Dark Bit Factory & Gravity
PROGRAMMING => Freebasic => Topic started by: SAB on September 03, 2007
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How do you apply a bumpmap to an object such as an opengl primitive?
examples (cylinder,sphere,ect...)
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Maybe this is something you are looking for...
http://www.paulsprojects.net/tutorials/simplebump/simplebump.html (http://www.paulsprojects.net/tutorials/simplebump/simplebump.html)
http://nehe.gamedev.net/data/articles/article.asp?article=20 (http://nehe.gamedev.net/data/articles/article.asp?article=20)
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There might be an example in the Freebasic directory on OGL about Bump mapping, I know that there are a few of the Nehe examples converted to FB.