Marvellous! could be very nice moving on screen

For myself, I'm actually trying to finish 2 unreleased demos made in 1990-1992 on Atari ST/E. I've found some source code on my old disk (there are still plenty of code

). The major problem is about the source code: the final versions are corrupted (hey the 3.5 disk are 20 years old) and I have to recode some parts... cool to make 68k in 2012!!!
The FUZION intro got a scrolltext in full overcan at left-right-botton and the sprite rout is not as fast I can make it now (but it is supposed to be the original intro

, so no code generating rout

). There is still about 25% cpu left (mainly in the overscan rout, I have to fill the nops), it was to display the "game menu selection".
The STK intro has got a very poor story: it was one of the very first Atari STE demo in the time, made for the
PHALEON Giga Demo. But it has been censored by a member of Next, the crew who initiated the project. He wanted no other STE demo except his... son of bitch! The intro use blitter for all, and still got 50% of cpu left, after the parallax, the soundtracker (on ste you have to mix, etc, the sample, there is only ONE stéreo buffer for playing sound). Got also a low overscan. The final version was displaying sprites also, but I wasn't able to get the pic files working...
Why? for the No-Extra unreleased intros compil (
#1,
#2,
#3)!