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1K Clock

Started by Rbz, May 12, 2006

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Rbz

Here's another prod., and I'm really proud about it  :)

1K Clock

Pouet


[Edited] Link fixed





Quoterbraz
CBM 128

Posts: 142
(5/3/06 3:07)
Reply
  1K Clock
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Our new 1 Kbyte, featuring a nice analogue clock !

1K_Clock

Enjoy


QuotePhoenix
ATARI 2600

Posts: 25
(7/3/06 13:53)
Reply  Dead?
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It looks nice, but are these forums alive? Because DBF died, didn't they?

QuoteYaloopy
*Moderator*

Posts: 1113
(8/3/06 13:24)
Reply
ezSupporter

  Re: Dead?
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Permanent hibernation?
END


QuoteAlienEye0
*Administrator*

Posts: 161
(10/3/06 5:24)
Reply
  Re: Dead?
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It ain't dead it's pining for the fjords! 


Quoterbraz
CBM 128

Posts: 144
(18/3/06 18:43)
Reply
  Re: Dead?
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Thanks Phoenix 

No, legends never die ! 


Quote5H0CKW4VE
*Administrator*

Posts: 7956
(3/4/06 17:21)
Reply
ezSupporter

  Re: Dead?
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Nice clock Rbraz  It's cool what you can fit in a K!


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(Ã,¸.Ã,·Ã,´ (Ã,¸.Ã,·`Ã,¤... SHOCKWAVE / DBF...Ã,¤

VISIT DARK BIT FACTORY INTERACTIVE! (please!)


Quoterbraz
CBM 128

Posts: 155
(4/4/06 22:14)
Reply
  Re: 1K Clock
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Thanks Shockwave 

QuoteThygrion 
DBF: Coder

Posts: 358
(12/4/06 0:50)
Reply
  Re: 1K Clock
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Now do it in software :P

Really this is very nice.

No, DBF aren't entirely dead - a few of us still linger around here off and on when free time allows. I myself have pretty much converted entirely to freebasic and have been bombarded with finals in school so I haven't done anything with blitz in a very long time. I do have plans for things like maybe an oldschool-style game based on a 4th-degree movement voxel engine (nearly complete but without bilinear filtering) that may make a nice addition to DBF Games.

As far as blitz demos, my last one which was never released ("Son Et Lumiere") was lost in a washing-machine jumpdrive accident  .

But we are still around, watch for Hugi 32 and you may just hear from one of us.


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Finally 14!!

Edited by: Thygrion   at: 12/4/06 0:52


QuoteThygrion 
DBF: Coder

Posts: 359
(12/4/06 0:56)
Reply
  Re: 1K Clock
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BTW only the EXE version ran here - but still very nice for 6k 


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Finally 14!!
Challenge Trophies Won:

Shockwave

It did well over at Pouet, as it should :) It's a nice prod. Even nicer for 1kb.
Shockwave ^ Codigos
Challenge Trophies Won:

TheArchitect

very nice stuffs
i liked it

.:] Druid [:.

excellent, i love it!
[sheep]: im sure he wants to goto prison.. they didnt get him last time.. he was promised a big cock up his arse.. and no doubt looking forward to it.. lets hope he gets his wish this year.

Rbz

Thanks dudes :)
Challenge Trophies Won:

Tetra

 O0 Thats great
Challenge Trophies Won:

Rbz

Thx, glad you like it  :)
Challenge Trophies Won:

.:] Druid [:.

I just renamed exe to scr and it makes an excellent screensaver!

Great work!
[sheep]: im sure he wants to goto prison.. they didnt get him last time.. he was promised a big cock up his arse.. and no doubt looking forward to it.. lets hope he gets his wish this year.

Rbz

Cheers,

Yeah, I did that too, here in my home PC and at work.

:cheers:
Challenge Trophies Won:

Rbz

http://www.rbraz.com/files/1K_Clock_Fixed_Version.rar

I did a fixed version for my 1K clock, that make better "clock hands" - hours, minutes and seconds.

And still below of 1024 bytes !Ã,  :)

Enjoy!

Challenge Trophies Won:

Shockwave

Good job Rbraz :)
Someone downvoted it on Intro Inferno though, maybe they don't realise how little memory you have to play with after you've set up opengl?
Shockwave ^ Codigos
Challenge Trophies Won:

Rbz

No problems dude, I will use Clyde words here "...if someone else likes the things we do and have fun dabbling at, then thats a bonus..."

What I did is recode the 1K ASM Framework, and it save me some bytes space to make that clock a little bit better. The framework (OGL setup) now have only 520 bytes packed. And I'm thinking on start coding an another 1K, because I love those tiny effect into tiny space.

Challenge Trophies Won: