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What are you working on at the moment?

Started by Shockwave, October 28, 2006

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ferris

Thanks :) Yeah, couldn't enter at Revision due to some entry restrictions, but I'm shipping it to PixelJam tonight :)
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
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Raizor

Quote from: Ferris on April 12, 2012
Thanks :) Yeah, couldn't enter at Revision due to some entry restrictions, but I'm shipping it to PixelJam tonight :)

Looking forward to seeing it :)
raizor

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ferris

Pouet official :P

Need to clean up a couple things; will be a final in a matter of days. Been thrashed with work lately so I haven't had the time to fix yet, but it's coming :P
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
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Raizor

Really cool Ferris! Loved the music. Congratulations on 2nd place.
raizor

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ferris

http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
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Kirl

Yeah, cool stuff Ferris! Barfman FTW!  :clap:

Should've worked the jelly twister into the vommit trail though!  ;)
www.kirl.nl
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combatking0

I'm working on light sourcing in Flash...
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Raizor

raizor

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benny!

Woaaahhhh ... looks cool, CK0!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Kirl

Ditto that, looks cool and I know how hard it is to do properly shaded 3d in Flash. I'm not sure I even understand my own code all that well. Respect! :)
www.kirl.nl
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combatking0

Thanks. I've looked back at the Yabasic code tutorials and taken it a bit further.

When the comp is over, I'll translate this into Yabasic (minus the sound controls), and everyone will be able to examine the source with relative ease.
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Canopy

Quote from: copse on February 27, 2012
About a month ago I wrote some OpenGL code to make a retro-flat-shaded game engine.  Next step is to upgrade the OpenGL to be shader-based, rather than the old-style.  Then to extend the functionality.

nice.. some of the stuff i want to do will eventually end up looking like that at first, he volume of data being pushed through will limit the definition/size of the data/squares

Clyde

Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


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Canopy


finally started actually doing something!

have installed vs2008, the mali opengl es simulator (which maps opengl es and egl calls through to opengl) and am starting by rewriting their cube sample from scratch 'my way' :bfuck1: to start building my engines codebase up before i start on other stuff

so i'm working on base code for my engine

Kirl

Simple but sufficient AABB collisions.
www.kirl.nl
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Pot Noodle

Still working on my XJ220 game  ;D

copse

Contemplating a remake.  Here's some images I reconstituted from copperlists and sequential bitplane data.  If you can work out what the extra data that looks like it could be something in the second image is, you get a peanut.  If you remember seeing the production back in the day, then maybe you thought it was as cool as I did.


JAC!

Quote from: copse on April 30, 2012
If you can work out what the extra data that looks like it could be something in the second image is, you get a peanut.
Don't know the production but I like peanuts and I'd say 4D 2E 4B 2E could be part of a samples section in MOD.

combatking0

Just about got light sourcing down.
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benny!

Wow ... is this also done in Flash, CKO? Looks cool!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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