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Making of Numb Res by CNCD & Fairlight

Started by Xetick, May 10, 2011

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Xetick

Found this little gem. It's a bit too good not to share for anyone that wants to read how a current state of the art demo is created.

It explains some of the details that went into creating Numb Res that got 2nd at The Gathering 2011. Featuring a realtime SPH fluid simulation that handles 500'000 particles with collision, shadowing and shading using only DirectX9.

Plane9 - Home of the Plane9 3d screensaver/music visualizer
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Dr.Death

Amazing find mate a really good read how they did this wicked demo  :goodpost:
Proud member of DAWN

Shockwave

I really like Numb Res and the blog is an interesting read - would be cool if there was a follow up to explain the methods that were used here to transfer energy through so many loosly related particles.

Shockwave ^ Codigos
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Clyde

Those realtime fluid effects are awesome! thanks for the link, a bit too clever for me.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


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