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OpenGL Bloom/Glow/glare effect w/o shaders....

Started by relsoft, June 30, 2006

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relsoft

Hi guys, I've developed an OpenGL bloom effect w/o shaders (my card can't handle the stress of shaders and nvemulate crawls when I use it).  Can you guys test this is this actually works on your system? the only non-standard stuff I'm using here is the render to texture trick.  I would appreciate if you could post your specs especially the vid card.  The oldest card I could find that this effect did not work is an s3 16mb PCI. :*)


Yeah, the demo is a bullet-hell system similar to strikers 1945 bosses. :*)

SPACE to toggle bloom.


Thanks!!!

If someone wants to know How I did the bullet effect, I could post some source. :*)


This would be useful for our current kart game, Lights in tunnels, neon lights, etc :*)

I've included an attachment and a screenie.:*)

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Stonemonkey

Works fine here Relsoft, amd@1.7, radeon 9600

relsoft

Did you notice something when you pressed space?

thanks!!
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Stonemonkey

Yep, the glow around the things was switched on and off.

Clyde

I noticed a small change in the colours. but didnt see too much of a glow.
Ran nice and smooth, P4 2.66Gz  Nvidia GF5500
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


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Tetra

Ran fine on my machine too, AMD XP 1.1GHz,  GT 6600.

The glow toggle also worked ok.
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Shockwave

Radeon X300 SE Worked fine, glow looked nice, if a little faint, toggled on and off.
I like that emitter routine.
Shockwave ^ Codigos
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Rbz

Works fine here, exactly like your screenshot.

P4 2.8 Ghz 512MB
GeForce 6600GT 128MB
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Ghost^BHT

glow/bloom is pretty  dim, but it's there.

relsoft

Thanks guys. the glow's intensity is controllable. :*)  I wanted a "very" subtle glow instead of your usual glow.  Trying to emulate how the thing would look on a dark room on a TV. :*)
O0
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Shockwave

You know what this put me in mind of something from my childhood.
There was a console called the Vectrex, I don't know if you've ever heard of it.



I bet you could make a really good conversion of this game using that bloom effect.
Nb. the game was called minestorm.
Shockwave ^ Codigos
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relsoft

wow!!! that's what  I am trying to emulate. :*)

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Jim

Nice original effect, what inspired the blobs?
Jim
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relsoft

Quote from: Jim on July 05, 2006
Nice original effect, what inspired the blobs?
Jim

Kenta cho. :*)
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Shockwave

Shockwave ^ Codigos
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relsoft

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Shockwave

It was a cool console, at the time people were buying ZX81 and C= Vic 20's!
The vectrex had vector graphics and a cool built in display.
Unfortunately it only had one good game (Minestorm) and you couldn't program it so it failed. Your bloom effect reminds me of the glow of the special monitor that came with the Vectex!
Shockwave ^ Codigos
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Zamaster

dude, imagine fighting that thing... ouch

relsoft

BTW, in my spare time, I added some things to this demo.

But basically the project this probably will evolve into is a bullet hell manipulation engine.

A turret and barrage type with parameters you could change to change the AI of the bullethell.

Right now, the engine could handle trikers 1945, raiden, etc type patterns. changing from one pattern to another is could be accomplished by parameters and making new curtain-types could be done by the user. Imagination is the limit. :*)
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Shockwave

It would make a really amazing and devistating end of level boss for a shoot 'em up that's for sure!
Shockwave ^ Codigos
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