Dark Bit Factory & Gravity

GENERAL => Challenges & Competitions => Topic started by: combatking0 on August 03, 2007

Title: JAVACOMP RULES [Final Revision]
Post by: combatking0 on August 03, 2007
CK0's JAVASCRIPT COMP


Welcome to the JavaScript Competition!

This competition is all about writing a demo or game in JavaScript to be viewed
or played on a web browser. There is an emphesis on this working on any basic
desktop browser configuration, so the use of executables, Flash or Shockwave
and Java VM graphics are forbidden.

There is an emphesis on Pie (the food) and Pi (the numerical constant), so be
sure to include one or both in your entries.



Competition Rules;




Competition Prizes;




After the comp;

Once the winners have been chosen, CK0 will host a selection of the entries on
his website. He'll be checking with an expert for cross browser compatability to
ensure everyone with a JavaScript enabled browser and not much else can play
them, which is why Flash/Shockwave/Java VM applications of audio are optional.

**Good luck!**
Thanks to P01 for providing the sample framework attached to this post
Title: Re: JAVACOMP RULES [Final Revision]
Post by: taj on August 03, 2007
Question: Can you point us to some cool demo like examples of javascript to see the "best of the best"? I'd like to have some idea of what we can expect to achieve (those of us who have never touched javascript before).

Thanks,

Chris
Title: Re: JAVACOMP RULES [Final Revision]
Post by: va!n on August 03, 2007
@Chris:
Here are some JavaScript examples i found... i am not really sure if they fit to the rulez..


(http://www-vis.lbl.gov/Research/MBender/vrend1/vrend-00.jpg)
http://www-vis.lbl.gov/Research/MBender/JSExample1/JSexample1.html (http://www-vis.lbl.gov/Research/MBender/JSExample1/JSexample1.html)


(http://www-vis.lbl.gov/Research/MBender/twoAxisTime/image-56-00-00.jpg)
http://www-vis.lbl.gov/Research/MBender/JSExample2/JSexample2.html (http://www-vis.lbl.gov/Research/MBender/JSExample2/JSexample2.html)
Title: Re: JAVACOMP RULES [Final Revision]
Post by: combatking0 on August 03, 2007
 :goodpost: Nice!

I'll put something together over the weekend, involving some pies I think.

I was going to make a game involving the first 1 million digits of pi, but that might be a touch slow. I don't know until I try though. It might also get boring after the first 100000 digits.
Title: Re: JAVACOMP RULES [Final Revision]
Post by: taj on August 03, 2007
Va!n,

arent those just "movies". In the sense that its just a series of GIF images? The index is chosen depending on mouse position is all. In which case it may qualify but its not really the spirit fo the compo I think. Ck0, you say "nice" so is that the kind of thing you are thinking about? I'll just go and create an animated GIF of the star wars movie...

:-)

Chris
Title: Re: JAVACOMP RULES [Final Revision]
Post by: va!n on August 03, 2007
@Chris:
Please excuse me if the links are based on animations only... i didn't coded the demos and i don't know how they are coded. Thats why i wrote, i don't know if it fits to the compo rulez ^^ So please excuse me.
Title: Re: JAVACOMP RULES [Final Revision]
Post by: taj on August 03, 2007
No problems Va!n...to answer my own question here are some examples:

http://www.pouet.net/prodlist.php?platf%5B%5D=JavaScript&order=&x=30&y=3&page=1&order=
Title: Re: JAVACOMP RULES [Final Revision]
Post by: combatking0 on August 03, 2007
Damn, fooled again!

They looked good though, wasn't sure how they were done in JavaScript.
Animated gifs - makes sense.

Maybe I should have added that you must use JavaScript as the main gimmick, not animated gifs/pngs, but that really goes without saying I think.
Title: Re: JAVACOMP RULES [Final Revision]
Post by: va!n on August 03, 2007
@Chris:
Very good link and a great source for demo coding too!  :goodpost:
Extra karma ;)
Title: Re: JAVACOMP RULES [Final Revision]
Post by: WidowMaker [retired] on August 05, 2007
Best of luck with the competition, I am really looking forward to seeing what sort of browser things can be made :)
Title: Re: JAVACOMP RULES [Final Revision]
Post by: combatking0 on August 06, 2007
I'm on with "Pie Rats of the Carribean: Curse of the Black Pie", a 2-4 player puzzle game with loads of set-up options, none of which show much depth, but it should set the standard if it is posted first.

It is about 55% done.
Title: Re: JAVACOMP RULES [Final Revision]
Post by: benny! on August 06, 2007
Cool. Hoping to get something done, too. But I guess I concentrate on a little
fx or simple casual game. Will see...
Title: Re: JAVACOMP RULES [Final Revision]
Post by: mike_g on August 06, 2007
Yeah, hopefully I'll make an entry for this. I havent come up with much pie inspiration yet, but you never know theres still a good few weeks left ;)
Title: Re: JAVACOMP RULES [Final Revision]
Post by: combatking0 on August 09, 2007
I'll throw some ideas into the air:

A game which requires you to make pies to order - pies, fillings and pastry tops flow on a conveyor and you have to match the ingredients to the orders while wasting as little food as possible.

A game which requires you to type in each digit of Pi in succession - though this could get boring.

A Pie delivery game.

A demo which adds one pie to the display every so often and has them all moving in weird and wonderful ways.

Snake (eating pies instead of apples.) You could call it "Piethon".

A ascii-art game where you fly a ship (in the shape of a Pi symbol) and shoot dashes at the enemy.

A demo which calculates Pi to as many digits as possible (algorithms exist somewhere on the internet - they could be very easily converted into JavaScript).

Feel free to use any of these ideas if you wish.
Title: Re: JAVACOMP RULES [Final Revision]
Post by: combatking0 on August 13, 2007
My Pie Rats game is about 85% there now.

Just a few tweeks to the code which determines how many possible moves each player has on their turn and it's just about finished.

I might even code some AI for it...
Title: Re: JAVACOMP RULES [Final Revision]
Post by: combatking0 on August 17, 2007
Anyone else working on entries?

Pie Rats is almost done - just the last few tweeks to the AI and it will be unbeatable!
Title: Re: JAVACOMP RULES [Final Revision]
Post by: p01 on August 17, 2007
Am back from Tanzania and my mum's visit ends tomorow. Therefore I could hack an entry this WE or next week.
Title: Re: JAVACOMP RULES [Final Revision]
Post by: Shockwave on August 17, 2007
Would be good, nobody has entered yet!
Title: Re: JAVACOMP RULES [Final Revision]
Post by: va!n on August 20, 2007
Would be good, nobody has entered yet!

o.O   Hope you guys get motivated enough and enter a nice piece of production into this compo. i am still looking forward ^^
Title: Re: JAVACOMP RULES [Final Revision]
Post by: Shockwave on August 28, 2007
Doesn't look like there are enough Javascript users here. :(
Please prove me wrong! The compo is almost over.
Title: Re: JAVACOMP RULES [Final Revision]
Post by: p01 on August 28, 2007
I don't really feel inspired to code after work these days :\
Title: Re: JAVACOMP RULES [Final Revision]
Post by: combatking0 on August 28, 2007
I have another entry in the works.
Title: Re: JAVACOMP RULES [Final Revision]
Post by: combatking0 on August 31, 2007
Any more last minute entries?
Title: Re: JAVACOMP RULES [Final Revision]
Post by: Shockwave on September 01, 2007
Well at least there's 4 entries to vote on :) Whoever can code in J$ and not entered has missed out on an easy prize!!
Title: Re: JAVACOMP RULES [Final Revision]
Post by: p01 on September 01, 2007
Sorry guys, it wasn't the best period for me. Lots of stress to find an apartment before going in "holidays", moving in, having my mum for a week, going back to work, and now visiting my famil in France.
Title: Re: JAVACOMP RULES [Final Revision]
Post by: Shockwave on September 01, 2007
No worries, thanks for your help in fixing the framework in the beginning though. That was a big help :)

Title: Re: JAVACOMP RULES [Final Revision]
Post by: benny! on September 02, 2007
@p01:
Yeah. Definately. Your contribution to the competition actually deserves a prize ;-)
Title: Re: JAVACOMP RULES [Final Revision]
Post by: combatking0 on September 03, 2007
There'll be a reference to pi the number in there somewhere.

I'll compile a poll this lunch-time.