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Started by Shockwave, October 19, 2006

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Shockwave

You need the Yabasic emulator by Jim Shaw;

http://members.iinet.net.au/~jimshaw/Yabasic/ps2yabasic1.6b3.zip

Code can be copied and pasted straight into the emulator.
Enjoy!
Shockwave ^ Codigos
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Jim

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slinks

I love semi-colons way too much ^^;
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ninogenio

i had bother getting the links to work with firefox but they worked fine in internet explorer
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Jim

Yeah, there seems to be some problem with Firefox and the webserver my ISP uses, to do with expanding spaces into "%20" or whatever.  Sorry.

Jim
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Clanky

Jim, when I run the emulator, sometimes it says: "Opps, sorry. Your code was saved as yabasic-autosave. Tell Jim what you were up too." or something like that. I was just wondering why that happened?  :o
He tilts, and his eyes are focused on the ground far below.. Wind? Angels? Men..

Jim

There's a bug in the source code colouring somewhere.  If you turn it off in the options I don't think it crashes any more.

Jim
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Clanky

I was just wondering if there's been any thought of making another release of the yabasic emulator?

Just some ideas:
I'm wondering this because it would be good to have a tabbed windows - like firefox? So that navigating multiple codes would be alot easier?
Also, would it be possible to add an in game save option so you can save high scores, levels, character data? Either through the emulators interface (eg, File / Save Progress) or can it be possible to make a new yabasic function so that the author can code in a save menu? Something coded like:

  if save_game = 1 then
    saved_score = score
    log saved_score
    'or
    saved_player_level = 10
    log saved_player_level
    'or
    saved_player_weapon = 91
    log saved_player_weapon
  fi

or something along the lines of that??? I don't specifally know how to make any programs, but if it would be possible to get an in game save option... that would make yabasic alot more versitile and powerful don't you think?

Just some suggestions lol! Hopefully I wont get too critisiced!!! And hopefully maybe they can be implemented?
He tilts, and his eyes are focused on the ground far below.. Wind? Angels? Men..

Shockwave

I don't think Jim will criticise you :) He likes feedback on the Emulator, he spent a lot of time on it. Whether he would have the time to work on it these days would be another matter.
Shockwave ^ Codigos
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Jim

Thanks Clanky - I appreciate the feedback very much.  I'm probably never going to work on the emulator again, unless something really forces me to do it - a bug, a new platform - it runs on PSP you know?

Jim
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rain_storm

Is the source code for the emulator available I'd like to have a nose through it if I may. I realise that it probably needs some alterations to be made in order for it to compile using VC++ Express 2005 but it would still be educational to see how the intepretor works.

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ninogenio

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rain_storm

Thanks for the link I'm browsing the files now

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MrD

There's also a JavaScript version of Yabasic!

Just copy and paste the code into the editor to try it.

http://www.dbfinteractive.com/forum/index.php?topic=6398.0

bikemadness

Yabasic is just perfect. The emulator just made it better.
I found the emulator before dbf went live and copies of
the first only download have been loaded on all computers
I've owned. My first program was my biggest. It took 3
months to write, get it to run and debug it and it was
written on PS2 console yabasic. When the emulator
came along, I baulked at having to re-type it.
Then I heard that memory cards could be tranferred to computer.
So I asked Jim about it. He had the gear. I sent him 3
years of work and he put it on this site.
I have copies of that everywhere too.
I have written far more since then and my best stuff
is on this site. I wished there coding samples when I started.
Have a Yahappy day.
I don't know what is wrong with the world - but I know how to fix it.