Dark Bit Factory & Gravity
PROGRAMMING => C / C++ /C# => Topic started by: Emil_halim on March 11, 2007
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Hi All
This is my first attempet to make tiny Ptc framework under directX9 , not tested yet sorry has no time.
the idea is to create a texture then update it with PTC_UPDATE(Buffer) then draw it.
here are the sources c++ code, the first is the sturtup code and the second is your software work, you must merge them in a project then compile the project.
Edited:
I deleted the source here , it was buggy sorry,now download it from here
TinyPCT_Cpp.zip (http://bcxdx.spoilerspace.com/FreeBasic/TinyPCT_Cpp.zip)
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Thanks Emil :)
Tell me, what size is a basic exe with this when it's compiled mate?
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sorry ,Shocky i did not test it yet , tomorrow i will , but it does not relies on any other DLL.
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Hi Shocky , i have update it and you can download it and test see the first topic.
the size of exe without crunching it is 30.1 KB .
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That's a nice small exe size. I will test this as soon as I can. Got lots and lots to do today though.
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Nice one Emil
I have successfully created a VC++2005 project using the latest DirectX9 (February 2007), it works fine
You just need to take a look at some vc++ warnings (int to float, double to int etc), anyway, it's a good work
Btw, I've purchased this book http://www.wolfgang-engel.info/ just to start learning vertex and pixel shaders using DirectX9, so far I've managed to create my first DirectX9 application (just a black screen :) )
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thanks rbraz
I will see the warnings and make the correct casting.
nice to see you starting learnning Shader Language , it will open a new programming world for you , so good luck.
BTW ,I am foucus in Pixel Shader because almost all my work is 2D effects.