Author Topic: What are you working on at the moment?  (Read 140900 times)

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Offline TinDragon

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Re: What are you working on at the moment?
« Reply #300 on: April 07, 2011 »
Nice looking App there Zawran.

I have downloaded the Monkey demo but given its only html5 and most browsers are abit pants with that atm its hard for me to want to dig into it much. I dont have a fancy mobile phone so I could only code and test stuff via the emulator, I dont really think thats ideal. Plus its in some respcts rather expensive just to tinker with and I currently dont see myself doing much more. Maybe later in the year if I have gotten more coding done and made and finished a few simple game projects I might consider looking at it some more. I was actually looking at the code for a samegame clone I was making, I dont know why I stopped as it seems the code is working as expected, probably got side tracked in WoW, I really spent far to much time playing that to be honest  :-\

Offline zawran

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Re: What are you working on at the moment?
« Reply #301 on: April 07, 2011 »
I remember trying a samegame clone from you, and if I remember correctly it seemed to be working just fine. So it probably only needed a little bit of polish and it could be ready for people to play with.

Offline ninogenio

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Re: What are you working on at the moment?
« Reply #302 on: April 07, 2011 »
wow there is some really cool stuff going on here.

ive been bevering away at making a chess game on the spectrum its coming along really slowly, ive got the ai working to an extent but its become a huge monster its coded purely in basic but when its finished ill propably code a lot of the routines in asm.

ill hopefully have it finished in the next few weeks and i will post it up.
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Offline benny!

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Re: What are you working on at the moment?
« Reply #303 on: April 07, 2011 »
Really interesting to see that more and more ppl start developing for mobile
devices. Good luck to you all!
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Offline combatking0

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Re: What are you working on at the moment?
« Reply #304 on: April 08, 2011 »
I had a go at iPhone coding a while ago, but I was unable to commit myself to learning the nuances of Objective C before I had to hand the developing gear back to its owner. It was an interesting experience though.

Currently, I'm working on:

Grapher 1.05 (Flash)
Sine / Cosine 1.0 (Flash)
Control 16 (Flash) (sequel to Control 8)
File Manager (PHP)
RPG Engine (Flash)
Long Multiplication (Flash)

With any luck I'll have the top 2 on that list finished this weekend.
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Offline benny!

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Re: What are you working on at the moment?
« Reply #305 on: April 08, 2011 »
Woah ... that's quite a lot/big list to work on. But cool to see that you are about to finish already two of them.
Keep us informed about your progress, mate!
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Offline Optimus

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Re: What are you working on at the moment?
« Reply #306 on: April 11, 2011 »
Arghh,. too much working on CPC these days, which is cool, very interesting but becomes tedious and I have not released any big thing. I am too scared to go back coding my old wolfenstein engine, I started coding 3d transformations and line rendering for CPC, but things are scary with the low precision and the C parts need to be converted in assembly. And then small demo project I started and then abandoned.

I think I am gonna switch back to some more modern coding for a change. I had started a very nice project in November 2010 in C++ which has to do with my favorite old RPG, eye of the beholder, but I am not revealing more about it yet. Maybe I am gonna go back to it soon enough.
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Offline ferris

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Re: What are you working on at the moment?
« Reply #307 on: April 11, 2011 »
Easter prod(s) :)
http://iamferris.com/
http://youth-uprising.com/

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Offline TinDragon

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Re: What are you working on at the moment?
« Reply #308 on: April 11, 2011 »
I have been working on my bmax opengl framework, add a new feature that I am not 100% happy with its implementation atm. It's currently tied into the entire screen class but really should be a seperate type/class as its not really part of the screen/window setup. So I will probably look to strip it out into its own type making it much more useful and hopefully reusable outside my smallgl framework.

Apart from that trying to decide on what I want to try and code as a project but struggling to find something small to focus on and get "done" so I can say I finished something. Not sure if it will be a demo related project or not tho I am leaning towards an intro or something just so I can finish it  ;)

Offline Shockwave

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Re: What are you working on at the moment?
« Reply #309 on: April 12, 2011 »
Easter prod(s) :)

A new 4KB from YUP maybe? :)
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Offline TinDragon

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Re: What are you working on at the moment?
« Reply #310 on: April 15, 2011 »
I didnt have much time yestarday, and probably wont have much today but I did manage to get a version of the Gooch shader from the orange book going in my bmax gl framework. Had to modify the shader since I havent got all the gl extensions added to the framework yet but was just a case of hard coding a few values for now. I was pretty pleased as I also managed to get a working torus coded, tho atm it lacks uv generation. But its better than a cube :D

He's a quick piccy.

Offline ferris

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Re: What are you working on at the moment?
« Reply #311 on: April 15, 2011 »
@Shocky: Nope ;)

@TinDragon: Looks sweet :D I miss that outlined look, really.
http://iamferris.com/
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Offline TinDragon

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Re: What are you working on at the moment?
« Reply #312 on: April 15, 2011 »
hehe, yeah the outlined look was big for a while, then seemed to die out, perhaps I can bring it back :P

The outline is not actually part of the shader tho, I am not actually doing the outline how your ment to, I did it a cheap way to save me some time. The shader defines the color of the object with warm and cold values mixed with the diffuse based on the light source, I got to be honest it looks far better on there models than it does on my torus but thats probably due to me hard coding a few values into the shader as I havent got uniform access setup yet via extensions. But the shader works so I must be learning something  ;D

Offline Shockwave

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Re: What are you working on at the moment?
« Reply #313 on: April 15, 2011 »
I really love the cell shaded look, always have.. It would be nice to see the Toruses moving :)

Shockwave ^ Codigos
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Offline Kirl

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Re: What are you working on at the moment?
« Reply #314 on: April 15, 2011 »
Oooo, like the cell-shaded torusses...ses... ii?   ;)

Ah, Shockwave beat me with the comment, but I agree motion would be nice!

Reminded me of a beloved experiment of mine back in my 3d period.
« Last Edit: April 15, 2011 by Kirl »
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Offline TinDragon

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Re: What are you working on at the moment?
« Reply #315 on: April 15, 2011 »
Well its hard to see that there spinning seperately due to there shape and the way the shader is doing its thing but here's a exe for those interested, win 32bit and ofc needs a half decent gfx card, but I think most on here should be able to run it :P

Oh you will see as they spin why my cheap black outline fails abit, probably should look to do it correctly at some point.

« Last Edit: April 15, 2011 by TinDragon »

Offline Shockwave

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Re: What are you working on at the moment?
« Reply #316 on: April 15, 2011 »
That's really good looking and very smooth on this system, it's running at about 1,500 fps in wondowed mode :)

Really lovely to see it working, thanks for posting it!
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Offline zawran

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Re: What are you working on at the moment?
« Reply #317 on: April 15, 2011 »
Nice shader you got going there Jon. :)

Offline TinDragon

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Re: What are you working on at the moment?
« Reply #318 on: April 15, 2011 »
Woot!!

Now with a moving light source, which means I can now access shader uniforms etc. Exe attached  :updance:


Offline ferris

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Re: What are you working on at the moment?
« Reply #319 on: April 15, 2011 »
Really smooth stuff :)

Can't say more about my current projects, but here's a little semi-screenie to get you going!
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
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