Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: Stonemonkey on December 20, 2006

Title: dot3 with shadows
Post by: Stonemonkey on December 20, 2006
Something I've been working on for a while, hopefully won't have too many problems on most machines.
Title: Re: dot3 with shadows
Post by: benny! on December 20, 2006
The fx looks very cool. Excellent shadows of the cubes. Maybe it would be
nice if the cubes transform/morph to a certain figure (e.g. a bigger cube or
a letter).

The dark colors create a very cool atmosphere in my eyes. A dark moody
industrial soundtrack would fit perfectly imho

So, great work    ;)
Title: Re: dot3 with shadows
Post by: ninogenio on December 20, 2006
thats really lovely stuff stonemonkey!

aprox 30 fps. :goodpost:
Title: Re: dot3 with shadows
Post by: Clyde on December 20, 2006
Looks cool, I get 10 fps here on an nvidia gfx5500
Title: Re: dot3 with shadows
Post by: Stonemonkey on December 20, 2006
Thanks guys, it's possibly not 10fps clyde as the method of timing i use can stall if it's running too slow so there's an escape if the fps falls below 10 and it'll only report 10. I'm wanting to get this running on as much hw as possible so I'm glad it works at all but I'm going to look into ways of improving it.
Title: Re: dot3 with shadows
Post by: taj on December 20, 2006
a little more info for you: 11fps, x800 ati
Title: Re: dot3 with shadows
Post by: Jim on December 20, 2006
It ran at 60 on my nVidia Quadro FX1400.
Jim
Title: Re: dot3 with shadows
Post by: ninogenio on December 21, 2006
its a little wierd that it ran so slow on some of the above systems as the one i tested it on was a geforce 3 ti300 with 256 ddr ram and an xp1400 chip and like i said i got 30.
Title: Re: dot3 with shadows
Post by: Stonemonkey on December 21, 2006
It makes quite a lot of use of the stencil buffer as well as blending and dot3, I wouldn't be too surprised if these things affect performance differently quite a bit from card to card.
Title: Re: dot3 with shadows
Post by: taj on December 21, 2006
215 fps (yes two hundred and fifteen) on ati x1900.

How odd that it should be this much faster. The x1900 *is* faster but for normal cirumstances its about 3-4x but for shaders its 10x at least over x800. Its as if whatever ati did for shaders is also directly impacting your program stonemonkey.

Title: Re: dot3 with shadows
Post by: Stonemonkey on December 21, 2006
Oooh, nice taj. I thought I was doing well with around 125.
Title: Re: dot3 with shadows
Post by: Shockwave on December 21, 2006
23 fps on this laptop :) cenrtino duo 1.8ghz onboard gfx. looks lovely :)
Title: Re: dot3 with shadows
Post by: Stonemonkey on December 22, 2006
Thanks for that everyone.
Title: Re: dot3 with shadows
Post by: Blitz Amateur on December 30, 2006
110-120 FPS here on ATI x800Pro (256Mb) [It's also a PCI-Express x 16 card] (That's also with a LOT running in the background)
Title: Re: dot3 with shadows
Post by: Stonemonkey on December 31, 2006
Another test of this, not quite sure what they are but they're not cubes. This is pretty slow so it will struggle on some machines and there's a flattened strip down the join on the objects that i'm gonna have tofind some way to fix.

EDIT:made a couple of changes.
Title: Re: dot3 with shadows
Post by: Ghost^BHT on December 31, 2006
really nice :) ran fine on my machine. Nice smooth objects.
Title: Re: dot3 with shadows
Post by: taj on December 31, 2006
 :goodpost: Much much more pleasing for the eye I think. Looks great, really smooth, 45 fps. Great work. Karma up!
Title: Re: dot3 with shadows
Post by: Rbz on December 31, 2006
Wonderful, I got 30 FPS, those shadows are really cool
Title: Re: dot3 with shadows
Post by: mike_g on December 31, 2006
I got only 10 to 13 fps :(

My ancient latop graphics card doesent like 3D too much.
Title: Re: dot3 with shadows
Post by: ninogenio on January 01, 2007
very nice stonemonkey i get about 20 fps youd swear if you didnt know better you were using pixel shaders.
Title: Re: dot3 with shadows
Post by: Shockwave on January 01, 2007
Excellent bump mapping, it runs fast enough here, intel centrino dual core 1.83 ghz at a steady 28 fps :)