Dark Bit Factory & Gravity
PROGRAMMING => Freebasic => Topic started by: Dr_D on December 19, 2006
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I made this so someone could learn how to do multi-texturing with terrain generation in OpenGL. It was actually part of another project of mine, but I just made a stand alone from different parts of it for this effort. ;)
By the way, sorry I've been posting so much the last few days. I've just been going through a lot of stuff I guess. hehehe
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Keep em comming Dr D dude, really cool stuff. And thanks.
Cheers and all the best,
Clyde.
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Don't apologise for posting good stuf like this Dr.D :) Thank you for sharing it!
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Thanks again. ;) I have another version that has boxes bouncing around on the terrain, but I want to work out the physics on my own before I post that one anywhere else. The current one uses Newton Game Dynamics for the physics. I like that library, but I really want to learn more about physics myself, ya know? :)