Profile
Re: What are you working on at the moment?
« Reply #116 on: October 29, 2007 »
I started a real time raytracer for 4ks. Its ps3.0 so most people in this forum cant run it I guess but it runs 50-60 fps at 1024x768 on my PC so should be ok for competitions.

Here is a very early screen shot, which I'm quite happy with. Its buggy but interesting. I think the trick people are missing with raytracers right now is everyone is trying to get them "real" and accurate. There is loads of scope for "incorrect" but interesting tricks that can lead to interesting effects. In this example, I bend the normal of the spheres in a "bad" way and it gives a lovely textured surface. Under animation these things look like water drops.

Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: What are you working on at the moment?
« Reply #117 on: October 29, 2007 »
Those shots look fantastic Chris.

Also I'd chip in my $0.02..

If you were writing this for a  commercial application where everything has to be spot on to generate photo-realistic stuff, or even as an excersise for yourself,  then perhaps you wouldn't take this approach of using "bad" techniques.

If it's me who's watching the demo though I would rather you cheated and used every dodge in the book to get the speed up and to add interesting effects.

Demo coding is partly about coding knowledge, partly about design and partly about cheating... Always has been and always will... No matter how much power our processors will give us.

Anyway I am lucky, I have PS3.0 and I want to see you make a demo for this.
I bought a new video card just because I couldn't run your stuff, but you know that already.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4380
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: What are you working on at the moment?
« Reply #118 on: October 29, 2007 »
Those things are the best reason to invest in new hardware.

@chris:
screenies look awesome. have to buy some news hardware ... keep us informed!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline taj

  • Bytes hurt
  • DBF Aficionado
  • ******
  • Posts: 4810
  • Karma: 189
  • Scene there, done that.
    • View Profile
Re: What are you working on at the moment?
« Reply #119 on: October 29, 2007 »
Thanks guys, yeah I'm happy with the first screenies. Even the wife likes it :-). PS3.0 is a pain in the arse I can assure you. I had this up and NOT running (but compiling legally and screwing up when run) a day ago. I spent the rest of the time finding, then working around ati driver issues. Well ok and a couple of my bugs too.

One good thing, without trying to size reduce, its 1.4k.

Chris
Challenge Trophies Won: