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Bullet Hell Library

Started by relsoft, September 01, 2006

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relsoft





Download Demo + Source here:
http://rel.betterwebber.com/junk.php?id=78

1. Easily binded to any engine.
2. Limitless Tag based Scripted bullet patterns limited only by amount of memory(uisng Linked list)
3. Standalone (Could be used alongside OpenGL, SDL, FBGFX, etc)


Documentation later. I'm tired and would go to the cleaning site in a while. :*)

It's easy to figure out how to use it and the patterns you could make is only limited by your imagination.

BTW, the demo uses just 4 cannons.  Imagine
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Shockwave

Good worl rel.
I had an idea about how this could be made to work as a scroll routine generator.
It would be pretty cool to have dozens of scrolltexts bursting out of a turret and flying in all directions.
Shockwave ^ Codigos
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relsoft

Wow! Never thought of that. :*)
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ninogenio

#3
hey relsoft ive been messing around with this today getting the hang of it as im hoping to get it going with a new game im making but it wont compile because you youse macro defines is it cool to change these to just ordinary defines and also would it be ok with you if i changed the code a bit to work with gl?
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ninogenio

i cant get this to compile im using 0.4.6 its the macro defines in turret_module.bas that im having trouble with.
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relsoft

Oh you need the latest stable release of 17.b.

The new version could do more patterns and is a lot more flexible.  I could do a gl version in no time if I could just get off this xenogears game. :*)
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ninogenio

ahh cool ill download the latest vesion then.

lol no pressure rel as the games very early on an i probably would only be attaching the bullet hell engine to use it in a couple of months.
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