UPDATE:
Could you guys try this?
Controls:Ã, "SPACE" to change modes from alphamap to textured.
Could you also post a new screenshot of the textured and alphamap mode?
Thanks!!!
Here's the demo:
http://rel.betterwebber.com/Temp/splatting.zip
Here's the screeshot on my Comp.
(http://rel.betterwebber.com/Temp/splatty.jpg)
(http://rel.betterwebber.com/Temp/splatty_map.jpg)
Nvidia GeForce2 MX 400.
Runs on my system, I have a Radeon X1300 card.
Looks like attatched image which seems slighty different to yours.
I am getting the same image as Jon on this Geforce6200.
thanks!!! I think this card is borked for allowing things that should not be allowed. :*(
It might be. I get the same on my 6600GT card.
ARB multi texture extension not supported :'(
RADEON X300 series card
Exactly the same visuals as TinDragon's post.
My Spec:
P4 2.66Ghz
GFX5550 128mb
512 MB
I think it has to do with cards that support OpenGL differently.
Looks very cool, is it using Shaders?
Quoteis it using Shaders?
I don't think it is. Its more likely multitexture and vertex alpha. It says something in the first post about alpha, but I am not 100% sure since I haven't seen the code.
I don't know the details of those ATI cards, but the 6600GT should be able to do multitexture as far as I know.
The X1300 I have is certainly multitexture capable, I suspect it might be something to do with how the gl texture stages are setup, it can behave different on different systems with some displaying and others not from things I read on some of the coding forums before, but since I haven't got to texturing in OGL I cant really help solve it :-\
I get the same image as posted by TinDragon, my gfx card is;
Radeon X300 SE 128mb.
It runs very well indeed Relsoft dude and you should ask Doc and Co to pop over sometime matey.
(http://www.stonemonkie.pwp.blueyonder.co.uk/splat.JPG)
radeon 9600
looks like the same as everyone else
To me it looks like there's more light / blending on more recent cards. Then say a GF2.
Smart effect. reminds me of a silvery tennis ball.
Looking at the original pic it looks like the texture is tiled were as the pic's were posting it isnt tiled ?? Sure we got the right version to test O0
Thanks guys!!! Now I know where the prob lies. I think I messed up my alpha map generation. :*(
It's not usng shaders just some arb externsion.
works on my machine now! very nice.
Thanks!!! You're probably tyhe only one(aside from me) that this crap works. :*
Do you have a screenshot?
The top ( first method ) looks identical to the one posted earlier by TinDragon, but the second ( bottom piccy ) looks excatly as you have it Relsoft dude.
Quote from: Clyde on May 25, 2006
The top ( first method ) looks identical to the one posted earlier by TinDragon, but the second ( bottom piccy ) looks excatly as you have it Relsoft dude.
And the important one is the first. I think I'm gonna cry.
O0
(http://www.scottshaver2000.com/tmp/textball.png)
RADEON X300 series
Relsoft, when was the last time you updated your drivers. Maybe there's some Geforce ogl stuff thats been updated since you last did.
( and dont cry, if things always worked first time then we'd all be perfect, and how boring would a perfect world be.)
Quote from: Clyde on May 25, 2006
Relsoft, when was the last time you updated your drivers. Maybe there's some Geforce ogl stuff thats been updated since you last did.
( and dont cry, if things always worked first time then we'd all be perfect, and how boring would a perfect world be.)
The problems actually started when I updated my drivers. :*(
I get the same as everyone esle on a RADEON X800pro
and on x800 ati