Dark Bit Factory & Gravity
PROGRAMMING => Freebasic => Topic started by: Shockwave on June 13, 2007
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Another intro by Electric Druggies!
Full source code in the zip, including an exe.
I'm sure Widow Maker wouldn't mind you using his source.
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Excelent little intro
Nice logo
Nice music
Nice code
Even the source code is included what more could you ask for
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Feel free to use any of the code :)
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the hammer - as usual :)
thanks for sharing your knowledge ...
Cheers,
SLiPPY
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That is some neat stuff shockwave, i love the bubbles!
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Great stuff, shocky. The movement of the bubbles are very good. Nice production.
:goodpost:
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:) very good Itro. :)
:) :) thanks for Source. :) :)
:) :) :) thanks for resource :) :) :)
so thanks you shocky for your kindness.
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Loved that scroller and bubbles movement :clap:
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I'll pass all your thanks onto Widow Maker :)
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roxxors!!!!
:clap:
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Hey Rel :) Great to see that you can still post! Hope that your cookies problem , whatever was causing it has gone away.
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Thx for comments. :P
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one of the best, but can compile....
some can help me???
D:\Documents\Development\FreeBASIC\FreeBASIC\defacto2>fbc defacto.bas
defacto.bas(11) error 135: Only valid in -lang deprecated, found 'static' in 'op
tion static'
defacto.bas(12) error 135: Only valid in -lang deprecated or qb, found 'explicit
' in 'option explicit'
D:/Documents/Development/FreeBASIC/FreeBASIC/defacto2/a256nickpal.bas(2) error 1
36: Default types or suffixes are only valid in -lang deprecated or qb, found '.
' in 'dim shared a256nick.bmp.pal(0 to 767) as ubyte = { _'
D:/Documents/Development/FreeBASIC/FreeBASIC/defacto2/a256nickraw.bas(2) error 1
36: Default types or suffixes are only valid in -lang deprecated or qb, found '.
' in 'dim shared a256nick.bmp.raw(0 to 55799) as ubyte = { _'
D:/Documents/Development/FreeBASIC/FreeBASIC/defacto2/deflogopal.bas(2) error 13
6: Default types or suffixes are only valid in -lang deprecated or qb, found '.'
in 'dim shared deflogo.bmp.pal(0 to 767) as ubyte = { _'
D:/Documents/Development/FreeBASIC/FreeBASIC/defacto2/deflogoraw.bas(2) error 13
6: Default types or suffixes are only valid in -lang deprecated or qb, found '.'
in 'dim shared deflogo.bmp.raw(0 to 44719) as ubyte = { _'
D:/Documents/Development/FreeBASIC/FreeBASIC/defacto2/craxxor.bas(2) error 136:
Default types or suffixes are only valid in -lang deprecated or qb, found '.' in
'dim shared craxxor.xm(0 to 19333) as ubyte = { _'
defacto.bas(32) error 14: Expected identifier, found 'HWAVEOUT' in 'Dim hWave As
HWAVEOUT'
defacto.bas(50) error 136: Default types or suffixes are only valid in -lang dep
recated or qb, found ',' in 'Dim Shared img_r(256), img_g(256), img_b(256) as sh
ort'
defacto.bas(72) error 136: Default types or suffixes are only valid in -lang dep
recated or qb, found ',' in 'Dim Shared LFimg_r(256), LFimg_g(256), LFimg_b(256)
as short'
defacto.bas(72) error 123: Too many errors, exiting
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You might have problems compiling this because of the libraries that it uses.
It needs Ufmod and Tinyptc_ext.
The source code is really for reference, I think that there is an executable version included in the archive, but anyway.
First of all you need to install tinyptc_ext.
This library is only available on this forum.
Here's where to find it..
http://dbfinteractive.com/index.php?topic=1382.0
You will need to be logged into this forum to see the attachment to the post.
Please download this attachment, and then extract the rar file.
Next you need to copy some files.
Copy the following files;
libtinyptc_ext.a
libmmx.a
Into this folder;
C:\FreeBasic\lib\win32\
Next you need to put this file;
tinyptc_ext.bi
Into this folder;
C:\FreeBasic\inc
Now you have tinyptc_ext in there and this will work fine. I also updated the standard tinyptc to a new
version, you should also do this!
Look at this topic;
http://dbfinteractive.com/index.php?topic=633.15
The file you want is attached to a post about 7 posts down from the top, please download this and extract the files.
You need to copy the files to these locations;
These files;
libmmx.a
libtinyptc.a
libtinyptc-win.a
Go here;
C:\FreeBasic\lib\win32\
And This file;
tinyptc.bi
Goes here;
C:\FreeBasic\inc\
That installs TINYPTC_EXT
The defacto2 intro also needs ufmod.
There is a tutorial about ufmod here;
http://dbfinteractive.com/index.php?topic=542.0
HOWEVER!
If you don't want to go through all that, here's a version of that source code that should just compile.
(save it in the same folder as the one you downloaded). :)
'
' Defacto 2 Intro By Widow Maker
'
'
'-------------------------------------------------------------------------------
' Screen Size;
'-------------------------------------------------------------------------------
CONST XRES = 640
CONST YRES = 480
option static
option explicit
'-------------------------------------------------------------------------------
' Includes and pre-processor defs;
'-------------------------------------------------------------------------------
' #DEFINE PTC_WIN
' Large font;
#INCLUDE "a256nickpal.bas"
#INCLUDE "a256nickraw.bas"
' Logo;
#INCLUDE "deflogopal.bas"
#INCLUDE "deflogoraw.bas"
#INCLUDE "TINYPTC.BI"
#define alphaa(s,d) ((((s and &hff00ff)*(s shr 24)+(d and &hff00ff)*(256-(s shr 24)))and &hff00ff00)or(((s and &hff00)*(s shr 24)+(d and &hff00)*(256-(s shr 24)))and &hff0000))shr 8
#include "windows.bi"
' #include "ufmod.bi"
' #include "craxxor.bas"
' Dim hWave As HWAVEOUT
'-------------------------------------------------------------------------------
' INITIALISE LOGO!!
'-------------------------------------------------------------------------------
'--------------
'--Image size--
'--------------
Const imgX = 520
Const imgY = 86
Declare Sub DrawImage(byval imxpos as integer,byval imypos as integer)
Declare Sub LoadDataImage()
'Picture buffer
Dim Shared img_buffer( imgx * imgy ) as integer
'RGB color palette buffer
Dim Shared img_r(256), img_g(256), img_b(256) as short
LoadDataImage()
'-------------------------------------------------------------------------------
' INITIALISE LARGE FONT!!
'-------------------------------------------------------------------------------
'--------------
'--Image size--
'--------------
Const LfimgX = 1800
Const LfimgY = 31
Declare Sub LfDrawImage (byval imxpos as integer,byval imypos as integer,byval SX as integer,byval SY as integer)
Declare Sub LfDrawImage2(byval imxpos as integer,byval imypos as integer,byval SX as integer,byval SY as integer)
Declare Sub LFLoadDataImage()
'Picture buffer
Dim Shared LFimg_buffer( lfimgx * lfimgy ) as integer
'RGB color palette buffer
Dim Shared LFimg_r(256), LFimg_g(256), LFimg_b(256) as short
LFLoadDataImage()
'-------------------------------------------------------------------------------
' General Purpose Variables;
'-------------------------------------------------------------------------------
DIM SHARED AS UINTEGER HALFX , HALFY
DIM SHARED AS UINTEGER MARGIN = 1
HALFX= XRES/2 : HALFY=YRES/2
DIM SHARED AS UINTEGER COPCYC = 0
DIM SHARED AS UINTEGER BUBBLES = 700
dim shared as UINTEGER SINEWAVE(XRES)
'-------------------------------------------------------------------------------
' Arrays;
'-------------------------------------------------------------------------------
DIM SHARED AS UINTEGER COPPALIST ( 5000 )
DIM SHARED AS UINTEGER COPPALIST2( 5000 )
DIM SHARED AS UINTEGER COPPALIST3( 5000 )
DIM SHARED AS UINTEGER COPPALIST4( 5000 )
DIM SHARED AS UINTEGER BUFFER ( XRES * YRES )
dim shared as UINTEGER INTERLACE =0
DIM SHARED AS DOUBLE BBZ ( BUBBLES ):'
DIM SHARED AS DOUBLE BBX ( BUBBLES ):'
DIM SHARED AS DOUBLE BBY ( BUBBLES ):'
DIM SHARED AS integer BBT ( BUBBLES ):'
DIM SHARED AS DOUBLE MOFFY( BUBBLES ):'
DIM SHARED AS DOUBLE MOFFZ( BUBBLES ):'
DIM SHARED AS DOUBLE MOFFX( BUBBLES ):'
dim shared as integer pause = 0
'-------------------------------------------------------------------------------
' Sub Defs;
'-------------------------------------------------------------------------------
DECLARE SUB SET_BUBBLES()
DECLARE SUB DO_BUBBLES ()
declare SUB DRAWBOB (BYVAL BX AS INTEGER , BYVAL BY AS INTEGER, BYVAL CL AS INTEGER)
declare SUB DRAWBOB2(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER, BYVAL CL AS INTEGER)
DECLARE SUB BORDER ()
DECLARE SUB LARGETEXT (BYVAL LTX AS INTEGER , BYVAL LTY AS INTEGER ,BYVAL LTS AS STRING)
DECLARE SUB LARGETEXT2(BYVAL LTX AS INTEGER , BYVAL LTY AS INTEGER ,BYVAL LTS AS STRING)
DECLARE SUB SCROLLERR()
DECLARE SUB INFOS()
DECLARE SUB DRUGGIES()
'-------------------------------------------------------------------------------
' Open Screen, Start music Initialise;
'-------------------------------------------------------------------------------
' ptc_allowclose(0)
' ptc_setdialog(0,"",0,1)
IF (PTC_OPEN("WWW.DEFACTO2.NET",XRES,YRES)=0) THEN
END-1
END IF
'hWave = uFMOD_PlaySong(@craxxor.xm(0),19334,XM_MEMORY)
SET_BUBBLES()
dim shared BOB (144) AS INTEGER
DIM LP AS INTEGER
FOR LP=1 TO (144)
READ BOB(LP)
'BOB(LP)=BOB(LP)
NEXT
dim shared BOB2 (36) AS INTEGER
FOR LP=1 TO (36)
READ BOB2(LP)
NEXT
DIM SHARED EDLOGO (65*5) AS UINTEGER
FOR LP=1 TO (65*5)
READ EDLOGO(LP)
NEXT
DIM SHARED GADD AS DOUBLE
DIM SHARED GADD2 AS DOUBLE
DIM SHARED GADD3 AS DOUBLE
DIM SHARED GADD4 AS DOUBLE
'-------------------------------------------------------------------------------
' Main Gubbins;
'-------------------------------------------------------------------------------
DIM D
DIM SHARED SCROLLTEXT AS STRING
dim shared title(8) as string
SCROLLTEXT=" WILL THIS COMPILE? WHO KNOWS!!"
TITLE(1)=""
TITLE(2)="SORRY WIDOWMAKER"
TITLE(3)=""
TITLE(4)="FOR MESSING WITH"
TITLE(5)="YOUR SOURCE CODE"
TITLE(6)=""
TITLE(7)="BEST WISHES"
TITLE(8)="SHOCKWAVE"
'#include "nfoz.txt"
dim shared mp as integer
dim shared SOFF as integer
MP=1
SOFF=0
DIM SHARED AS INTEGER I
DIM SHARED AS INTEGER SS
I=3
while(GetAsyncKeyState(VK_ESCAPE)<>-32767)
COPCYC=COPCYC+2
IF COPCYC>1440 THEN COPCYC=COPCYC-1440
FOR D=0 TO XRES
SINEWAVE(D) = 80+(49*SIN((D/93)+GADD2))
'SINEWAVE(D) = 80+(19*SIN((D/63)+GADD2))+(10*SIN((D/74)+GADD3))-(20*Sin((D/34)+GADD))
NEXT
GADD=GADD+.1
GADD2=GADD2-.05
GADD3=GADD3+.02
GADD4=GADD4-6.02
DO_BUBBLES()
INFOS()
SCROLLERR()
DRUGGIES()
drawimage(60,35)
PTC_UPDATE@BUFFER(0)
' ERASE BUFFER
BORDER()
INTERLACE=INTERLACE+1
IF INTERLACE>1 THEN INTERLACE=0
WEND
' uFMOD_StopSong()
PTC_CLOSE()
SLEEP 1
END
Sub LoadDataImage()
dim i as integer
'Loads Color palette
for i = 0 to 255
img_r( i ) = deflogo.bmp.pal (i*3)'Red color
img_g( i ) = deflogo.bmp.pal (i*3+1)'Green color
img_b( i ) = deflogo.bmp.pal (i*3+2)'Blue color
img_r( i ) =(img_r(i) Shl 16) Or (img_g(i) Shl 8 ) Or img_b(i)
Next
for i = 1 to (imgx*imgy) - 1
img_buffer(i) = deflogo.bmp.raw (i)
next
End Sub
Sub DrawImage(byval xpos as integer,byval ypos as integer)
dim as uinteger x,y,pixel,mong,intx,inty,bast
bast=rgb(4,2,4)
for Y = 0 to imgy-1
for X = 1 to imgx-1
pixel = img_buffer(x+(y*imgx))
'mong = (img_r(pixel) Shl 16) Or (img_g(pixel) Shl 8 ) Or img_b(pixel)
mong = (img_r(pixel) )
if mong <> bast then
intx = (x)+xpos
inty = (y)+ypos
Buffer( intX +(intY * XRES )) = mong
end if
next
next
End Sub
SUB DRUGGIES()
DIM AS INTEGER X,Y,P,XXP,YYP,CUNT
Y=0
X=0
XXP=(XRES-65)/2
YYP=YRES-6
FOR P=1 TO 65*5
CUNT=RGB(50+49*SIN(((X+(15*Y)+GADD4)/93)),50+49*SIN((X+(15*Y)+40+GADD4)/93),250)
IF EDLOGO(P) = 1 THEN BUFFER (X+XXP+((Y+YYP)*XRES)) = CUNT
X=X+1
IF X>=65 THEN
X=0
Y=Y+1
END IF
NEXT
END SUB
SUB INFOS()
DIM B,CV
for B=1 to 8
CV= (XRES- (LEN(TITLE(B)) * 31)) / 2
LARGETEXT(CV,160+B*17,title(B))
next
END SUB
SUB SCROLLERR()
LARGETEXT2(0-SOFF,YRES-180,MID(SCROLLTEXT,MP,22))
if pause>0 then pause=pause-1
if pause<=0 then SOFF=SOFF+3
if soff>=16 and soff<20 and pause=0 then
if MID(Scrolltext,MP,1)="a" then
pause=200
SOFF=18
end if
if MID(Scrolltext,MP,1)="b" then
pause=300
SOFF=18
end if
if MID(Scrolltext,MP,1)="c" then
pause=400
SOFF=18
end if
if MID(Scrolltext,MP,1)="d" then
pause=400
SOFF=18
end if
end if
IF SOFF>=31 THEN
SOFF=SOFF-31
MP=MP+1
IF MP>LEN(SCROLLTEXT) THEN MP=1
END IF
END SUB
'-------------------------------------------------------------------------------
' LARGE FONT;
'-------------------------------------------------------------------------------
SUB LARGETEXT(BYVAL LTX AS INTEGER , BYVAL LTY AS INTEGER ,BYVAL LTS AS STRING)
DIM AS INTEGER A,MMM,NNN
' lts=UCASE(LTS)
FOR A=1 TO LEN(LTS)
NNN=(ASC(MID(LTS,A,1))-33)
IF NNN>63 THEN NNN=-1
if nnn=0 then nnn=1
MMM=NNN*31
if nnn>0 then LFDRAWIMAGE( LTX,LTY, MMM , 0 )
LTX=LTX+31
NEXT
END SUB
SUB LARGETEXT2(BYVAL LTX AS INTEGER , BYVAL LTY AS INTEGER ,BYVAL LTS AS STRING)
DIM AS INTEGER A,MMM,NNN
' lts=UCASE(LTS)
FOR A=1 TO LEN(LTS)
NNN=(ASC(MID(LTS,A,1))-33)
IF NNN>63 THEN NNN=-1
if nnn=0 then nnn=1
MMM=NNN*31
if nnn>0 then LFDRAWIMAGE2( LTX,LTY, MMM , 0 )
LTX=LTX+31
NEXT
END SUB
Sub LFLoadDataImage()
dim i as integer
'Loads Color palette
for i = 0 to 255
LFimg_r( i ) = a256nick.bmp.pal (i*3)'Red color
LFimg_g( i ) = a256nick.bmp.pal (i*3+1)'Green color
LFimg_b( i ) = a256nick.bmp.pal (i*3+2)'Blue color
LFimg_r( i ) =(LFimg_r(i) Shl 16) Or (LFimg_g(i) Shl 8 ) Or LFimg_b(i)
Next
for i = 1 to (LFimgx*LFimgy) - 1
LFimg_buffer(i) = a256nick.bmp.raw (i)
next
End Sub
'
' THIS ONE!!!!!!!!!!!!!!!!!! \/
'
'
Sub LFDrawImage2(byval xpos as integer,byval ypos as integer,byval SX as integer,byval SY as integer)
dim as integer x,y,pixel,mong,intx,inty,xxx,yyy,corn,LAMER,MV,corns
LAMER = RGB(240,240,240)
MV=0
xxx=xpos
yyy=0
for Y =0 to 30
MV=0
for X = SX+1 to SX+31
pixel = LFimg_buffer(x+(y*lfimgx))
mong = (LFimg_r(pixel) )
corn=SINEWAVE(XPOS+MV)
inty = yyy+ypos+corn
corns=7*sin((inty-(gadd3*85))/17)
intx = (xxx+corns)
if intX > 8 AND intX<XRES-8 AND MONG<>&H000000 then
Buffer( intX +(intY * XRES )) = COPPALIST(INTY+COPCYC)
Buffer( intX +((intY+2) * XRES )) = COPPALIST2(INTY+COPCYC)
END IF
xxx=xxx+1
mv=mv+1
next
yyy=yyy+1
xxx=xpos
next
End Sub
Sub LFDrawImage(byval xpos as integer,byval ypos as integer,byval SX as integer,byval SY as integer)
dim as integer x,y,pixel,mong,intx,inty,xxx,yyy,LAMER,MV
LAMER = RGB(240,240,240)
MV=0
xxx=xpos
yyy=0
for Y = INTERLACE to 30 step 2
MV=0
for X = SX+1 to SX+31
pixel = LFimg_buffer(x+(y*lfimgx))
mong = (LFimg_r(pixel) )
intx = xxx
inty = yyy+ypos
if intX > 0 AND intX<XRES AND MONG<>&H000000 then
Buffer( intX +(intY * XRES )) = COPPALIST3(INTY+COPCYC)
Buffer( intX +((intY+2) * XRES )) = COPPALIST4(INTY+COPCYC)
'Buffer( intX +(intY * XRES )) = COPPALIST(INTY+COPCYC)
END IF
xxx=xxx+1
mv=mv+1
next
yyy=yyy+1
xxx=xpos
next
End Sub
SUB BORDER()
DIM LENG AS INTEGER
DIM AS INTEGER Y,TC,Y2
DIM PP AS UINTEGER PTR
LENG = xres
FOR Y=0 TO YRES-1
PP = @BUFFER(Y*XRES)
TC=RGBA(INT(Y/15),INT(Y/12),INT(Y/8),10)
asm
mov eax,dword ptr[TC]
mov ecx, [LENG]
mov edi, [PP]
rep stosd
end asm
NEXT
END SUB
SUB DO_BUBBLES()
DIM AS INTEGER A,TX,TY,CV
FOR A=1 TO BUBBLES
BBY(A)=BBY(A)-(2+(1.2*SIN(MOFFY(A))))
BBX(A)=BBX(A)+.9*SIN(MOFFX(A)+A)
MOFFZ(A)=MOFFZ(A)+.007
MOFFY(A)=MOFFY(A)+.0077
BBZ(A)=11.5+10*sin(MOFFZ(A))
MOFFX(A)=MOFFX(A)+.015
IF BBY(A) < -300 THEN BBY(A)= - BBY(A)
TX = (BBX(A) / (BBZ(A)/15)) + HALFX
TY = (BBY(A) / (BBZ(A)/18)) + HALFY
IF TX>-10 AND TX<XRES AND TY>-10 AND TY<YRES AND BBZ(A) >0 THEN
CV = (( -(BBZ(A)*4) ) + 90 )
IF BBT(A)=1 THEN DRAWBOB2(TX,TY,CV)
IF BBT(A)=0 THEN DRAWBOB (TX,TY,CV)
END IF
NEXT
END SUB
SUB SET_BUBBLES()
DIM AS INTEGER A,B,C
FOR A=1 TO BUBBLES
BBX(A) = (RND(1)*300)-150
BBY(A) = (RND(1)*600)-300
BBZ(A) = (RND(1)*6)+5
MOFFY(A) =(RND(1)*6000)
MOFFZ(A) =(RND(1)*6000)
MOFFX(A) =(RND(1)*6000)
if rnd(1) <.7 then
BBT(A)=1
ELSE
BBT(A)=0
END IF
NEXT
B=100
C=200
FOR A=0 TO 5000
COPPALIST(A) = RGB(150+50*SIN((A+100)*3.14/180),150+50*SIN((A+50)*3.14/180),150+50*SIN(A*3.14/180))
COPPALIST2(A) = RGB(75+50*SIN((A+100)*3.14/180),75+50*SIN((A+50)*3.14/180),75+50*SIN(A*3.14/180))
COPPALIST3(A) = RGB(150+50*SIN((A+100)*3.14/360),150+50*SIN((A+50)*3.14/180),150+50*SIN(A*3.14/180))
COPPALIST4(A) = RGB(75+50*SIN((A+100)*3.14/360),75+50*SIN((A+50)*3.14/180),75+50*SIN(A*3.14/180))
B=B+3
C=C+2
NEXT
END SUB
SUB DRAWBOB (BYVAL BX AS INTEGER , BYVAL BY AS INTEGER, BYVAL CL AS INTEGER)
DIM BLX , BLY ,MM,TC,ZZ AS INTEGER
'-----------------------
'Set Offset In Bob Bank;
'-----------------------
FOR BLY=0 TO 11
FOR BLX=1 TO 12
'---------
'CLIPPING;
'---------
IF (BX+BLX>MARGIN) AND (BX+BLX<XRES-MARGIN) AND (BY+BLY>0) AND (BY+BLY<YRES) THEN
'-------------
'COLOUR VALUE;
'-------------
MM= (BOB(((BLY*12)+BLX)))*CL
IF MM>0 THEN
IF MM>220 THEN MM=220
'------------------
'DRAW PIXEL OF BOB;
'------------------
TC=RGBA(MM+30,MM+10,MM+25,120)
ZZ=((BY+BLY)*XRES)+BX+BLX
BUFFER (ZZ) = ALPHAA (TC,BUFFER (ZZ) )
END IF
END IF
NEXT
NEXT
END SUB
SUB DRAWBOB2 (BYVAL BX AS INTEGER , BYVAL BY AS INTEGER, BYVAL CL AS INTEGER)
DIM BLX , BLY ,MM,TC,ZZ AS INTEGER
'-----------------------
'Set Offset In Bob Bank;
'-----------------------
FOR BLY=0 TO 5
FOR BLX=1 TO 6
'---------
'CLIPPING;
'---------
IF (BX+BLX>MARGIN) AND (BX+BLX<XRES-MARGIN) AND (BY+BLY>0) AND (BY+BLY<YRES) THEN
'-------------
'COLOUR VALUE;
'-------------
MM= (BOB2(((BLY*6)+BLX)))*CL
IF MM>0 THEN
IF MM>220 THEN MM=220
'------------------
'DRAW PIXEL OF BOB;
'------------------
TC=RGBA(MM+30,MM+10,MM+25,120)
ZZ=((BY+BLY)*XRES)+BX+BLX
BUFFER (ZZ) = ALPHAA (TC,BUFFER (ZZ) )
END IF
END IF
NEXT
NEXT
END SUB
DATA 0,0,0,1,2,2,3,3,1,0,0,0
DATA 0,1,2,2,0,0,0,2,4,4,1,0
DATA 0,2,1,0,0,0,0,2,2,5,4,0
DATA 1,2,0,0,0,0,2,9,9,2,4,1
DATA 3,1,0,1,0,0,2,9,9,2,2,3
DATA 3,2,0,3,0,0,0,2,2,0,0,3
DATA 5,2,0,3,2,1,0,0,0,0,0,2
DATA 5,4,1,2,6,2,0,0,0,0,0,2
DATA 3,8,4,0,2,3,3,1,0,0,2,1
DATA 0,4,7,4,1,0,0,0,0,1,2,0
DATA 0,2,4,8,4,4,2,2,2,2,1,0
DATA 0,0,0,3,5,5,3,3,1,0,0,0
data 0,1,1,1,1,0
data 1,1,0,6,6,1
data 2,2,1,9,6,1
data 2,5,2,1,0,1
data 1,8,5,2,1,1
data 0,1,2,2,1,0
DATA 1,1,1,0,1,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,1,1,0,0,1,1,1,0,1,0,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1
DATA 1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,0,1,0,0,0,1,0,0
DATA 1,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,0,0,1,0,1,0,1,1,0,0,1,0,1,0,1,1,1,0,1,1,1,0,0,1,0,0,1,1,0,0,1,1,1
DATA 1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1
DATA 1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,1,0,0,1,0,1,0,1,1,1,0,1,1,1,0,0,0,1,1,0,0,1,0,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1
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thank you shockwave, i download last week defacto2.exe from webpage and here found the source like this!, but a i want to compile to learn the freebasic variant, come from purebasic, but think this is more faster ... what your think???
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YEAH THIS COMPILE.... NICE MESSAGE!!!
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Both are just as good.
It just depends what language you like the best, I don't think that there is much of a speed advantage from either language.
I prefer Freebasic because we have some nice tools and libraries here that make it easy to create small intros like this, but there's nothing wrong with Purebasic at all.