• Welcome to Dark Bit Factory & Gravity.
 

Fast line rout!

Started by jace_stknights, September 29, 2011

Previous topic - Next topic

0 Members and 0 Guests are viewing this topic.

jace_stknights

Quote from: hellfire on October 04, 2011
The only thing I can imagine here is using the carry-flag to avoid the shift...
Maybe you can also add special cases for small increments and optimize them separately.

that's exactly what I gonna do.

But it's also for the try... 8)
Challenge Trophies Won:

jace_stknights

Quote from: energy on October 04, 2011
One stupid question:
are the lines changing/morphing?
If not, would it be ok for a  remake, if yu save that modell as a texture and them arround?  :-\

no, it's just a oldschool line for 3d. I have posted the original intro to remake in the first post.
Challenge Trophies Won:

jace_stknights

Yep, but as I'm using my own code, no matter using them know :P
Challenge Trophies Won: