Dark Bit Factory & Gravity
GENERAL => Projects => Topic started by: taj on September 27, 2007
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Well uh yeah, I did 4 x 16 byte intros once upon a time, to get a feel for assembler - which I must say didnt work at all. Somehow it ended up more like a search for random sequences of instructions. Anyway I figure this is as small as it gets and I wanted to go as far down in bytes as I was able.
The 3d panning looks a lot like Stonemonkeys sea but no sierpinskis here.
;
; 16 bytes and less
; Fun...sort of
;
;
; You know this bit...
mov al,13h
int 10h
les bp,[bx]
DEMO:
; sin wave...sort of
; stosb
; rcl al,cl
; loop DEMO
; mov cx,di
; busy street...sort of
; stosb
; xchg [es:di], al
; add ax,di
; sar ax,1
; 3D panning...sort of
; stosb
; adc al,ch
; loop DEMO
; xor cx,di
; stc
; rotzoomer...sort of
xchg [es:di], al
adc ax,di
dec di
jmp short DEMO
You can download http://www.pouet.net/prod.php?which=26446 (http://www.pouet.net/prod.php?which=26446) or here http://www.intro-inferno.com/production.php?id=1386 (http://www.intro-inferno.com/production.php?id=1386)
The package has some images to see if they are worth running first :-).
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I remember downloading these :) They are neat!
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I remember downloading these :) They are neat!
Oh that was you! I thought it was my mother.
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Nice, yep that panning one is pretty much the same as my sea, I just do some masking to filter out the colours.
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Cool. Really enjoyed pan16 and street16. Street16 reminds me on some weird
distortion fx. N1
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sin15 is smooth I think thats the one I like best
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sin15 is smooth I think thats the one I like best
Thats a lot of peoples favourite. I think the fact that it has coherent colours helps at some level.
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sin wave...
busy street...
3D panning...
rotzoomer....
You need a lot imagination here ;D
Hehe, was funny to read "tajscener" choosing his favorite :2funny: , and he was right - sin wave is the best :)
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Greets to Copabars!