Author Topic: What are you working on at the moment?  (Read 261955 times)

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Offline combatking0

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Re: What are you working on at the moment?
« Reply #660 on: November 10, 2012 »
One of my more religious projects - when I've finished it, it will display one object to start with at the beginning of Advent, and build up to Christmas.

The strange thing is, I've never been able to draw this well before. I think I have passed some sort of mental barrier.
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Offline Hotshot

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Re: What are you working on at the moment?
« Reply #661 on: November 11, 2012 »
Interesting one there combatking0 :)

Offline combatking0

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Re: What are you working on at the moment?
« Reply #662 on: November 14, 2012 »
Thanks Hotshot. It's not really a demo, more of a month-long art project. I'm having some difficulty with the donkey...
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Offline Knurz

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Re: What are you working on at the moment?
« Reply #663 on: November 14, 2012 »
After finishing the movie-database-project I got bored again and started last Friday something - I don't know what it will look when it's done..but I wanted to render something different than 2D/cubes and I wanted to explore OGL a little bit deeper than in my previous codes.. But it will have a "cracktro" style (again), aimed size is under 40k.

Cu.


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Offline Raizor

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Re: What are you working on at the moment?
« Reply #664 on: November 14, 2012 »
After finishing the movie-database-project I got bored again and started last Friday something - I don't know what it will look when it's done..but I wanted to render something different than 2D/cubes and I wanted to explore OGL a little bit deeper than in my previous codes.. But it will have a "cracktro" style (again), aimed size is under 40k.

Cu.

Chains, cogs and TV lines - cool, I'm looking forward to seeing this when it's done Knurz :)
raizor

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Offline Kirl

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Re: What are you working on at the moment?
« Reply #665 on: November 20, 2012 »
I have ported my soft body blobs to javascript in order to get some HTML5 Canvas practice. Rotation and drawing styles were a bit confusing, because everything is on the same layer you have to use a stack to push and pop drawing styles and rotation values. The faces are now drawn procedurally and I added some sounds (mp3 only, no ogg yet). You can take a peek a the code with right-click > view source.

Controlls are the same as the Flash version:
Ctrl = add blob
Arrow keys = move blob
Click blob to split
Click and drag blobs around
Space shows spring stucture.
« Last Edit: November 20, 2012 by Kirl »
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Offline Raizor

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Re: What are you working on at the moment?
« Reply #666 on: November 20, 2012 »
I have ported my soft body blobs to javascript in order to get some HTML5 Canvas practice. Rotation and drawing styles were a bit confusing, because everything is on the same layer you have to use a stack to push and pop drawing styles and rotation values. The faces are now drawn procedurally and I added some sounds (mp3 only, no ogg yet). You can take a peek a the code with right-click > view source.

Controlls are the same as the Flash version:
Ctrl = add blob
Arrow keys = move blob
Click blob to split
Click and drag blobs around
Space shows spring stucture.

As the blobs would say: "Wowwwww!" :)

Great stuff Kirl, going to show it to my kids this evening, they'll love it!
raizor

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Offline combatking0

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Re: What are you working on at the moment?
« Reply #667 on: November 22, 2012 »
Cool blobs - I'll have to learn how you did this.

It may be possible to use multiple canvases (canvasi?) as seperate layers by putting each in its own div, and then overlapping the divs by setting their positions to be the same using style attributes.

I'll investigate this.
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Offline inc.

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Re: What are you working on at the moment?
« Reply #668 on: November 22, 2012 »
my last work:
Another Day another PC Demo.

Today i made a crazy "WORN" Demo for testing Interlace flickering. Nice and easy.

TITLE: W0RN
DATE: 2012 NOVEMBER
CODING: INC.
GFX: INC.
3D OBJECT: INC.
SOUND: ESA
RESOLUTION: 1280x768

OS: WINDOWS XP/ 7/ 32 + 64 BIT


WIN 8 ? not tested. Don't wanna touch it. Leave me a Comment.

VIRUSTOTAL: PASSED
https://www.virustotal.com/file/9d1093b171d1bfc4a2db25fa30f5ddc0082af86e18255fe9a49b22dfbdbc9df6/analysis/1353598951/

Currently working on: X-MAS DEMO COMPETITION 2012


so long
« Last Edit: November 22, 2012 by inc. »
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline combatking0

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Re: What are you working on at the moment?
« Reply #669 on: December 01, 2012 »
I've been working on a project I call "Noah's Arcade" - essentially it's a series of Biblically themed games.

The first one is up at http://woodlands.rcchurch.co.uk and can be found by clicking on "Youth" in the menu, and then on "Games" when the sub-menu updates.

The high-score table is working for highest scores of all time, but the weekly high score table is under development.
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Offline TinDragon

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Re: What are you working on at the moment?
« Reply #670 on: December 02, 2012 »
Some cool stuff here :)

Been an age since I have really done any sort of coding but for some reason over the last few days I have been wanting to make a game, but wasnt sure what, started trawling my unfinished stuff and came across my giana sisters clone, never finished it and it is some horrible code but it got me thinking, so I dug in had a mess around and got it running at 720p just for the hell of it then fiddled round with the graphics, borrowing some from a certain plumbers newer games to see how a hd platformer on pc might look. Turns out, pretty good so I am probably going to build a new engine from the ground up and make a platformer.

Anyway here's a screenie of the test I did just so its not a wall of text  ;)

Offline combatking0

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Re: What are you working on at the moment?
« Reply #671 on: December 02, 2012 »
Looks like an interesting blend of HD backgrounds and objects with old school style sprites - which reminds me, I need to work on "Retroman & the Creature from the 3rd Dimension".
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Offline inc.

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Re: What are you working on at the moment?
« Reply #672 on: December 03, 2012 »
okay. all talking about creating games :)

so i'll let you play a demo of my current GAME DEVELOPMENT for PC and ANDROID.

you can download a windows Version here: setup_organic_mass.exe

GFX: inc
FX: inc
CODING: inc

don't frighten. all files were packed with MOLE BOX in one Container. Executable was packed with UPX.
it's just only german at the moment.

screenshot:
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline Kirl

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Re: What are you working on at the moment?
« Reply #673 on: December 03, 2012 »
That's awesome inc. Cool game with great sounds too!  :clap:
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Offline inc.

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Re: What are you working on at the moment?
« Reply #674 on: December 03, 2012 »
thank you. the development progress is more than the provided demo :)
it's included now 3D Alien eggs and water drops dripping down the TFT Screen

a previous 3D test for the Game here :  https://www.youtube.com/watch?v=C2HgaX46e5w

and used for a Cracktro here: http://www.a5recordings.com/PC_DEV/androMars.rar

 :updance:
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline zawran

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Re: What are you working on at the moment?
« Reply #675 on: December 03, 2012 »
Hi Jon, for your Giana platformer, if you decide to continue it, you can find the original C64 graphics in this open source Giana project:

http://sourceforge.net/projects/openggs/

Offline EpikYummeh

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Re: What are you working on at the moment?
« Reply #676 on: December 03, 2012 »
I have ported my soft body blobs to javascript in order to get some HTML5 Canvas practice. Rotation and drawing styles were a bit confusing, because everything is on the same layer you have to use a stack to push and pop drawing styles and rotation values. The faces are now drawn procedurally and I added some sounds (mp3 only, no ogg yet). You can take a peek a the code with right-click > view source.

Controlls are the same as the Flash version:
Ctrl = add blob
Arrow keys = move blob
Click blob to split
Click and drag blobs around
Space shows spring stucture.

Nicely done! Very entertaining.
C# - JavaScript - XHTML/CSS - RBX.Lua

Offline jace_stknights

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Re: What are you working on at the moment?
« Reply #677 on: December 19, 2012 »
Installing my new computer at work! After 17 years here, it's the first time I got a really nice machine:
Core I7-2600 @ 3.4Ghz , 2 videos cards (GT610 and HD6540 without fans), 8Go of Ram, 500Go of HD and Win7Pro64! ;D
(Usually it's Celeron or lowcost shit like this...)

I can now watch all the DBF prods in full rates!!!! Rhhaaaaaa Raizor love your MengersMice!
(can also try the source code now :D :D :D)
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Offline Raizor

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Re: What are you working on at the moment?
« Reply #678 on: December 19, 2012 »
Installing my new computer at work! After 17 years here, it's the first time I got a really nice machine:
Core I7-2600 @ 3.4Ghz , 2 videos cards (GT610 and HD6540 without fans), 8Go of Ram, 500Go of HD and Win7Pro64! ;D
(Usually it's Celeron or lowcost shit like this...)

I can now watch all the DBF prods in full rates!!!! Rhhaaaaaa Raizor love your MengersMice!
(can also try the source code now :D :D :D)

That looks pretty cool Jace :) Loving the triple monitor setup, one day I'd love to have three here :)

ps. Glad you finally got to see the intro, and thanks :)
raizor

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Offline jace_stknights

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Re: What are you working on at the moment?
« Reply #679 on: December 21, 2012 »
That looks pretty cool Jace :) Loving the triple monitor setup, one day I'd love to have three here :)

Huhu got a fourth  monitor connector left  ;D But not place on the desk!
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