Thanks to some help from Ferris I have been messing about with his sonant 4k synth, which i finaly got compiling, I also had a quick go at making sound in bmax a couple nights ago, which was interesting but didnt sound as either me or ferris expected, so some more exploring needed there. While on the subject of bmax, I have made a tiny gl framework which myself and zawran can now use which drops the exe size a fairly large chunk over standard bmax graphics modules
I now also have a framework coded in c/c++ that will allow me to have a go at coding some intros/demos again using opengl, while i dont think it will replace my bmax coding completely it will be interesting to see what I can make and should prove fun to mess with. Now if only I could think of stuff to code effect wise
Here's a shot from my cpp framework. Might look familiar but was a good test case