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The Lost Boys Beatnic screen

Started by KrazyK, July 06, 2020

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KrazyK

I have finally converted this screen for Purebasic after looking at the CODEF remake by Newcore.  The 3D vertex data took some working out and converting, but i've written a tool to convert it now.
I ended up using the Drawing3D module from the Purebasic forum as the MP3D library is now dead and does not work on PB 5.50+
https://www.purebasic.fr/english/viewtopic.php?f=12&t=53246
Still a few bugs and some tidying up to do but will releasing into the wild very soon.
Quick screenshots of work in progress.
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waste


hi,

can't wait to see moving checkerboard code !  i tried to to it for ages without real success

thanks

KrazyK

#2
This one uses simple Sprite clipping animation but I do have some code that does it.  I'll dig it out and post it later.
It involves drawing a checker image on a Sprite then doing a transform on it. It works really well.
Check out my star wars scroller remake as it uses the same technique. ;)

http://www.dbfinteractive.com/forum/index.php?topic=6811.0

Edit
Here's the code for the checkerboard from my Equinox Castle Warrior remake and v1 of the Beatnic screen.  Still fixing a couple of things.
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waste

Exactly what i was looking for, many thanks !!

KrazyK

After watchiung the original demo screen many, many times i've changed a few things in mine like more accurate object origin points and a longer delay between objects.  Also animated the green alien tail like thee original.
All of this would not have been possible without the excellent 3D routine by STARGĂ…TE and the original CODEF converison by Newcore.  Credit where credit's due.  :clap:
I've included the latest version (1.1) and source for this screen here too for you to delve into and use at your leisure. Don't forget to put the contents of the userlibraries folder into your own for the OSME.
Hope you enjoy.

KrazyK  :cheers:

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emook

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