Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: Rbz on May 12, 2006

Title: 1K Clock
Post by: Rbz on May 12, 2006
Here's another prod., and I'm really proud about it  :)

1K Clock (http://www.rbraz.com/files/1K_Clock.zip)

Pouet (http://www.pouet.net/prod.php?which=24123)


[Edited] Link fixed


(http://www.pouet.net/screenshots/24123.jpg)


Quote
rbraz
CBM 128

Posts: 142
(5/3/06 3:07)
Reply
  1K Clock
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Our new 1 Kbyte, featuring a nice analogue clock !

1K_Clock

Enjoy


 
Quote
Phoenix
ATARI 2600

Posts: 25
(7/3/06 13:53)
Reply  Dead?
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 It looks nice, but are these forums alive? Because DBF died, didn't they?
 


Quote
Yaloopy
 *Moderator*

Posts: 1113
(8/3/06 13:24)
Reply
ezSupporter

  Re: Dead?
--------------------------------------------------------------------------------
 Permanent hibernation?
END

 
Quote
AlienEye0
 *Administrator*

Posts: 161
(10/3/06 5:24)
Reply
  Re: Dead?
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 It ain't dead it's pining for the fjords! 


 
Quote
rbraz
CBM 128

Posts: 144
(18/3/06 18:43)
Reply
  Re: Dead?
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 Thanks Phoenix 

No, legends never die ! 
 



Quote
5H0CKW4VE
 *Administrator*

Posts: 7956
(3/4/06 17:21)
Reply
ezSupporter

  Re: Dead?
--------------------------------------------------------------------------------
 Nice clock Rbraz  It's cool what you can fit in a K!


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¤´¨)
¸.·´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·`¤... SHOCKWAVE / DBF...¤

VISIT DARK BIT FACTORY INTERACTIVE! (please!)

 
Quote
rbraz
CBM 128

Posts: 155
(4/4/06 22:14)
Reply
  Re: 1K Clock
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 Thanks Shockwave 
 


Quote
Thygrion 
 DBF: Coder

Posts: 358
(12/4/06 0:50)
Reply
  Re: 1K Clock
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 Now do it in software :P

Really this is very nice.

No, DBF aren't entirely dead - a few of us still linger around here off and on when free time allows. I myself have pretty much converted entirely to freebasic and have been bombarded with finals in school so I haven't done anything with blitz in a very long time. I do have plans for things like maybe an oldschool-style game based on a 4th-degree movement voxel engine (nearly complete but without bilinear filtering) that may make a nice addition to DBF Games.

As far as blitz demos, my last one which was never released ("Son Et Lumiere") was lost in a washing-machine jumpdrive accident  .

But we are still around, watch for Hugi 32 and you may just hear from one of us.


--------------------------------------------------------------------------------

Finally 14!!

Edited by: Thygrion   at: 12/4/06 0:52
 



Quote
Thygrion 
 DBF: Coder

Posts: 359
(12/4/06 0:56)
Reply
  Re: 1K Clock
--------------------------------------------------------------------------------
 BTW only the EXE version ran here - but still very nice for 6k 


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Finally 14!!

Title: Re: 1K Clock
Post by: Shockwave on May 13, 2006
It did well over at Pouet, as it should :) It's a nice prod. Even nicer for 1kb.
Title: Re: 1K Clock
Post by: TheArchitect on May 16, 2006
very nice stuffs
i liked it
Title: Re: 1K Clock
Post by: .:] Druid [:. on July 02, 2006
excellent, i love it!
Title: Re: 1K Clock
Post by: Rbz on July 02, 2006
Thanks dudes :)
Title: Re: 1K Clock
Post by: Tetra on July 02, 2006
 O0 Thats great
Title: Re: 1K Clock
Post by: Rbz on July 04, 2006
Thx, glad you like it  :)
Title: Re: 1K Clock
Post by: .:] Druid [:. on July 16, 2006
I just renamed exe to scr and it makes an excellent screensaver!

Great work!
Title: Re: 1K Clock
Post by: Rbz on July 16, 2006
Cheers,

Yeah, I did that too, here in my home PC and at work.

 :cheers:
Title: Re: 1K Clock
Post by: Rbz on July 29, 2006
http://www.rbraz.com/files/1K_Clock_Fixed_Version.rar

I did a fixed version for my 1K clock, that make better "clock hands" - hours, minutes and seconds.

And still below of 1024 bytes !  :)

Enjoy!

Title: Re: 1K Clock
Post by: Shockwave on July 30, 2006
Good job Rbraz :)
Someone downvoted it on Intro Inferno though, maybe they don't realise how little memory you have to play with after you've set up opengl?
Title: Re: 1K Clock
Post by: Rbz on July 30, 2006
No problems dude, I will use Clyde words here "...if someone else likes the things we do and have fun dabbling at, then thats a bonus..."

What I did is recode the 1K ASM Framework, and it save me some bytes space to make that clock a little bit better. The framework (OGL setup) now have only 520 bytes packed. And I'm thinking on start coding an another 1K, because I love those tiny effect into tiny space.