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Retired but...one more 1k

Started by taj, May 02, 2007

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Rbz

Oh, I wanna be retired too!  :clap:
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Rbz

@Chris: I know that you like comparisons between C and ASM, so here is your 1k recoded to ASM, one with opengl32 IBO (984 bytes) and the second without IBO (994 bytes)

What you do in 40 bytes ?   :||
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taj

Quote from: rbraz on June 10, 2007
@Chris: I know that you like comparisons between C and ASM, so here is your 1k recoded to ASM, one with opengl32 IBO (984 bytes) and the second without IBO (994 bytes)

What you do in 40 bytes ?   :||


IN C or asm ;-)???

Seriously this is interesting because it begins to put bounds on asm v c in terms of %age. Well done man, have some Karma. Its clear that for size coders, asm has the size advantage for sure *once* the algorithm etc are worked out. My main complaint about asm is that most coders jump to it before optimising what they can otherwise and that somehow in the scene is "better".

Hmmm I'm drunk, whats FBO? Frame buffer object?

Chris
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Rbz

Quote...My main complaint about asm is that most coders jump to it before optimising what they can otherwise and that somehow in the scene is "better".
Very true...

QuoteHmmm I'm drunk, whats FBO? Frame buffer object?
Oh yeah, you're really drunk  ;) 

IBO - Import By Ordinal
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taj

Quote from: rbraz on June 10, 2007
QuoteHmmm I'm drunk, whats FBO? Frame buffer object?
Oh yeah, you're really drunk  ;) 

IBO - Import By Ordinal


Hahaha, blind too.
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taj

Aaagh just realised, 40 bytes ... in a shader , my god thats a LOT!!!
Oh man I better learn asm :-(

Chris
(or send you my C programs and do joint releases :-)
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Shockwave

Quote...My main complaint about asm is that most coders jump to it before optimising what they can otherwise and that somehow in the scene is "better".

Who gives a fuck about the scene anyway? :) Half of the scene is rotten anyway, only friends are important.
Shockwave ^ Codigos
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taj

Quote from: Shockwave on June 10, 2007
Quote...My main complaint about asm is that most coders jump to it before optimising what they can otherwise and that somehow in the scene is "better".

Who gives a fuck about the scene anyway? :) Half of the scene is rotten anyway, only friends are important.


But but but, what if your freinds are sceners ??? Does not compute!!!
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Shockwave

Half the scene is rotten :) Half is nice.  :cheers:
Shockwave ^ Codigos
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Rbz

Quote from: taj on June 10, 2007
Aaagh just realised, 40 bytes ... in a shader , my god thats a LOT!!!
Oh man I better learn asm :-(
I found more two bytes (982)  :P

Quote
(or send you my C programs and do joint releases :-)
If you have something to kick mentor butt, count with me!
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Shockwave

You two would totally rule if you teamed up.
Shockwave ^ Codigos
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