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Average age survey.

Started by Shockwave, November 26, 2007

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What age bracket are you in?

Under 15
15 to 20
21 to 25
26 to 30
31 to 35
36 to 40
41 to 45
46 to 50
Over 50

Shockwave

This subject came up tonight when I was talking to a friend about the age of demosceners, we were looking at some pictures on Slengpung and people at parties seemed to be quite old compared to when we used to go to parties in the past.

Also something that Taj posted last week about the scene getting older and no fresh talent coming along to replace it because games are where it's at..

Thought it would be interesting to see the ages of people.
Shockwave ^ Codigos
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Pixel_Outlaw

20 here soon to be 21. :cheers:

I want to detach myself from teenagers and their tom-foolery. My theroy is every 10 years you look back and think you have discovered who you are howeve that is not a constant but rather a variable.
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benny!

33. Looks like I am nearly of the average age of a demoscene. Damned. The
scene is really too old  ::)

Father, father ... what is the demoscene?

Father, father ... look I have found this executable on your HD. But I cannot inter-
act with it. What is this good for?


Is it really a dying art?
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Positron

34 and I thought I'm to old to come back to the scene.  ;)

Today they mostly go to Lan-Parties to play Counter Strike or something like that, I think.

energy

34  :||

And im going on... mostly like C64 coding... since 20 years...   :carrot:

Cheers eNeRGy
coding: jwasm,masm
hobby: www.scd2003.de

slippy

also 34 ... used to be a computer addict since 1983 (my first computer back then was a Commodore VIC-20 with a huge amount of 3.5kb RAM and a cool datasette (press play on tape *gg*)) ... wow ... Now I really think I'm old :)

Anyway - seems to be that I'm within the average age here ;)

benny!

* benny! with 33 years feeling young now  :D
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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ninogenio

24 and dare i say it.

*i prefer playing games* although when i say playing them i actually mean finding out how they work  ie all the clever little algos that make them tick, i must say though i think they come hand in hand to an extent as most games now a days youse a lot of demo scene effects.
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combatking0

27 - do I need a fake ID?
You are our 9001st visitor.
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rain_storm

27 here too but Im not really a hardcore scener I only bought my first and only PC about a year and a half ago. But I did do a bit a Yabasic on the PS2 in my spare time before that. I'm kinda like nino I like to rip things apart and see how they work. I dont really mind if the effects I produce are not on a grand scale cos lets face it todays high quality is tomarrows retro. Its a steep learning curve in todays scene.

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Shockwave

I don't know how many people here would describe themselves as hardcore sceners.. There are a few people who do have very strong scene connections, releasing things into the demo scene, but this forum attracts a wide range, including those who have an interest in the productions but just want to release things to show to thier friends..

Then again, there are a lot of people who go to places like scene.org and pouet who contribute nothing to the scene but like to watch demos..

The results so far are about what I expected to be honest.

It's a little bit depressing, but at the same time it makes it a little more exclusive.
Shockwave ^ Codigos
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rain_storm

Looks like you guys are the last of the old stock. I think its good that the scene is constantly changing thats what has gotten the scene to where it is today

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Shockwave

It would be cool if we could convert more young people into demo coders Rain Storm :)
Shockwave ^ Codigos
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Pixel_Outlaw

I was just told about the site from Adigun Polack. d= ;D=b
I know he and Relsoft both are members here but i have yet to spot either.

Both are members of Shmup-Dev where I serve as an admin with the current owner Motorherp.

There are a few things perhaps you could clear up.
a. What does the title of the site refer to?
b. Please define the "Demo Scene". Perhaps I have a misconception but don't want to embarrass myself.
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rain_storm

Check out what the wiki has to say about the scene and follow the links its worth a read

http://en.wikipedia.org/wiki/Demoscene

Just noticed that its been updated since I last looked through that so Im gonna reread the articles myself

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taj

Quote from: rain_storm on November 28, 2007
Looks like you guys are the last of the old stock. I think its good that the scene is constantly changing thats what has gotten the scene to where it is today

I dont think thats entirely true Rain, I think fewer and fewer newcomers are arriving so its not that its the old guard here, its that that is representative of the scene today.

Taj
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Shockwave

Quote from: Pixel_Outlaw on November 28, 2007
There are a few things perhaps you could clear up.
a. What does the title of the site refer to?
b. Please define the "Demo Scene". Perhaps I have a misconception but don't want to embarrass myself.

This is going to be a long winded answer! But I'll try to answer as best I can, we'll do your second question first. (a potted history of demoscene).

B:- Demo Scene evolved from the early home computers when games makers would put some rudimentary copy protection on thier software to prevent people from pirating it and spreading to thier friends.

Some people started to de-protect these games so that they were freely copyable, protection became more advanced and crackers had to learn more code to be able to de-protect games.

Some of the crackers formed organised groups.

The first crack intros were simple, with just some text to say who cracked the game, as the crackers became more competant at code these messages evolved more and more into crack intros bearing the logo of the group, music and effects that were often better to look at than the game.

As these crack intros became more elaborate and spectacular some people started demo groups, often dedicated to demo programming and the demos became more and more advanced, multi part demos became common place and a real rivalry developed between demo scene groups with organised parties and competitions.

Crack intros are still produced, demos have moved on to become somnetimes beautiful masterpieces with many many disciplines, for example, 1kb intros, 256 byte intros, 64kb intros etc etc...

The scene lives on, as do the parties and demos. There are some very big parties such as Evoke, Function and Breakpoint, but there are dozens and dozens more.

Quite a lot of people on this forum are part of one or more scene groups.




A: - DBF+GVY demo code forum.

DBF is short for Dark Bit Factory.
GVY is short for Gravity.

Both are groups, Dark Bit Factory was started by me and a good friend called Franck Chevassu (Parabellum). Dark bit factory forum was originally for members of DBF only, but it became a popular place for programmers of demos to hang around.

It's by no means a scene community, there are other places for that like bitfellas, intro-inferno and pouet, but nevertheless so very well known sceners are contributing members here.

The group DBF died but in fact it would be fair to say that it evolved into this forum.

The group Gravity was started by Clyde Radcliffe and Rbraz, Rbraz is now a member of Ravebusters but the group Gravity lives on with other members, Clyde is still around, he has a new musician called Jojo, I am not sure if Ghost is still in as an artist :)

Gravity was added to the title of the forum because Clyde, Rbraz and Ghost helped me and Franck and the other DBF members get the board off the ground.

Hope that answers your questions :)
Shockwave ^ Codigos
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relsoft

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Jim

Pretty solid spike in our graph there from the C64/Spectrum era, though I would say 'Demo Scene' was originally more C= Amiga.

Jim
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