Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: TinDragon on June 09, 2006

Title: Testing TTDblitzlib
Post by: TinDragon on June 09, 2006
Attached is a test exe for a small part of the ttdblitzlib myself and zawran have been working on, it recreates the tunnel I did in blitz. Please let me know what fps you get so I can see how it's running for everyone else as it seems a chunk slower than I expected based on other tests.

Cheers
Jon
Title: Re: Testing TTDblitzlib
Post by: zparticle on June 09, 2006
I get 108 FPS with the original one and 102 with this new one. I still love the green texture.  :||
Title: Re: Testing TTDblitzlib
Post by: Ghost^BHT on June 09, 2006
92 fps on my office machine
P4 2.8 GHz - 512- built in gfx controller
Title: Re: Testing TTDblitzlib
Post by: Shockwave on June 09, 2006
94 fps, usual system.
Title: Re: Testing TTDblitzlib
Post by: TinDragon on June 09, 2006
So it is slower for others as well, must be one of the loops or checks is slower than in blitz, cant see why everything else seems faster but it's still plenty fast enough ;)
Title: Re: Testing TTDblitzlib
Post by: Blitz Amateur on June 09, 2006
I dunno why, but I only get 57 FPS

AMD Athlon64 2.2Ghz, 1024Mb DDR, 256mb RADEON X800
Title: Re: Testing TTDblitzlib
Post by: TinDragon on June 10, 2006
I am getting 87fps just to add my own for comparison, which is a good 30fps slower than the blitz version yet if I just draw a pixel to every part of the screen in a loop FB is more than twice as fast which makes me think the problem is in some of the checks for the texturing.

PC is P4 Dual Core (3Ghz) 1024megs Ram and 512meg radeon X1300
Title: Re: Testing TTDblitzlib
Post by: Clyde on June 10, 2006
took a while to steady it's self to 63 fps here. And thats with a GF5500 / P4 2.66Ghz
Title: Re: Testing TTDblitzlib
Post by: Shockwave on June 10, 2006
How are you rendering the tunnel Jon?
Title: Re: Testing TTDblitzlib
Post by: zawran on June 10, 2006
Here is my first working convertion of the tunnel I did in blitz.

http://zac-interactive.dk/temp/tunnel.zip
Title: Re: Testing TTDblitzlib
Post by: Ghost^BHT on June 10, 2006
21fps here - but as my pixel pushing power seems to suck - I would say most good cpus should get double that :)
Title: Re: Testing TTDblitzlib
Post by: TinDragon on June 10, 2006
Nice one Zawran, gives me 63fps which if memory serves correct is about 20fps faster than it was in blitz, which makes me wonder why mine is slower even more  ???   I must have coded something wrong or something
Title: Re: Testing TTDblitzlib
Post by: Shockwave on June 10, 2006
Better FPS here for that version Zawran, it gives 71fps.
Btw, no need to answer my previous question Jon, I see that it's working using Vortex Hypertyle technique.
Title: Re: Testing TTDblitzlib
Post by: zawran on June 10, 2006
I tried googling for "Vortex Hypertyle" but can't find any relevant links. I wanted to see if it was the same technique as this tunnel. Do you have any links to places where this is described?
Title: Re: Testing TTDblitzlib
Post by: Shockwave on June 10, 2006
This demo does it;

http://www.pouet.net/prod.php?which=9128