Dark Bit Factory & Gravity

PROGRAMMING => Freebasic => Topic started by: SAB on September 03, 2007

Title: Bumpmapping?
Post by: SAB on September 03, 2007
How do you apply a bumpmap to an object such as an opengl primitive?

examples (cylinder,sphere,ect...)
Title: Re: Bumpmapping?
Post by: va!n on September 03, 2007
Maybe this is something you are looking for...

http://www.paulsprojects.net/tutorials/simplebump/simplebump.html (http://www.paulsprojects.net/tutorials/simplebump/simplebump.html)
http://nehe.gamedev.net/data/articles/article.asp?article=20 (http://nehe.gamedev.net/data/articles/article.asp?article=20)
Title: Re: Bumpmapping?
Post by: Clyde on September 03, 2007
There might be an example in the Freebasic directory on OGL about Bump mapping, I know that there are a few of the Nehe examples converted to FB.