Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: Blitz Amateur on May 27, 2006

Title: Water Sim
Post by: Blitz Amateur on May 27, 2006
I've spent a good amount of time today on a pretty water sim

If someone can get a screenie for me, I'd love that, as I don't have time ATM to do it myself.
Title: Re: Water Sim
Post by: Clyde on May 27, 2006
Here you go mate. Zipped and all.
Title: Re: Water Sim
Post by: Shockwave on May 27, 2006
Lovely stuff. Nice and fast too.
Title: Re: Water Sim
Post by: Rbz on May 27, 2006
Pretty cool     :o
Title: Re: Water Sim
Post by: TinDragon on May 28, 2006
Nice, real nice, now do it at 640*480 and make me smile even more  ;D
Title: Re: Water Sim
Post by: Blitz Amateur on May 28, 2006
That is my next goal. However, I think I may have a small memory leak, because I when I turn up the resolution past a point, it crashes
Title: Re: Water Sim
Post by: Optimus on June 17, 2006
Preety nice. I like that the waves are thick. Maybe a better background and higher res would do greatly!
Title: Re: Water Sim
Post by: Blitz Amateur on August 22, 2006
Well. I finally made it better :)

The new and better version is attached. It runs 640x480 windowed, and has a new BG image. FPS is displayed in the console. Source included (Messy though)
Title: Re: Water Sim
Post by: Shockwave on August 22, 2006
Nice work BA, it runs fine but unfortunately 26 fps is all it would muster for me! Still looks great though.
Title: Re: Water Sim
Post by: Blitz Amateur on August 23, 2006
I made a tiny mod of it to include a higlight, but it still needs work. For now, I have a screeny :)

(http://i23.photobucket.com/albums/b390/bitzman/water.jpg)
Title: Re: Water Sim
Post by: DrewPee on August 24, 2006
Tis all i could get also - around 25fps ish
Looks good though!

DrewPee
Title: Re: Water Sim
Post by: relsoft on August 25, 2006
Awesome!!!
Title: Re: Water Sim
Post by: Shockwave on August 25, 2006
The highlight looks tight! Nice one Chris, looking forward to a moving version.
Title: Re: Water Sim
Post by: Tetra on August 25, 2006
Nice to see this effect developing Chris :)

I too look forward to the final version