### Author Topic: What are you working on at the moment?  (Read 143606 times)

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#### Rbz

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##### Re: What are you working on at the moment?
« Reply #780 on: August 11, 2018 »
@boogop: This is an interesting piece of asm code, and I've tried to convert it to C and I got this result below.
Not exactly sure if it is correctly but it seems to be working.

Quote
short bx[16384] = {};

short cx = 0x783F;
char ch = 0;
short si = 0;
short ax = 0;
short dx = 0;

for(int i = 0; i < 16384; i++)
{
ax = -39;//65497;
dx = (cx * ax) >> 16;
si += dx;
cx += si;

ch = (cx >> 8 ) & 0xFF;
bx[ i ] = ch;
short b = bx[ i ];
bx[ i ] = b >> 1;

printf("%d    ", bx[ i ]);
}

If you want to investigate further please open a new thread for it on a proper coding section, I'm sure people will like to try this.

I've attached part of the numbers I got and an image of those points plotted on x coordinate.
« Last Edit: August 11, 2018 by Rbz »
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#### inc.

• Contact me @ skype: a5recordings
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##### Re: What are you working on at the moment?
« Reply #781 on: August 15, 2018 »
i can provide a sinus generator for windows:

it calculate your values and give a preview. the output can be exported for further usage in C or C++. I used this Gen. back in the late nineties for Playstation 1 C++ coding for Sinus Scrollers and effects / wobbler
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

#### aNdy

• C= 64
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##### Re: What are you working on at the moment?
« Reply #782 on: August 18, 2018 »
Continuing my learning in PureBasic, so converting to PC a Cosine game called 'Blok Copy' that has previously been released on C64, C64DTV, Atari 8bit, Commodore PET.

Main engine all functioning, just working out a way to animate the blocks which involves building sprites on the fly and then moving them.  Getting there...

#### Kirl

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##### Re: What are you working on at the moment?
« Reply #783 on: September 28, 2018 »
Wow, Rbz and inc, those drawings are awesome!

Cool project aNdy, i love all things retro.

Im working on nothing atm, nothing to report... Thanks for a bit of inspirational zest!
www.kirl.nl
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#### Rbz

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##### Re: What are you working on at the moment?
« Reply #784 on: August 18, 2019 »

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#### aNdy

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##### Re: What are you working on at the moment?
« Reply #785 on: August 19, 2019 »
That underwater image is beautiful. Mysterious, but very pretty.

#### Kirl

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##### Re: What are you working on at the moment?
« Reply #786 on: August 27, 2019 »
Sweet, would love to see those animated!
www.kirl.nl
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#### Stonemonkey

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##### Re: What are you working on at the moment?
« Reply #787 on: January 05, 2020 »
I am attempting to do something along the lines of this:

https://youtu.be/Jd3-eiid-Uw

Not with any Wii hardware though, some time ago I got a USB 3D camera attachment for  my phone and recently I tried connecting it to my PC and it shows up as 2 video devices, so I'm trying to use it to track my head. Also, I use a passive 3D TV as my monitor so my plan is to attach some LEDs to a pair of 3D glasses so I can do the headtracking along with stereoscopic rendering.
I've only started this over the past day or two and have something thrown together which shows promising results along with some problems to overcome.
Unfortunately I reckon it's probably quite a unique setup and not many people will have the hardware required for this.

#### Raccoon

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##### Re: What are you working on at the moment?
« Reply #788 on: January 13, 2020 »
I'm currently working on a text-based multiplayer game. I don't really have anything to show right now, but I felt inspired to give it a shot after spending some time on a BBS and playing Legend of the Red Dragon, among others. I threw together a quick prototype early last year, but am now making progress with a much clearer vision of the kind of game I want to make.

I'm developing the game in PureBasic.