Dark Bit Factory & Gravity
ARCHIVE => Archive => Useful links => Topic started by: p01 on March 31, 2007
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Shockwave said my site is worth posting here, so here it comes:
http://www.p01.org/ (http://www.p01.org/) features the productions I made or made a guest part for on Atari and PC, plus lots of JS things ( mostly for small size contests such as 5k, 20lines, 256b, ... and some article(s) )
Hope you'll find something interresting there.
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Thanks for posting the link :) I'm glad you decided to share it, what struck me about it (apart from the nice deisgn of the site) is the variety of different releases, especially the gfa basic ones.
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Thanks.
FWIW the prods I'm the most proud of are:
- No Flowers ( although I never got to finish it ) - GFA demo
- Ooma - 2bpl zoom with noise aka music - Atari bootsector ( 480 bytes and my first Atari prod fully in ASM )
- Asahikawa - 64b city landscape - PC 64b intro
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Nice site, the 256B metaballs were awesome! The 3D tomb and nebula were both very cool too :)
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If you don't mind I'd like do add a fourth item to the list:
- Neja (http://www.p01.org/releases/Demoscene/#neja) - my first JavaScript demo. It's still the only JS demo featuring perspective gouraud mapping and I think I managed to use JavaScript in unsuspected ways. Also that was my first demo and demo party since 8 years. My only regret is that I rushed it and didn't make it to the podium. Luckily the feedback that followed has been overwhelming. Oh and I got my current job because of this prod.
For all these reasons Neja has a special place in my heart.
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Definately worth posting the link. Very good site ( design / content ).
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Thanks Benny.
To go on with the shameless auto promotion, head over www.3dtomb2.com (http://www.3dtomb2.com) to play and get technical infos about 3D TOMB II, the javascript DOOM-like I made in 4kb.
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Thanks.FWIW the prods I'm the most proud of are:
...
- Asahikawa - 64b city landscape - PC 64b intro
Thats one of the best pieces of size coding Ive ever seen. If ever you feel like exaplinaing how its done, ill karma your ass up the wazoo (this is a good thing).
chris
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chris: Thanks. Have you looked at the source code included in Asahikawa's archive ? it's documented a bit. Of course I can explain it more in details.
ill karma your ass up the wazoo (this is a good thing).
Oh, is it ? sounds naughty. Well, naughty is good some times.
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chris: Thanks. Have you looked at the source code included in Asahikawa's archive ? it's documented a bit. Of course I can explain it more in details.
I'll have a look at the comments then come back with questions...