Author Topic: What are you working on at the moment?  (Read 140845 times)

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Offline slinks

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Re: What are you working on at the moment?
« Reply #180 on: June 04, 2009 »
Been working on a bizarre little puzzle/shooter alate, dubbed 'The Orange Spiders', hopefully I should be able to get it out in the open soon. It's been a right pain in the a$$ though; the frame rate is abysmal, as Blitz can only handle so many objects at once, and I appear to be pushing the limits.

Basic game components
Players ship
Bullets (x6 max)
Spider-spawning devices x 24
Spiders (max of maybe 6-12? Still working this bit...)
Background
Hud

Already got it all planned out though. The background image I can have drawn before hand and just lay it down each frame. The Spawners don't actually move, they just change from active (green) to inactive (red) when you shoot them, so I plan to have this written to an image and just update it every time there's a change.

I also reckon by changing them to arrays rather than types (seeing as I don't ever have to create/delete any more of them) should make it quicker, and I'm writing up a routine to have each bullets collision checked to the spawner it's heading towards, and not to the others (again, as they don't move position, there is only one spawner that could possibly be hit by each bullet.) This cuts out 138 seperate collisions, made up of 4 calculations each, which ammounts to 552 (!!!) less things going on in each loop. I'm quite happy with that.

I'm really having fun with it, trying to figure out how to fix the problems and all. Still sucks I can't have quite as much crazy stuff going on onscreen as I would have liked, but I'll live.
« Last Edit: June 17, 2009 by slinks »
I love semi-colons way too much ^^;
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Offline combatking0

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Re: What are you working on at the moment?
« Reply #181 on: June 04, 2009 »
A possible website for the school where I work, a website for a friend, some Flash game templates, a costume/model, and several mini-games.
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Offline Clyde

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Re: What are you working on at the moment?
« Reply #182 on: June 04, 2009 »
For the past 18 months I've been working on and off on various projects and effects, and in that time have also changed my style of coding. As in the past i've always used multiple arrays to store data in, eg Dim ScreenBuffer( XRES, YRES ), and im slowly getting around to using just the one and having alot of problems in the process too. Im kind of in catch 22, of when to use singular or multiple arrays. Most coders would be able to sort this out with no bother at all.
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Offline combatking0

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Re: What are you working on at the moment?
« Reply #183 on: June 12, 2009 »
Depending on the language you're using, you could use an array of objects.
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Offline ferris

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Re: What are you working on at the moment?
« Reply #184 on: June 12, 2009 »
I've been working on too much lately :P

Trying to start work with a gaming company, website for a local school club, a SNES ide, 3 YUP prods, a secret project, a 64k synth, and research on 6502 and 65c816 microprocessors in an effort to breadboard a simple game system so I can learn more about low level systems :)
http://iamferris.com/
http://youth-uprising.com/

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Offline Clyde

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Re: What are you working on at the moment?
« Reply #185 on: June 19, 2009 »
Yup, me three!! :)

Im working on optimizing my first FreeBASIC intro adventure "Kryton" to run under tinyptc_ext and hopefully mini fmod provided the volume stuff can be sorted.

Gravity are pretty busy and have many other projects on the go, plus a mountain of effects ideas to put into practise

Also going to learn a new language too. ;)

Happy Coding Antics All,
Clyde.
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #186 on: June 20, 2009 »
I am working on an online arcade in php because the arcade here needs javascript and I cant use it in work  ;D

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Offline benny!

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Re: What are you working on at the moment?
« Reply #187 on: June 21, 2009 »
I am working on an online arcade in php because the arcade here needs javascript and I cant use it in work  ;D



Nice retro looking page. I am just wondering why you cannot use javascript at work ?
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #188 on: June 21, 2009 »
I am just wondering why you cannot use javascript at work ?

It wont work on the live systems, sites that use J$ are all banned mate.
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Offline mziskandar

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Re: What are you working on at the moment?
« Reply #189 on: June 26, 2009 »



Project Ababil (WIP). Learning proper modeling with quads - for better subsurf.
Executable (copy the link and paste to address bar to download).
http://www13.brinkster.com/cyberlife/blender/blenderf15test01.zip

Offline Shockwave

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Re: What are you working on at the moment?
« Reply #190 on: June 27, 2009 »
Nice model, do you make logos?
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Offline mziskandar

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Re: What are you working on at the moment?
« Reply #191 on: June 27, 2009 »
@Shockwave

Thank you. I'm not expert. Still learning.. made the model just because now I really now why quads are better than tris - and just got my blender to work properly with my card with new tweaks.

About logos - if copying, shouldn't be that hard, if redesigning - gonna take sometimes to get a good one.

Offline Shockwave

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Re: What are you working on at the moment?
« Reply #192 on: June 27, 2009 »
Hmm I was thinking about fresh logos, I know a couple of friends who want some art and cant get any. Maybe once you've had time to play with it a bit :)
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Offline mziskandar

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Re: What are you working on at the moment?
« Reply #193 on: June 28, 2009 »
@Shockwave

From my experience in designing logo - I'm the type of person that 1.00000 is not equal to 1.00001 or 0.999999. I'm always slowed down by grid, rotating circle/sphere (due to mesh faces) - maybe too technical rather than arts. Resulting logos that not artistic - Blocky Font.

My friends always says, "relax a bit.. let the pixel flow.. as long as the monitor can give the nice picture". What I've learned before designing logo - I will follow this step when I'm stuck..
  • direction/vision/action of the company/organization
  • MASCOT
  • mascot action
  • colors
  • restriction - "eg: Don''t ever use this color. This color represent the opposition" - and I find it stupid
  • tweak design to the above restriction

I will start thinking adopting a mascot (not necessary an animal) for DBF. Any suggestion?  :whisper:

Offline mziskandar

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Re: What are you working on at the moment?
« Reply #194 on: June 28, 2009 »
sketch... pls suggest color..



rotate counter clockwise... becomes DBF..

Offline Shockwave

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Re: What are you working on at the moment?
« Reply #195 on: June 28, 2009 »
Interesting, D and B are great, F looks a little like an E.

I had a different style in mind though.. are you able to make something along these lines...

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Offline mziskandar

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Re: What are you working on at the moment?
« Reply #196 on: June 28, 2009 »
Just a suggestion..

Logos are better square.. so that it can be fit as an icon easily. Eg: apps icon for apps distributed, icon for demos, favicon for websites, etc.

Recognizable even with 24x24 (icon)

3~4 main colors (not including shading for beautification)

I'll try to come out with something else..  :stirrer:

Offline Shockwave

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Re: What are you working on at the moment?
« Reply #197 on: June 28, 2009 »
Mmm. I was not after a square logo, I wanted something else.. We already have a flash button for the site, I am looking at the possibility of redesigning the front page of DBF and I need someone who can produce a logo of the quality of the example I just posted, we get over 4,000 unique visitors every month so the work would be seen by a lot of people, but as it is going onto the front page it must be of an exceptional standard, I will ask around my contacts but if you come up with something amazing please pm me :)
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #198 on: June 28, 2009 »
Had an idea to make a wild twister tonight, gonna see how much I can code in two hours :)
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Offline Clyde

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Re: What are you working on at the moment?
« Reply #199 on: June 28, 2009 »
8 sided twister Looks a corker dude :)

Im giving the brain cell a run for its money and having a dabble with my first idea for the magnification challenge.
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