Author Topic: What are you working on at the moment?  (Read 140499 times)

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Offline ferris

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Re: What are you working on at the moment?
« Reply #420 on: July 03, 2011 »
That makes perfect sense. Jpeg artifacts (and other noisy additions) would only become more noticable with proper sobel. If you want to continue with images, perhaps an adaptive blur would be best, similar to what FSAA does.
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Offline combatking0

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Re: What are you working on at the moment?
« Reply #421 on: July 09, 2011 »
I have been working on a website for my local Church:

http://woodlands.rcchurch.co.uk

The design isn't finished yet - it will change colour depending on the time of year, and create a  HTML menu for browsers without Flash when it is complete.

Hopefully the people in charge will be able to tell me what to write on it before they announce to the rest of the congregation that it's open.
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Offline JL235

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Re: What are you working on at the moment?
« Reply #422 on: July 10, 2011 »
I've been working on a raycasting demo/engine on my site, you can see it here.

So far it has a raycasting engine, day/night system, a 'bobbing hand' to show player movement and canonical movement (single tile based movement) which is built on top of the standard 'Wolfenstein 3D' style raycasting movement.
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Offline rain_storm

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Re: What are you working on at the moment?
« Reply #423 on: July 10, 2011 »
Looks the biz

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Offline benny!

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Re: What are you working on at the moment?
« Reply #424 on: July 10, 2011 »
I've been working on a raycasting demo/engine on my site, you can see it here.

So far it has a raycasting engine, day/night system, a 'bobbing hand' to show player movement and canonical movement (single tile based movement) which is built on top of the standard 'Wolfenstein 3D' style raycasting movement.

Sounds interesting ... when I try to run it, it says Project is broken ???
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Offline JL235

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Re: What are you working on at the moment?
« Reply #425 on: July 11, 2011 »
I've been working on a raycasting demo/engine on my site, you can see it here.

So far it has a raycasting engine, day/night system, a 'bobbing hand' to show player movement and canonical movement (single tile based movement) which is built on top of the standard 'Wolfenstein 3D' style raycasting movement.

Sounds interesting ... when I try to run it, it says Project is broken ???
Which browser are you running? By any chance is it Safari?
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Offline benny!

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Re: What are you working on at the moment?
« Reply #426 on: July 11, 2011 »
Hi,

no it was with Firefox5. I updated yesterday to Firefox6BETA and now it works. Maybe there was some issues with
the server or something like that, because I guess it would have run in FF5.0, too.

Nevertheless, the engine looks pretty cool considering that it is done in javascript using canvas, eh?

Keep it up.
Best,
benny!
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #427 on: July 11, 2011 »
That runs really well here (Firefox 5) good resolution and nice and smooth.

Good stuff!
Shockwave ^ Codigos
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Offline ferris

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Re: What are you working on at the moment?
« Reply #428 on: July 12, 2011 »
Yup, runs well!

Converting some pop melodies to SID for some 2AM chiptune practice :D
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Offline JL235

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Re: What are you working on at the moment?
« Reply #429 on: July 12, 2011 »
Yeah, it probably was the server then. It occasionally falls over for a minute or two after a request whilst it's downloading the game code, so we are planning to move to a better server in a few weeks.
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #430 on: July 20, 2011 »
Slowly making painful progress...
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Offline Raizor

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Re: What are you working on at the moment?
« Reply #431 on: July 20, 2011 »
Slowly making painful progress...

Looks cool Shockwave! Does it run fast? I expect that edge detection is quite expensive in terms of processing. Looking forward to seeing the finished prod :)
raizor

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #432 on: July 20, 2011 »
Does it run fast? I expect that edge detection is quite expensive in terms of processing. Looking forward to seeing the finished prod :)

It's really expensive.. Actually I've had to restrict the resolution quite a lot and pad the screen with some other stuff.. But it's running at about 70fps on my computer so I'll be posting a youtube capture along with the binaries.

It's all delta timed though so it should be fairly acceptable on most computers.

This is the sort of thing that would have been better suited to shaders really, but I have neither the time or the skill :)
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Offline Pixel_Outlaw

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Re: What are you working on at the moment?
« Reply #433 on: July 21, 2011 »

A* path finding.
I plan to make a procedural circuit board texture or two by tossing out clusters of solder points and letting path finding connect them.
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Offline hellfire

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Re: What are you working on at the moment?
« Reply #434 on: August 26, 2011 »
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Offline Raizor

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Re: What are you working on at the moment?
« Reply #435 on: August 27, 2011 »


Hmm, something to do with audio compression?
raizor

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Offline va!n

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Re: What are you working on at the moment?
« Reply #436 on: August 28, 2011 »
@Raizor:
Yes it looks like that. Original Audio vs Vorbis (1:10 compression i think) vs amazing Wavelet result (1:20 compression?)

@Hellfire:
The graph / wavelet result looks really amazing to the original. Good luck
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Offline Hotshot

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Re: What are you working on at the moment?
« Reply #437 on: September 05, 2011 »
I am coding Twister Demo but I dont know what put somethings in the middle of it...Maybe Credits Scrolling Screen or Type Writer Text  :-\

Offline Hotshot

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Re: What are you working on at the moment?
« Reply #438 on: September 05, 2011 »
I have manager put Typer writer in and all need is Add the music and the Twister Demo is Done  ;D

Offline Kirl

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Re: What are you working on at the moment?
« Reply #439 on: September 05, 2011 »
I am working on a modest but fun little demo to be released on 19 September!


Looking forward to Twister Hotshot!



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