Author Topic: What are you working on at the moment?  (Read 142039 times)

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #80 on: March 19, 2007 »
It's one reason I like making small intros, they are less time consuming and it gives the opportunity to just try one or two effects out :) Then again, time can run away on these too. The last S!P intro took over a month :(
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Offline benny!

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Re: What are you working on at the moment?
« Reply #81 on: March 19, 2007 »
Yup. Shocky ! Screeny looks very promising. Is it already written in C ?
For with group / purpose is this production mend to be ? Or a just for fun
release ?
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #82 on: March 19, 2007 »
Just for fun at the moment.. It's still in freebasic but pixel pushing :D My lessons in C++ are continuing while I code this, there's no escape from me hehe.
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Offline benny!

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Re: What are you working on at the moment?
« Reply #83 on: March 19, 2007 »
Good to hear. Keep it coming ...
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Offline Clyde

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Re: What are you working on at the moment?
« Reply #84 on: March 20, 2007 »
I'm trying to work on a prod for the 20 seconds comp. I dont think Im going to meet the deadline which is a shame. If I dont then it'll feature as a part for the next Gravity release.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #85 on: March 20, 2007 »
Pity if you miss the deadline and the opportunity for one of the fantastic prizes on offer, but every cloud has it's silver lining and it will be cool to see a new demo from you if you miss the deadline..
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Offline p01

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Re: What are you working on at the moment?
« Reply #86 on: March 20, 2007 »
optimizing my voxel landscape + the usual coder p0rn a.k.a. tiny intros

Offline WidowMaker [retired]

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Re: What are you working on at the moment?
« Reply #87 on: October 16, 2007 »
So sad!

Quote
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

As it is such a nice topic I revive it today :)
I will not be able to post this intro here when finished? Or maybe I will be allowed.

Whatever, here is a screen shot of it.


Offline benny!

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Re: What are you working on at the moment?
« Reply #88 on: October 17, 2007 »
@widowmaker:
Looking nice, Widowmaker. I am expecting the ball in the background to be a
jelly jumping ball ? That would be so cool  8)
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #89 on: October 17, 2007 »
Good to see this topic back :) Intro looks cool too WM!
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Offline Positron

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Re: What are you working on at the moment?
« Reply #90 on: October 17, 2007 »
Looks promising. Nice to see another produktion from you.

Offline benny!

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Re: What are you working on at the moment?
« Reply #91 on: October 17, 2007 »
Well. Regarding the following thread http://dbfinteractive.com/index.php?topic=2521.0
I am trying to built a simple class for my own usage to draw some 3D objects with OpenGL.

I found a little class by Alessandro Caviola which I tested. Some time ago I discovered the
Multimedia Framework SFML. It is a simple and fast multimedia library.

The pro's why I tend to use it :

- clean object orientated code
- multi platform base code ( portable )
- tailorable
- and IMHO very easy to use

To test al that I thought about preparing an entry for the Halloween competition. So far I
just installed the SFML Framework, converted the 3DS-Loading SDL example and used it
with SFML. (example attached).

Now I am thinking about a nice idea ??? Btw. Is anyone else working on an Halloween 07
entry ???
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #92 on: October 18, 2007 »
lol, needs DEV1L . DLL :P

I am definately working on Halloween demo, my friend Ampli is making a spooky song as I wite this :)

I think that there will be a few more entries too, at least I hope so!
Shockwave ^ Codigos
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Offline benny!

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Re: What are you working on at the moment?
« Reply #93 on: October 18, 2007 »
Ooops. Sorry. Because the required dll are in my windows/system32 folder I totally forgot
them.

Program requires:

- DevIL.dll
- freetype6.dll

I will add them tonight when I am back home ;-)
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #94 on: October 18, 2007 »
Very cool name for a dll "dev1l" :)
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Offline benny!

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Re: What are you working on at the moment?
« Reply #95 on: October 18, 2007 »
Very cool name for a dll "dev1l" :)

Hehe ... actually it is IL for ImageLibrary. 

Anyway :diablo:
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Offline Voltage

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Re: What are you working on at the moment?
« Reply #96 on: October 19, 2007 »
Hey Benny,

I needed to download
 - DevIL.dll an freetype6.dll as mentioned...

but your proggy also asked me for
- zlib1.dll

Then it just crashes.  :(  I'm interested in seeing this.

I'm using a work PC (Windows XP Pro, P4, 1 Gb RAM, Nvidia 7300)

Praps you could zip up those 3 dll's so we are using the same versions.  (or is there a better way?)
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Offline benny!

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Re: What are you working on at the moment?
« Reply #97 on: October 19, 2007 »
@Voltage:
Sorry for any inconveniences. I uploaded a zipped version with hopefully all
needed dlls on my site. You can download it at :

http://www.weltenkonstrukteur.de/ext/3DSLoader-Test.zip

Would be nice to hear - if it runs now on your system or not ... but again : this
just displays a little 3D object rotating - so don't expect something big !

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Offline Voltage

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Re: What are you working on at the moment?
« Reply #98 on: October 19, 2007 »
Nice one.  That worked, nice and fast here. :) 

What are you going to do about applying textures to the model?  Is that info stored in the 3ds file?
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Offline Jim

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Re: What are you working on at the moment?
« Reply #99 on: October 20, 2007 »
Cool- it's working here too.  Nice to see some work under way on a Halloween prod!

Jim
PS. Please don't put these DLLs in the Windows folder - they belong in the folder with the EXE!
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