Dark Bit Factory & Gravity

GENERAL => General chat => Topic started by: Ghost^BHT on April 23, 2007

Title: Intro Help
Post by: Ghost^BHT on April 23, 2007
- Team name: BlackHeart BHT
- Project name: Psycho Intro
- Brief description: This will be a conversion of, and additions to, an intro idea I have coded in Blitz3d, want to make it small exe if possible.
- Release Date: No time line. Might be nice to have it done within a month.
- Release Party : No party release. This is to be done for phun.
- Compensation : I know some girls that will do things for u ;)
- Technology Ability to convert lame B3d code to leet other code ,as small as possible
- Talent needed: I will do gfx (ok quit laughing) Also looking for good (great?) Musician
- Team structure: Right now its me and my dog Lucy. She is team leader.  I will give ideas and direction, she will eat dog biscuits and bark. Coder will obey my every command. Seriously, I'm looking for someone with ideas as well as coding expertise.   
- Website : some of my gfx are here: http://w-h-a-m.deviantart.com/, I have done logos and art work for this forum, i have logos on Pouet and Intro Inferno and some random stuff I did on the walls of various men's rooms throughout the world. alsohave coded one released thing DBFADVERTRO which I don't know where it is now.
 - Contacts : PM me here
- Previous Work by Team: WORK? Your kidding, right?
- Additional Info: If its good enough will post it on Pouet so we can all feel like inferior beings. lol
Title: Re: Intro Help
Post by: Shockwave on April 24, 2007
I'd really like it if someone here stepped up to take this project on for you Wham :)
Title: Re: Intro Help
Post by: benny! on April 24, 2007
...
- Brief description: This will be a conversion of, and additions to, an intro idea I have coded
in Blitz3d, want to make it small exe if possible.
...

Maybe it would be a good idea to give some more details here. If you already have coded this
in blitz3d - maybe you post a link to the exe or give some Screenshots !? Maybe that would
attract more ppl here !?
Title: Re: Intro Help
Post by: Ghost^BHT on April 24, 2007
Yeah well I will post something (maybe screenies anyway) tonight when I get home. But I will have to think about posting exe as there are some ideas that are unique I think.

I will say this: this aint rotating chessboard, starfield, rotating cubey sinescroller thing I'm thinking of. (not oldschool) more abstract type of stuff. So be forewarned.

This will give some hint of the types of things involved. But really there is much more than this. :)    http://dbfinteractive.com/index.php?topic=950.msg13961#msg13961
 
Title: Re: Intro Help
Post by: Ghost^BHT on April 25, 2007
Here is an early screen shot it has changed somewhat since
Title: Re: Intro Help
Post by: Ghost^BHT on April 25, 2007
two more screen shots. hard to evaluate because the gfx are synched to the music. and the borders change as well. If anyone want to help i will of course provide the exe
and b3d source
Title: Re: Intro Help
Post by: Shockwave on April 25, 2007
Come on guys, this is a great project! Anyone going to help Wham?
Title: Re: Intro Help
Post by: ninogenio on April 26, 2007
i could try help out im not promising much though but i know a few bits and bobs you would have to wait till i get my comp entery done though as im still working on it.
Title: Re: Intro Help
Post by: mike_g on April 26, 2007
The screenies look nice :)
Title: Re: Intro Help
Post by: Ghost^BHT on April 26, 2007
i could try help out im not promising much though but i know a few bits and bobs you would have to wait till i get my comp entery done though as im still working on it.

Tks Man, but if u can't commit time and energy to it, it won't happen. Been through this before. Would like to see some of your finished prods,
 
Title: Re: Intro Help
Post by: ninogenio on April 26, 2007
no no i would never start something that i dont intend on finishing usually it takes me a day or two to get fully into a project but once im there ive seen me sitting for hours till its done.

im not a prod man as such i usually do a bit here and a bit there ( games and ideas/concepts ) but i do know how a lot of demo effects are constructed, to date heres a run down of what ive experimented in.

freebasic.
blitz2d.
c/cpp.
asm.
yabasic.

here are the platforms ive coded for.
pc
gba
nintendo Ds
Psp( just started though )

And here is a couple of api`s ive dabled in.
OpenGl
GDI/Windows

now as to what degree ive messed around in each area well ive been with c/cpp for a while as is freebasic and blitz ive only scratched the surface of asm/gdi though and i have a bit of understanding with opengl.
Title: Re: Intro Help
Post by: Ghost^BHT on April 26, 2007
Great! When your finished with your compo thing let me know and i will send u the code and the exe for you to look at and give you some ideas of what i want to do and what I 'd like to see happen in the intro.  :cheers:

Now any musicians out there looking for fame and fortune?   :skint: :2funny:


And anybody that wants to write a synth is welcome too :)

 
Title: Re: Intro Help
Post by: Rbz on April 28, 2007
Quote
- Compensation : I know some girls that will do things for u ;)
Interesting payment form  ;) , good luck with your project Wham
Title: Re: Intro Help
Post by: Shockwave on April 28, 2007
Yep, good luck to you both :)
Title: Re: Intro Help
Post by: Ghost^BHT on June 08, 2007
Update : It was a valiant try, but this is a dead project. Thanx  Ninogenio for your hard work on this. Perhaps I will release this in gigantic exe  b3d form.

Title: Re: Intro Help
Post by: taj on June 08, 2007
Quote
- Compensation : I know some girls that will do things for u ;)
Interesting payment form  ;) , good luck with your project Wham

I had a CTO once, and I'm dead serious here, who wanted a bonus scheme for my softies. He figured out that most young software engineers don't get too many women. So straight up he comes to me one day, explains he is looking for a bonus scheme and what did I think about the idea of hiring hookers for the hardest working engineers each month.

After asking the budget, I couldn't see it working. How motivating would a 60 year old toothless woman smelling of marmite be?

Chris
(true story 100%)
 
Title: Re: Intro Help
Post by: Rbz on June 08, 2007
...
After asking the budget, I couldn't see it working. How motivating would a 60 year old toothless woman smelling of marmite be?

Chris
(true story 100%)
 
OMG, are you kidding right?  :P


Update : It was a valiant try, but this is a dead project. Thanx  Ninogenio for your hard work on this. Perhaps I will release this in gigantic exe  b3d form.
Sorry to hear that Wham, if there's anything that I can do to help this project just PM me.
Title: Re: Intro Help
Post by: Jim on June 09, 2007
mmm, marmite!

Jim
Title: Re: Intro Help
Post by: ninogenio on June 09, 2007
Quote
Update : It was a valiant try, but this is a dead project. Thanx  Ninogenio for your hard work on this. Perhaps I will release this in gigantic exe  b3d form.

no problem mate.

i just couldnt get this quite right, its just a shame that blitz spits out such big files as the code bill made in blitz is far better than anything i could do.
Title: Re: Intro Help
Post by: Stonemonkey on June 09, 2007
Quote
mmm, marmite!

I imagine Jim negotiating his next bonus.
Title: Re: Intro Help
Post by: ninogenio on June 09, 2007
lol, i cant believe the original context marmite was used in is making jim hungry thats kind of wrong :D
Title: Re: Intro Help
Post by: Shockwave on June 09, 2007

After asking the budget, I couldn't see it working. How motivating would a 60 year old toothless woman smelling of marmite be?

Chris
(true story 100%)
 

Any port in a storm.. And Marmite is nice!
Title: Re: Intro Help
Post by: Tetra on June 09, 2007
I've completely neglected this section of the forum,

 :whack: shame on me, no idea why I've never come to this section  ???

For what its worth i'd gladly help with a b3d project :)