Dark Bit Factory & Gravity

PROGRAMMING => Freebasic => Topic started by: Emil_halim on March 09, 2007

Title: POST MORTEM / OgreMagic
Post by: Emil_halim on March 09, 2007
Hi Shocky

This time I have merged your  beautiful  POST MORTEM demo with my work , so I have put your work in a rotating cube in the front of playing movie , I want you to test it , for better viewing just maximum your demo window.

Download here
POSTMORTEMtest.zip (http://bcxdx.spoilerspace.com/FreeBasic/POSTMORTEMtest.zip)

Screenshot
(http://bcxdx.spoilerspace.com/FreeBasic/s.gif)

Edited :
Source code with exe in the POSTMORTEMtest.zip
Title: Re: POST MORTEM / OgreMagic
Post by: Shockwave on March 09, 2007
I'm not having much luck with this library Emil!

The procedure entry point ML_Create_Meshdata could not be located in the DLL ogermagic.dll

Sorry mate!
Title: Re: POST MORTEM / OgreMagic
Post by: Emil_halim on March 09, 2007
mo problem my friend.

did you installed the OgreMagic with the latest installer , it has the new DLL.
Title: Re: POST MORTEM / OgreMagic
Post by: Shockwave on March 09, 2007
Sorry Emil, I can't run it, I have computer problems.
Title: Re: POST MORTEM / OgreMagic
Post by: Hotshot on March 14, 2007
hey Emil_halim ,

You must be very talent Coder when coding Magic Library  8) and I am very impress on what you do with it.

 :cheers:
Title: Re: POST MORTEM / OgreMagic
Post by: Clyde on March 14, 2007
Emil, can't wait to try this out! I wonder have you updated Ogremagic?, as I get the following:

Quote from: FBIDE
C:/Program Files/FreeBasic/OgreMagic/Examples/POSTMORTEMtest.bas(193) : error 42: Variable not declared, ML_SetMeshPrimitiveCount
    ML_SetMeshPrimitiveCount(CubeMesh, 2*6)                                   ' draw only 2 triangles

Cheers and great work,
Clyde.
Title: Re: POST MORTEM / OgreMagic
Post by: Shockwave on March 14, 2007
I think he did update it Clyde, but I can't remember where the latest version of the dll is...
Title: Re: POST MORTEM / OgreMagic
Post by: Emil_halim on March 15, 2007
Hi all

Sorry for the reply delay , I was very busy with OgreMagic for Ogre in c++.

@HotShot:

thanks for your nice words.

@Clyde:

yes , it is in the project Page of FreeBasic forum and you will find  more examples these made for CVS version , but it seems that only few users these has interesting.

Any way have a nice time with OgreMagic       


Title: Re: POST MORTEM / OgreMagic
Post by: Shockwave on March 15, 2007
yes , it is in the project Page of FreeBasic forum and you will find  more examples these made for CVS version , but it seems that only few users these has interesting.

There is quite a lot of interest in Ogermagic, and also on the official fb page there was interest, there are too many problems installing it for me tbh and I've noticed that other people have the same compatibility problems. Also the file sizes it makes are far too huge for what I do.

I think if you could address those things you might even be able to sell it and earn some money.
Title: Re: POST MORTEM / OgreMagic
Post by: Clyde on March 15, 2007
@Emil - Cheers dude, I dont visit the CVS much at all really. I dont suppose you could post a link in your Ogremagic installer topic or in this topic, please bud?

Cheers and thanks very much,
Clyde.
Title: Re: POST MORTEM / OgreMagic
Post by: Emil_halim on March 15, 2007
Thanks Shocky  for your encouraging , but it is out of my control , this library originally made for Ogre 3D Engine , and it is a huge amount of code , it has more than 14 DLLS files, and the library needs a good GFX card that supporting hardware Shader language.

Any way thank you again for your good supporting.

@Clyde

here it is

http://bcxdx.spoilerspace.com/FreeBasic/OgreMagic_0.40.exe (http://bcxdx.spoilerspace.com/FreeBasic/OgreMagic_0.40.exe)

http://bcxdx.spoilerspace.com/FreeBasic/Examples_for_FB_CVS.zip (http://bcxdx.spoilerspace.com/FreeBasic/Examples_for_FB_CVS.zip)

enjoy it.

Edited:

@Clyde  if you are intersting , i have made a new TechDemo for Ogre 3D Engine , i have merged many effects in the same scene, you cand test it if you want.

It is more than 15 MB.

download it here
http://bcxdx.spoilerspace.com/Ogre/TechDemo.zip (http://bcxdx.spoilerspace.com/Ogre/TechDemo.zip)

and here is a screenshot.
(http://bcxdx.spoilerspace.com/Ogre/TechDemo_3.jpg)