Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: relsoft on May 24, 2006

Title: Texture Splatting [UPDATE]
Post by: relsoft on May 24, 2006
UPDATE:

Could you guys try this?

Controls:Ã,  "SPACE" to change modes from alphamap to textured.

Could you also post a new screenshot of the textured and alphamap mode?
Thanks!!!

Here's the demo:

http://rel.betterwebber.com/Temp/splatting.zip

Here's the screeshot on my Comp.
(http://rel.betterwebber.com/Temp/splatty.jpg)
(http://rel.betterwebber.com/Temp/splatty_map.jpg)



Nvidia GeForce2 MX 400.


Title: Re: Texture Splatting with light....
Post by: TinDragon on May 24, 2006
Runs on my system, I have a Radeon X1300 card.

Looks like attatched image which seems slighty different to yours.
Title: Re: Texture Splatting with light....
Post by: zawran on May 24, 2006
I am getting the same image as Jon on this Geforce6200.
Title: Re: Texture Splatting with light....
Post by: relsoft on May 24, 2006
thanks!!! I think this card is borked for allowing things that should not be allowed. :*(


Title: Re: Texture Splatting with light....
Post by: zawran on May 24, 2006
It might be. I get the same on my 6600GT card.
Title: Re: Texture Splatting with light....
Post by: zparticle on May 24, 2006
ARB multi texture extension not supported  :'(

RADEON X300 series card
Title: Re: Texture Splatting with light....
Post by: Clyde on May 24, 2006
Exactly the same visuals as TinDragon's post.

My Spec:
P4 2.66Ghz
GFX5550 128mb
512 MB

I think it has to do with cards that support OpenGL differently.
Looks very cool, is it using Shaders?
Title: Re: Texture Splatting with light....
Post by: zawran on May 24, 2006
Quoteis it using Shaders?

I don't think it is. Its more likely multitexture and vertex alpha. It says something in the first post about alpha, but I am not 100% sure since I haven't seen the code.

I don't know the details of those ATI cards, but the 6600GT should be able to do multitexture as far as I know.
Title: Re: Texture Splatting with light....
Post by: TinDragon on May 24, 2006
The X1300 I have is certainly multitexture capable,  I suspect it might be something to do with how the gl texture stages are setup, it can behave different on different systems with some displaying and others not from things I read on some of the coding forums before, but since I haven't got to texturing in OGL I cant really help solve it  :-\
Title: Re: Texture Splatting with light....
Post by: Shockwave on May 24, 2006
I get the same image as posted by TinDragon, my gfx card is;

Radeon X300 SE 128mb.
Title: Re: Texture Splatting with light....
Post by: Clyde on May 24, 2006
It runs very well indeed Relsoft dude and you should ask Doc and Co to pop over sometime matey.
Title: Re: Texture Splatting with light....
Post by: Stonemonkey on May 24, 2006
(http://www.stonemonkie.pwp.blueyonder.co.uk/splat.JPG)

radeon 9600

looks like the same as everyone else
Title: Re: Texture Splatting with light....
Post by: Clyde on May 24, 2006
To me it looks like there's more light / blending on more recent cards. Then say a GF2.
Smart effect. reminds me of a silvery tennis ball.
Title: Re: Texture Splatting with light....
Post by: TinDragon on May 24, 2006
Looking at the original pic it looks like the texture is tiled were as the pic's were posting it isnt tiled ??  Sure we got the right version to test  O0
Title: Re: Texture Splatting with light....
Post by: relsoft on May 24, 2006
Thanks guys!!! Now I know where the prob lies.  I think I messed up my alpha map generation. :*(

It's not usng shaders just some arb externsion.
Title: Re: Texture Splatting [UPDATE]
Post by: zparticle on May 25, 2006
works on my machine now! very nice.
Title: Re: Texture Splatting [UPDATE]
Post by: relsoft on May 25, 2006
Thanks!!! You're probably tyhe only one(aside from me) that this crap works. :*

Do you have a screenshot?
Title: Re: Texture Splatting [UPDATE]
Post by: Clyde on May 25, 2006
The top ( first method ) looks identical to the one posted earlier by TinDragon, but the second ( bottom piccy ) looks excatly as you have it Relsoft dude.
Title: Re: Texture Splatting [UPDATE]
Post by: relsoft on May 25, 2006
Quote from: Clyde on May 25, 2006
The top ( first method ) looks identical to the one posted earlier by TinDragon, but the second ( bottom piccy ) looks excatly as you have it Relsoft dude.

And the important one is the first. I think I'm gonna cry.
O0
Title: Re: Texture Splatting [UPDATE]
Post by: zparticle on May 25, 2006
(http://www.scottshaver2000.com/tmp/textball.png)

RADEON X300 series
Title: Re: Texture Splatting [UPDATE]
Post by: Clyde on May 25, 2006
Relsoft, when was the last time you updated your drivers. Maybe there's some Geforce ogl stuff thats been updated since you last did.
( and dont cry, if things always worked first time then we'd all be perfect, and how boring would a perfect world be.)
Title: Re: Texture Splatting [UPDATE]
Post by: relsoft on May 25, 2006
Quote from: Clyde on May 25, 2006
Relsoft, when was the last time you updated your drivers. Maybe there's some Geforce ogl stuff thats been updated since you last did.
( and dont cry, if things always worked first time then we'd all be perfect, and how boring would a perfect world be.)

The problems actually started when I updated my drivers. :*(
Title: Re: Texture Splatting [UPDATE]
Post by: Blitz Amateur on May 26, 2006
I get the same as everyone esle on a RADEON X800pro
Title: Re: Texture Splatting [UPDATE]
Post by: taj on December 07, 2006
and on x800 ati