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[2 BUTTON] Rollertube

Started by Shockwave, February 16, 2008

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Shockwave

Rollertube by Shockwave and Ampli.
2 Keys control the game play.

Left and right arrows rotate the tunnel... Avoid the hazards :)

A good score is something above 2,000
Shockwave ^ Codigos
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Ampli

The gameplay is to slow.  :-*

Shockwave

It only seems like that to you because of all the caffeine you take to stay awake :)
Shockwave ^ Codigos
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Ampli

hehe, but it wont restart after Death. need to press escape to exit..and the gameover parts repeats playing..

Rbz

Very cool game :D , nice song too

For first try I reached 1492 points, I will try it again  ;D

Glad to see you are using openGL Shock, your intros will become greater and greater in the future  O0


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Pixel_Outlaw

I like the concept and feel that it is a really good start.

I would advise having the speed get faster well faster. Also a faster top speed should be considered. I think it would be better as a sort of twitch game without inertia in the cornering. If you lost the inertia you could make the speed even faster and the game would still feel fair. Also there seemed to be one wall that I could not avoid. I don't know how you are coding this but I would advise some sort of path generation algorithm for the obstacles. Visually it was nice and the effects were well done. I would prefer it be faster and more twitch game play rather than the floaty movement. You know, if you wanted you could use a torus instead of a tube that way the player would get the feeling of moving in an infinite winding tunnel every time the torus rotated. This may mean a new collision system though and might kill the FPS, plus you would have to code rotations and such. Just tossing out ideas. ;) Good game but a bit too slow. These are just my thoughts take them as my view only.
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p01

Also the shading looks strange on the sphere. I think it'd look better in 2D, as it is in Yoomp.

side note, I've considered to port Yoomp to JavaScript. But I should probably work on something original.

Pixel_Outlaw

Quote from: p01 on February 16, 2008
Also the shading looks strange on the sphere. I think it'd look better in 2D, as it is in Yoomp.

Well I think since all of your other visual elements are angular why not just flat shade the sphere?
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taj

Nice game.

Speed is interesting. This goes horrendously fast for me after a while. The same happens with Rbrazs game which is literally unplayable on this PC. I suspect the resolution of my clock is much higher than on some other PCs and so clock ticks happen much faster? On my laptop, both games are slow.

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Shockwave

I just played it on a notebook with no graphics card.. It didn't work properly.

It should be played on a system with a graphics card, If I get a chance I will fix the bugs, I hope so.
Thanks for the feedback, it's always appreciated.
Shockwave ^ Codigos
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benny!

First, congratulations. Cool to see the smooth
OpenGL graphics. Very cool, Shocky.

The gameplay and idea is great. Although speed
is too slow on my laptop as well.

Btw. The program crashes here, when I press left
and then the right mousebutton on start screen ?
No idea why ?
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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ninogenio

very cool shockwave!

the only thing i could say goes against it is the speed it should be faster, also the left right movement seems a little clumbersum but it should be an easy fix.

the gfx are very polished. btw what font system did you go with was it the one i previously posted cause if so you've made really good use of and im glad to see that!
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Rbz

Quote from: taj on February 17, 2008
...
Speed is interesting. This goes horrendously fast for me after a while. The same happens with Rbrazs game which is literally unplayable on this PC. I suspect the resolution of my clock is much higher than on some other PCs and so clock ticks happen much faster? On my laptop, both games are slow.
...
Taj, yes, to make it more compatible, it should have a high performance counter/frequency to adjust speed, but I was unable to add it on my 1k game.

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Buckethead

Awesome. It's smooth here, slow at the beginning, I should say "heavy" :) It's very well done, neat graphics too! Loved also the presentation. Feedback: I'm runnning under an Nvidia 8800 GTS 320Mo and 22" wide in 1680x1050. The graphics are a bit differents than in the screenshot. The texts display much more in the background, the ball looks less perfect.
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Shockwave

Thanks for all the feedback, unfortunately I won't be able to work on it any more though :( No time because of work.

Nino, sorry mate, no I didn't use your GDI font thing in this, it's a routine of my own (not as good as yours).
Shockwave ^ Codigos
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Shockwave

By the way, this will sound like a cop out, but the info does say that the requirements for this game are Opengl and a gfx card.

Please don't run it on laptops without gfx cards, it will be shit.
Shockwave ^ Codigos
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Positron

Nice one Shockwave!

Very nice little game and sfx.

Dr.Death

Now that is 1 nice little game m8
Proud member of DAWN

Jim

Rollery and Tubey.  Great :)

Jim
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taj

I know I'm sounding like an old record but the laptop/graphics card thing isnt the problem. At least it doesn't seem so. Unless you have no timer at all in there, somethings up. Could you tell me how the timing is done so I can learn from this because that shouldn't be pushing the polygon count of my laptop yet its way slower than my desktop. I want to understand the issue so I can make sure I get it right in my little 4ks. Its not a criticism of your implementation, I just want to get to the bottom of this.

BTW, it occurs to me that this would look amazing raytraced and given its a sphere, a cylinder and some low number of cubes - it should be possible in real time.

Chris
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