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What are you working on at the moment?

Started by Shockwave, October 28, 2006

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Shockwave

You still have tomorrow and some of the tuesday..
Shockwave ^ Codigos
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Ghost^BHT

I'm working on a bottle of red. :) Hope to complete (deplete?) it soon. :)   :cheers:

Shockwave

And you were working on something else too :)
Thank you so much Bill!
Shockwave ^ Codigos
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lilw4t3rdr0p


Blitz Amateur

I just finished a demo for the comp! (I spent obsessive amounts of time over the last 3 days)

Shockwave

Shockwave ^ Codigos
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zawran

Unfortunately I did not manage to find time to get something done for the combo, but it looks like I might be able to get some time to myself and actually look at some code this coming weekend. If I manage to piece something together I will let you guys know. Best of luck to everyone with the combo, there are some really nice entries.

taj

#27
Shockie, that cracktro like intro you are doing has really sweet colours and should look great when its all done.

Currently I'm byte reducing the techniques I used for the compo entry halls of halloween. This is mainly very boring stuff, only of interest to size coders (rbraz :-) but ok. There are two techniques: 1 using surfaces of revolution to create 3d and the texture generation system using a grid of cones viewed from above  which I loaded an example of in another thread.

Here is a shot of an object (dont mind the lighting). Its a cup and it uses only 13 bytes to define. The code to create the geometry from those 13 bytes is around 350 bytes now. Meaning I am now able to have about 10 objects in 500 bytes (10x15 bytes + 350 bytes of code) or 20 objects in 650 bytes. Notice that the cup has all curved surfaces which is the big thing about this system. The second picture is a 1k in progress using this technique.

The third screen shot is my (buggy) texture gen tool. Textures are stored in just 4 bytes and the code is about 350 again. This means in 500 bytes I can have  about 35 textures (4x35 + 350).

Yeah well all very well, next I have to add bump mapping and so on which is a lot more code, so I will resort to shaders for this. Hmmmm I have my doubts I can squeeze it all down to 4k and do something meaningful with it but we'll see.

Lastly I started work with pohar from rebels on some true 3d modelling in 4k. My objective is to have a nicely curved, textured dragon guarding the grail in a church. In 4k it may be impossible but we are going to try. It will take 6 months though so dont hold your breath. Please wish me luck with this as its a huge amount of work to get this down in size and if I fail it will be very depressing.

Well ok, all a lot of nonsense but I'm happy to share the code with members of this board (though I dont want to post it openly in the forum) so if you are interested you can PM me. It is all a bit obscure though :-/
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Rbz

@taj: Looking really good, impressive work!

I have lots of work to do and learning in that area, and this will keep me busy for months!  :whack:
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zawran

If anyone have some good links to procedural texture generation then please share. Its something that I could see myself working on once I get started again.


rdc

Wow Taj, that is something. Nice work.

Shockwave

Holy shit taj :) Great stuff!!

The intro looks completely different now, finished except for music, should be out soon.

Btw, as you requested Taj, good luck.

Your 4K will own if you manage it in 4kb.
Shockwave ^ Codigos
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lilw4t3rdr0p

I second the 'Holy SHIT'. Very impressive!

Shockwave

This might get released one day.... It's finished now except for music.
Shockwave ^ Codigos
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taj

wow thats very sweet..kinda Christmasy sort of thing. Add a few baubles in the corner and "santa claus is coming to town" and you win any Christmas themed compos! I like it, the shapes and colours of them in the backgorund appeal to me very much.
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Shockwave

Thanks Taj :) It all looks kind of hectic when it's moving.. If it waits much longer to be finished I might as well add snow flakes and Baubles hehe!
Shockwave ^ Codigos
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Jim

#36
All those cuboctahedra make me want to buy food and fly to Diso.

Commander Jameson

http://mathworld.wolfram.com/Cuboctahedron.html
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rdc


Ghost^BHT

SHOCKWAVE:
Don't mean to be an artsy dweeb but the colors don't mix :(  get a color wheel and look at comp colors or reduce the saturation of the plant thing
But that's just one opinion and I have had too much wine and am listening to old rock and roll ---lol  O0

Shockwave

:) The colours are meant to be garrish, I'm calling the intro "dutch colours" on purpose, hopefully it will put a few noses out of joint if and when it ends up on Pouet ;)
Shockwave ^ Codigos
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