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[MAGNIFICATION] Magnification by LittleWhite

Started by LittleWhite, July 25, 2009

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LittleWhite

Hello,

Here a little other contribution...

Just because we can do two entries for this competition and this effect is an accident :p

Enjoy,

[EDIT] Here you can download a video: http://www.sendspace.com/file/lvhbsm (~130Mo sorry :s)
Please remember that the video is not really good and vitiate the quality of the animation[/EDIT]

[EDIT2]: 6 Sep 2009: Attachment fixed, with a little surprise, there are the sources ;) [/EDIT]
The demoscene will never die, never!

Shockwave

Thanks Littlewhite, I cant see the effect here though because its running at far less than 1fps, the screen looks interesting though, what does it do? :)
Shockwave ^ Codigos
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LittleWhite

1 FPS ... argh...

I have to learn to code ...

In fact, It's one ball at the center ( grey ball ) + 3 balls ( one red ; one blue ; one green ) that grows the picture of the grey. ( At least we can resume like this )
If you give me a good way to record a vid, I can show you ( I prefer a way for Linux, but I can also do this on windows )
The demoscene will never die, never!

Shockwave

Shockwave ^ Codigos
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LittleWhite

I will test and if possible send the video ... but I was thinking that kkapture was working only with DirectX ...
I was certainly wrong
The demoscene will never die, never!

LittleWhite

Video uploaded ... ( see first post )

( Not captured with kkapture ( seems to doesn't work ... ) )

I will investigate about the problem of the non recognised shader language. Sorry for Shockwave, it seems that you have not this problem :s.
The demoscene will never die, never!

Rbz

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LittleWhite

I have a question, to you coders ;)

What I have supposed to do, when these three test doesn't work:

if ( !glewIsSupported("GL_ARB_shading_language_100") )
if ( GLEW_VERSION_2_0 )
if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)

I have test also with the ARB implementation ... but still doesn't work ...

What is the best way to implement the OpenGL shaders?
The demoscene will never die, never!

ferris

 :clap: - for the most creatively titled entry yet :D hehe.

Really though, this was great :) Smooth and fast here!

..BTW - best way to implement GLSL - Don't use GLEW ;)
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
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LittleWhite

Where can  I get a good tutorial to implement the GLSL without GLEW (in fact a have an implementation with OpenGL2.0 and just glew to check if OpenGL2.0 is on the machine... )
The demoscene will never die, never!

TinDragon

I dont have a link to a tutorial but I can tell you that if you dont use glew or glee then you can get access to the opengl extensions using wglGetProcAddress(char* functionName) but you have to make calls somewhere at the start of your program to all the extensions you wish to use, I believe there is an example with source linked in the c/c++ area to do with 4k intros that someone posted which has the basic calls for using shaders.

I dont know what lang. you code in so not sure what options you have available but unless exe size is really important you shouldnt really have any problems using glew, I use it in my bmax programs without problem.

benny!

[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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va!n

- hp EliteBook 8540p, 4 GB RAM, Windows 8.1 x64
- Asus P5Q, Intel Q8200, 6 GB DDR2, Radeon 4870, Windows 8.1 x64
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Yaloopy

Gonna have to download the video later, sorry, didn't get a chance today. K+ for supporting the competition with two enteries!
Fuck L. Ron Hubbard and fuck all his clones.
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Buckethead

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