• Welcome to Dark Bit Factory & Gravity.
 

Realtime Ray Tracing in Freebasic

Started by Voltage, March 22, 2007

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Shockwave

Yep, go to page six and there is a compiled version attached to one of the posts :)
Shockwave ^ Codigos
Challenge Trophies Won:

Voltage

You've got my attention. 

Time to dust off the keyboard and make some improvements.
Challenge Trophies Won:

taj

If anyone ever mentions a realtime raytracing compo - I'm in.

Chris
Challenge Trophies Won:

Shockwave

Quote from: chris on August 10, 2007
If anyone ever mentions a realtime raytracing compo - I'm in.

I wonder how many entries we'd have if we did something like that...

And welcome back Voltage :)
Shockwave ^ Codigos
Challenge Trophies Won:

rain_storm

It would be a compo for quality not quantity we would need to allow raycasting to improve the number of entries.

Challenge Trophies Won:

Paul

this is just about realtime on my new pc, core 2 duo 2.66 ghz and a nvidia 8800gts gfx card. one thing i'm wondering though, it's only using 30-40% of the processor, is it more memory hungry? or is it heavy somewhere else?
I will bite you - http://s5.bitefight.se/c.php?uid=31059
Challenge Trophies Won:

va!n

@Paul:
Try to split the math stuff in threads so any core have to work and could give you some speed boosting.
- hp EliteBook 8540p, 4 GB RAM, Windows 8.1 x64
- Asus P5Q, Intel Q8200, 6 GB DDR2, Radeon 4870, Windows 8.1 x64
http://www.secretly.de
Challenge Trophies Won:

Paul

@va!n
   How would i do that?
I will bite you - http://s5.bitefight.se/c.php?uid=31059
Challenge Trophies Won: