• Welcome to Dark Bit Factory & Gravity.
 

Trouble with wireframe

Started by TinDragon, May 30, 2006

Previous topic - Next topic

0 Members and 0 Guests are viewing this topic.

Shockwave

As you said when you posted the voroni textured tunnel in the tunnel effects challenge it was pure 2D code compiled in BB3D, that had a lovely textured tunnel with no texture warping which would suggest to me that you have cracked the the perspective correct mapping.

If it was affine mapping you used, there would have been some warping of the textures, especially with the exagerated perspective of a tunnel.  It was also a lot faster than any other texture routine I've ever seen in BB2D, I even ran that tunnel on an older computer than this (AMD Athlon 1.5 ghz) and got virtually the same frame rate from it.

In any case, it was nice texture mapping, perhaps the best I've ever seen in Blitz 2D, 4 times faster than my own code and I was looking forward to seeing it added to the TTD engine which is the only thing it's lacked so far as the engine is obviously very good.
Shockwave ^ Codigos
Challenge Trophies Won:

TinDragon

Hehe, I aint drawing a single poly in my tunnel entry  ;)

Shockwave

Intriguing.
Well, I'm baffled Jon. I have no idea how you did it!
Shockwave ^ Codigos
Challenge Trophies Won: