Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: rain_storm on March 15, 2007
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Heres my entry which is written in Yabasic you will need Jims emulator to run it you can find the emulator here - http://members.iinet.net.au/~jimshaw/Yabasic/ps2yabasic1.6b3.zip
I have managed to squeze in 12 effects :D Hope you guys like what I've done
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Very nice effects, and lots of them :clap:
My favorites were your rotating avatar, and the text that scrolled down the side of the screen :)
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Wow thats genius, welldone dude :)
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Wow! That could be the winner right there, in fact I am going to give this link to a guy called Parabellum, he'll really like to see this, it's exellent work in Yabasic, mainly because of the nice colours you chose :D The effects are very nice too.
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Funkier than a bucket of frogs.
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Cool Thanks guys :cheers:
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Very well done !!!
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Isn't it cool that we have people using interpreted languages too? :D Hehe, it would be ironic if this won compared to the C++, the Cobras and Blitz, Purebasic and Freebasic stuffs that will surely make up the final line up...
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LOL, Yabasic the little language that could
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Very nice interpreted demo. Love your work.
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Definately. Very good performance for an interpreted entry as well.
Maybe someone does a browser plugin for YABASIC - so we can
directly watch it online ;)
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:D nice mix of various effects!
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Very impressive indeed.
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Really nicely put together :clap:
Great choice of colors and effect, well done :D
Nice touch with the counter too :)
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i really loved the colors, nice work
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That's very good work :goodpost:
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Thanks guys I am very happy with it I think my coding skills have come a long way since the scroll compo ;D
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Rain you are very smart guy. :)
i did not believe my eyes , it so beautiful work especially it is interpreter language.
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Not only is it interpreted but it has no support for bitmap graphics, everything in the display must be constructed from flat shaded or gourad shaded triangles, dots and rectangles..
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yes shocky , he did a nice work.
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I had to pull some tricks (ever heard of pin-tailing) to get the bmp rotating in 3D.