Dark Bit Factory & Gravity
ARCHIVE => Archive => Useful links => Topic started by: taj on May 08, 2007
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http://nehe.gamedev.net/data/articles/article.asp?article=21
I think its better than I can write Rbraz and is really pretty complete...it wont teach you what to put inside a shader but then again, thats pure graphics knowledge so I doubt anyone can teach that in a tutorial. I wait for the day Shockie starts coding shaders and relaises he can now do tunnels, particles, rubbers etc in shaders@10x resolution and 20x speed ;-)
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Interesting.
I remember you wrote a post before about the similarities of software rendering and shader language, I've scanned briefly through that tutorial there, but as I am still very much Learning C++, I guess that this is something for the future for me.
Rbraz will probably do something with it long before I do.
I am thinking that I might go into hardware coding soon, for me though the main priority is learning to use C++, the rest will have to come in the following months :)
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just to add to this nividas cg launguge looks pretty good basically its a development eviroment just for shaders, it comes with a compiler and everything needed to spit out shader programs for either opengl or directx. although as to whether its better than glsl or not im not sure as i havent tryed it out.
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Sir Chris,
That's a good article about ogl shaders, I'm still reading a book about shaders, so far I'm able to understand how they work in the graphics pipeline. Just need to learn which commands to use and how to use it :)
For us accustomed with pixel "buffers", shaders are really hard to understand (IMHO), because it's another approach to work with graphics.
I'm still shocked :o with those latest 1k using shaders, I need make my way to enter this group 8)
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Thanks a hell of alot for sharing this link!