Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: bbear on April 29, 2007
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TRSI Double Trouble cracktro
there are several versions with differents musics or font
it's this one:
http://www.flashtro.com/page.php?id=19
remake download (http://cyberpingui.free.fr/Trsi_dt.zip)
for testing
update : second version with new colors movement
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Smashing :)
Jim
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Cool !!!
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bbear you are producing demos for this compo on an industrial scale I dont know where you get the time for all of this but none of the entries seem to suffer in quality so keep it up man its a real joy to see what you can do in a month ;D
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A simple one for sure so it had to be accurate and you got it bang on again!
Nice job, brought back a few memories :)
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Great work bbear . :cheers:
but the moving color image inside the TRSI word is not tha same as Original one.
i have converted this demo with my OgreMagic Library and will post it in Ogre Forum, also i have ripped the Images and the sound from the Original SWF file so if you want them let me know.
I modified the Original one with a repeatting vertically scrolling text.
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err... I have personaly disassembled the original, and the tabcolor is the same, parameters and sintab, pointers to sin tab are the same, all ripped from original Amiga exe
only the screen is 352 pixels width in original and here 320. (I crop the logo)
(you can found original source here (http://cyberpingui.free.fr/dl.php?id=318))
the problem is :
in original, 54 colors are put on each 79 lines at the wait position $8y01
the tabsin and incrementation of pointers are set for move the wait position X of each line : $8yx1.
but I have problem with the original values : horizontal displacement is perhaps too big, or the colors start at the bad Ypos.
So, exact, I not fixed the problem.
If you have corrected the movement, let me know how you have get the good move
thanks
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ah ok! ;D
a conversion of conversion
but the flash version doesn't seem to be the same as original one
here is a video of the original effect : download (http://cyberpingui.free.fr/trsi_dt.avi)
Edit: archive updated (http://cyberpingui.free.fr/Trsi_dt.zip) with a second version test
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ok bbear. :)
i really did not see tha Original Amiga Demo.
anyway here is my best selution for movement code part , sorry it is C++ code for my OgreMagic Library.
static float BX1=0,BY1=0,INCX1=0,INCY1=0;
INCX1+=0.75;
INCY1+=0.4;
BX1 = sin(INCX1*3.14/180)*160;
BY1 = cos(INCY1*3.14/180)*15;
ML_SetScale(1,1);
ML_SetSpriteTexture(BackImg1);
ML_DrawSprite(BackImg1,midWidth+BX1,midHeight+15+BY1);
static float BX2=0,INCX2=0;
INCX2+=1.5;
BX2 = sin(INCX2*3.14/180)*260;
ML_SetSpriteTexture(BackImg2);
ML_DrawSprite(BackImg2,midWidth+BX2,midHeight+15);
and here is the video of it, it is 4.64 MB
http://bcxdx.spoilerspace.com/Ogre/AmigaTrsiDemo.avi (http://bcxdx.spoilerspace.com/Ogre/AmigaTrsiDemo.avi)
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Good plasma effect. Nice
:cheers:
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d/l link does not work :(