Dark Bit Factory & Gravity
PROGRAMMING => Purebasic => Topic started by: Shockwave on January 11, 2007
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This forum is dedicated to the Purebasic programming language, please feel free to post and demo related code, questions and tips in here :)
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Guess there are a lot of people who never touched PureBasic
before so I may quote some general information and features of this
language (taken from the official site www.purebasic.com):
PureBasic is a programming language based on established BASIC rules.
The key features of PureBasic are portability (Windows, AmigaOS and
Linux are currently fully supported), the production of very fast and
highly optimized executables and, of course, the very simple BASIC
syntax. PureBasic has been created for the beginner and expert alike.
We have put a lot of effort into its realization to produce a fast,
reliable and system friendly language.
In spite of its beginner-friendly syntax, the possibilities are endless
with PureBasic's advanced features such as pointers, structures,
procedures, dynamically linked lists and much more. Experienced coders
will have no problem gaining access to any of the legal OS structures
or API objects and PureBasic even allows inline ASM.
The main features of PureBasic
- Huge set of internal commands (800+) to quickly and easily build
any application or game
- All BASIC keywords are supported
- Very fast compiler which creates highly optimized executables
- No external DLLs, runtime interpreter or anything else required
when creating executables
- Procedure support for structured programming with local and global variables
- Access to full OS API for advanced programmers
- Easy but very fast 2D game support trough dedicated libraries (DirectX, SDL, ...)
- Easy and high quality 3D support based on OGRE
- Optimal use of the available hardware by using highly optimized (assembly) commands
- Source code is portable between AmigaOS, Windows, MacOS X and Linux,
for games and applications
- Dedicated editor and development environment
- Integrated debugger to easily trace programming bugs.
If you have any further questions, don't hesitate to post them!
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Purebasic is not a child anymore! :)
Thanks to all Purebasic coders around here and :hi: